Fortune Telling Collection - Free divination - World of Warcraft netherstorm prison copy each boss to play.

World of Warcraft netherstorm prison copy each boss to play.

Little monster skills:

The prison warden strengthened the trip, making the target unable to move for 8 seconds.

1300 mutant nightmare immunofixation infection virus incubation. Summon two minions' infected blood at the end of time, with 500~2050 damage, which can alleviate the big mouth blood and OT300 damage.

Generally speaking, a pile can use 2~4 AOEs.

Acid bite of changeable claws -675 armor, superimposed

The death monitor absorbs life by chopping 1500, and counts down to 10000 in 5 seconds. If the monitor doesn't die within 10 second, it will cause 8000 injuries to everyone.

Soul eaters can breathe 3200AOE p.s This monster has very good eyesight.

Summons the blind eye's blind touch, 1000+ shadow damage, blind touch movement -50% attack casting -75%.

When blind eyes appear, they should be killed as soon as possible.

Eye Split of Entropy Energy 1500 Shadow Arrow 3000 Arcane Arrow 3600 Magic Piercing Shadow.

The fire weapon of the prison guard increases the damage by about 200 per blow, which is basically ignored.

The scouts in the prison are forbidden to pour 800- 1500AOE energy explosion. When 10% dies, it will prompt AOE 8000+ damage.

The damage reduction of negative electronic whistler is randomly affected by spell damage type-75% shadow arrow rain 2500 ice arrow rain ice arrow fireball.

The negative electron space dominates the negative ion force field, with +500 damage on each layer, suggesting that the MT velocity is pulled apart during energy gathering.

The evil aura of Areda Deathbringer deals 750 damage for 2 seconds.

Arida soul eater entropy aura casting/movement/attack speed -25% soul cooling 2400 damage ice minus 50% movement speed AOE.

The vicious banshee mind controls the shadow arrow to chisel in the usual stealth state. There are ***3 in the room.

Destroyers of freedom deafening pao AOE 3000+ sabotage strike.

Revenge Army Slaughters and Strikes 2000+ Poisons, and its attack/casting/movement speed is -50% solvable.

Master Bo of the Revenge Army countered the sonic boom 3200+ transformation.

The avenger's spirit-binder slows down, making the target unable to move. The shadow of pain has healed. That's disgusting. Will add blood, still, the first time control.

Abyss Fire Demon Flame Shield 750 Meteor 15000+ Damage everyone in a group * * * Share the damage. The more people, the smaller the average injury. If five people share it, they will only suffer about 3000 injuries.

The hapless messenger stepped on 1800 in the war and fainted for 5 seconds.

Sajilong Archers Hook Net Team dispelled 2200 poisonous snake stings with frost arrows for 5 seconds.

Sagren summons demons to burn 3400.

BOSS 1 Free Serika

Skills:

Shadow nova: deals 3600+AOE shadow damage and has repelling effect.

Void realm: cast randomly in the room, causing 2400 shadow damage per second to the players inside.

Seed of Corruption: The winner will take a little 600 damage, and then when the time comes, it will explode and cause 3000 shadow damage to the surrounding area.

Shadow protection is necessary. Selex is also a relaxed Boss, and the void field is easy to avoid. There will be a black ring on the ground. Obviously, don't stand on it. His corrupt seeds are very harmless and easy to avoid, and the 10 yard is still relatively short. His shadow nova does little damage and the frequency is not high.

This BOSS is similar to Mana I, all damage is shadow damage, ignoring armor and touching 3000+ horizontally. If MT is wild D, there are either two therapeutic brushes on the pile or no BUFF 150+ dark reactance. Generally speaking, it is not particularly difficult. Corrupted people leave the crowd with black water under their feet and run away at once. When there is a shadow nova, the treatment is improved. MT pulls the monster against the wall and moves it left and right, as long as MT is not dead.

BOSS2 Doomsday Prophet Darian

There are three invisible banshees in front of BOSS. Remember to pull them out and kill them first, and then kill other monsters.

Skills:

The talent of the prophet of doom: it cannot be dispelled. When a player with this loss is treated, there is a certain chance that Dallian will also be treated.

Healing: When her life is short, she will cast this skill after casting the whirlwind skill. Can be interrupted.

Cyclone: Cyclone strikes nearby enemies for 8 seconds, causing 4000+ damage per second within the range.

Shadow Wave takes shadow damage+100%

When the talent of Doomsday Prophet is cast on MT, try not to add it to MT unless it is necessary. When DEBUFF disappears and the blood BOSS whirlwind is given to MT, avoid other melee except MT in time ... 4000+ damage per second is still quite painful. When the whirlwind ends, she will treat herself immediately and can interrupt it. As long as the treatment is interrupted, this BOSS is quite simple.

The angry prophet Sukradi

Skills:

Charge strike: attack a target at random.

Fly away: Strike a player with a distance of 10 yards and fly away.

Sacrifice: deals 800+ damage to nearby players every 2 seconds.

Evil Energy Sacrifice: The place where the angry soothsayer Su Colladay passes will leave a flame residue, which will cause 2000 damage per second to any player standing on it.

Evil Fire Shock: Deals 3600 direct damage to a player, and then gains the flame point effect of 12 seconds.

BOSS's flying skills allow players to fly 40 yards. So MT had better lean against the wall. This way, when the player leans against the wall, he will charge the random player, leaving a fire mark behind him. Fire marks can cause direct damage and fire. Besides, don't stand near the boss. His flame halo range is about 15 yards, and players who enter this range will be hurt by flame reduction. Generally speaking, the difficulty of BOSS lies in the fire marks after the charge, and it is very simple to hide the fire marks.

BOSS4 prophet scrius

Skills:

Spiritual Burning: Deals 2500+ damage to random team targets.

Mind control: Mind control randomly targets the team for 5 seconds and cannot be dispersed.

Copy: Copy yourself, and there will be an elite with the same skills but low HP.

Spiritual spur: put 1700 into a coma.

Fear: fear a target at random for 3 seconds.

The boss has killed three JY before the war. JY has no special skills. MT pulls it and the fire blows to death. There is a short recovery time between JY. All three JYs killed the BOSS before coming out.

Protecting the lovely house will make the whole battle much easier. He will copy himself 2-3 times in battle. At this time, you will face two bosses. If you mark the boss in advance, you can know which is true and which is false. Fake BOSS has less life and can be killed quickly. As for fear and mind control, basically ignore =. To tell the truth, this guy is too weak as the ultimate BOSS for heroes to ban demons. ....