Fortune Telling Collection - Comprehensive fortune-telling - Games suitable for class reunion

Games suitable for class reunion

Games 1 1, trees and squirrels suitable for class reunion.

Description: Warm-up activities make students excited and nervous, which is entertaining.

Activity method:

(1), group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; Counselors or other unpaired students serve as temporary staff.

(2) When the counselor calls "Squirrel" and the tree does not move, the person who plays "Squirrel" must leave the original tree and choose another tree; Counselors or temporary workers will temporarily play squirrels, plant them in trees, and perform programs alone.

(3) When the instructor calls "Big Tree" and the squirrel doesn't move, people who play "Big Tree" must leave their original companions and regroup into a pair of big trees to enclose the squirrel. Counselors or temporary workers should temporarily play the role of trees, and people who are alone should perform programs.

(4) The counselor shouted "Earthquake", and all the people playing with trees and squirrels dispersed and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Counselors or other unpaired people also joined the team and performed the program alone.

7-up

Activity plan:

(1). Group the students according to the previous unit.

(2) By taking turns horizontally, each student must sit and say his turn, but when the number is 7 (7. 17.27 ...) or the number is a multiple of 7 (7. 14.5438+0.28 ...), the student must stand up and clap his hands and not say this number.

(3) Hold the competition until the time is up, and reward the winning group.

Activity description: Warm-up activities, which can improve students' attention and memory and carry out main activities.

3. Guess who I am

Description: Let the players you already know get to know each other again.

Props: opaque curtains

Rules:

(1), the participants are divided into two parties.

(2) Say everyone's name in turn or what you want others to call you.

(3) Trainers and assistant trainers hold curtains to separate members on both sides and squat down in groups.

(4) In the first stage, each side sends a representative to the curtain and squats face to face through the curtain. The trainer calls one, two, three, and then puts down the curtain. Two members first say the name or nickname of the other member to win, and the winning party can capture the other member into the group.

(5) In the second stage, one member representative from each side squatted back to back in front of the curtain, and the trainer shouted one, two, three, and then put down the curtain. Two members will be prompted by members in the group (names and nicknames are not allowed), and the winner will say the name or nickname of the other member first, and the winner can capture the other member in the group.

(6) When the number of people in a group is less than three, activities can be stopped.

Precautions:

(1), the curtains you choose must be opaque, so as not to see the partners in advance and lose fairness and interests.

(2) Members crouch in front of the curtain to avoid stepping on the curtain, so as not to fall when operating the curtain.

(3) Trainers should stop standing or peeping from the side.

(4) Players should not be too close to the trainer to avoid collision when operating the curtain.

(5) The interval between players calling out their names is short, and trainers should pay attention to fairness.

(6) This activity is not applicable to unfamiliar teams.

Change:

1, which can increase the number of representatives before the curtain;

2. Let the players turn their backs to the curtain, and the other group can guess their names or nicknames by their contours.

It can be played on the volleyball court. When throwing a beach ball at the other side, you need to shout out the name or nickname of the other team-mate, and you can't repeat it until all the calls are over.

4. Strong winds, small winds and typhoons

Activity plan:

Everyone forms a circle. First, a man stood in the group and said, "The wind is blowing." Others asked, "What are you blowing?" If that person says, "the person who blows red clothes." Then everyone in red must leave their seats to find another one. People who don't have seats try to stand in the middle and continue their activities.

If we say, "a small wind blows." Do the opposite.

If we say, "The typhoon is coming." Then everyone needs to leave their seats and look again.

5, red and yellow cards

Props: red card, yellow card

Activity plan:

Two people stood side by side, listening to the meaning of the placard. For example:

Sigh and say: Raise the red card-raise the red card.

Sigh and say: put down the yellow card-put down the yellow card.

Sigh and say: don't put down the yellow card-raise it.

Put down the red card-put down the red card.

Sigh and say: don't put down the red card-put down the red card.

Sigh and say: don't fail to give a yellow card-give a yellow card.

After I shouted, I raised a red card-no placard.

Sigh and say: yellow card-yellow card.

Sighed: if you don't raise it, you will never raise a yellow card.

Sigh and say: don't put down the red card-raise it.

Sigh and say: don't put down the yellow card-put down the yellow card.

Never don't raise a red card-raise a red card.

Sigh: Raise your hand and jump in place to put down the yellow card-put down the yellow card and raise the red card.

Sigh and say: put down the red card-put down the red card.

Sigh and say: don't put down the yellow card-raise it.

Never give a yellow card without giving it a yellow card.

Sigh and say: don't fail to give a yellow card-give a yellow card.

Activity description: Enhance attention and promote activities.

6. You clap, I clap.

Activity plan:

All students are required to form a circle and then lean in the same direction. In the rhythm of 8 beats, tap the classmate in front from the shoulder, to the back and finally to the waist. After that, all the students turned around and slapped your classmates with the same racket last time.

Note: If someone deliberately plays tricks on you during the activity, you can "return" it to him in the next slap. This activity can tell students that what you pay in communication will be rewarded.

7, face-to-face introduction

Activity rules: arrange everyone in two concentric circles. When the song stops, two people face to face should introduce each other.

Precautions:

(1) are arranged in two opposite concentric circles, and the inner and outer circles rotate in opposite directions when singing.

When the song ends, people shake hands face to face and introduce themselves to each other. When the song rang again, the activity continued.

8. You can run, but you can't.

Activity procedure: All the students form a circle, with their left hands spread out and their right fingers stretched out, and put them in the jaws of the right students' left hands. After that, the circle began to turn, and the counselor shouted: "1, 2, 3, 1, 2, 3, ..." When randomly shouting "4", all students must grasp the index finger of their left student with their left hand, and their right index finger cannot be caught. Students who let go without shouting "4" or students who fail in their tasks must introduce themselves and perform programs.

9. Good neighbors

active program

(1), everyone forms a circle, and one person stands at the center.

(2) The counselor announced the rules: Some people stood at the center of the circle and randomly asked the people in the circle (such as A), do you like me? If A answers yes, the two people around A will switch places. When changing places, the person standing at the center of the circle will quickly insert between two adjacent positions around A, so that one of the two people around A has no position, then he will perform a program or introduce himself, and then he will stand at the center of the circle and start the next round of the game.

(3) If A answers that he doesn't like it, the person standing at the center of the circle will continue to ask A, "What do you like?" . If A answers that I like people who wear glasses, all people who wear glasses on the field must leave their seats to find empty seats, while those who stand at the center of the circle need to find their seats quickly, so those who don't find their seats need to perform a program or introduce themselves, and then they will stand at the center of the circle to start the next round of competition.

(4), A If you don't like it, you can also answer, for example, I like men, so all the men in the audience have to change places. If a is a man, he will also change places. In order to increase the difficulty and interest, you can also answer, I like to wear white socks and other details that are not immediately discovered.

10, selfie

Props: a4 white paper and crayons

Activity plan:

(1) Students draw their own self-portraits on white paper;

(2) The counselor collects them and sticks them on the blackboard. Then let's discuss it together and connect the portrait with everyone.

(3) The discovered students introduce themselves.

Change;

(1) You can write your own introduction or characteristics, hobbies, etc. On the portrait, let the students discuss together and sit in the right position;

(2) After the portraits are collected, they can be sent to students, so that they can find the owner of the portraits through their characteristics.

Suitable for class reunion 2 officers and soldiers to catch thieves games.

Fold four pieces of paper with the words "officer, soldier, arrest and thief" on it, and each of the four people participating in the game draws out one. Those who draw the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three people, and those who guess wrong should be punished. Those who guess the word "official" will decide how to punish, and those who draw the word "soldier" will execute it.

Cyclic phase sequence

The order is "hunter, bear, gun". Two people say the order at the same time, and make an action while saying the last word-the hunter's action is that his hands are akimbo; The bear moves with his hands on his chest; The action of a gun is to raise your hands and look like a gun. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again.

Make seven orders

When many people participate, the number will be counted from 1-99, but when someone counts a number containing "7" or a multiple of "7", it is not allowed to count. Take a picture of one person, and the next person will continue to count off. If someone gives the wrong number or shoots the wrong person, they will be fined.

heart disease

Give a deck of playing cards to everyone on the wine table evenly, but don't look at the cards in your hand and those in others' hands. Then sort the people on the wine table and arrange them according to the number of people. For example, there are five people on the wine table, which can be numbered 1-5. If the card played by this person is the same as his own serial number, then everyone's hand is shooting at that card, and the last person who shoots is the loser.

drive a train

Before we start, everyone says a place name stands for themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses.

Shoot.

The farmer pointed his finger at someone or himself, and with a bang, the accused couldn't move, while the two people next to him had to raise their hands above their heads. If you point at yourself, two people around you must raise their hands. If you shoot into the sky, raise your hand.

Guess this number.

Write a number first, and then guess between 1- 100. The scope of each guess is narrowed, and the person who finally guesses is punished. In the next round, the punished person writes the numbers again, and so on.

A frog

Participants form a circle and face the center. When a person reads "one",

Clockwise, the next person said "only", then "green", then "frog" and then "jump"

Enter again, water again, hit again, and beat again; Then "two frogs jumped into the water and knocked at the door" ... and so on. Those who can't keep pace or make mistakes will be punished.

Ass writing

As the name implies, it is to write with the ass. Put your hands on your waist, then twist your hips and write the words, just like gesturing in the air with your hands. While twisting, you should say your own strokes.

Suitable for reunion games 3 radish squat game.

In this game, everyone named the radish, the difference is that the color of the radish is different. Some people are called white radishes, while others are called carrots. You can pick them at will, but remember each other's names. When playing, the first person squats first. When squatting, you should read carrot squat, carrot squat, carrot squat, so that people named white radish will start squatting, and those who fail in turn will be punished.

This game can exercise the ability of reaction and adaptability.

007 killing game.

In this game, the first person shouts 0, while the other person must shout 0, and the accused person must also point to the other person. The second person who is accused must shout 7, and then when pointing to the third person, the finger of the person who shouts 7 is a gesture of shooting, so that the person who knows can pretend to be hit, and then lie down, but there is no need to make a sound, and the rest make a sound and then surrender, so that the person who made the mistake can be punished.

This game is quite exciting, which can mainly exercise people's adaptability and reaction speed.

Say the three-character classic game

The game is fun to play, that is, at the beginning, there is a arresting person, and the arrested person should immediately output three-word words, which can be names, animals and other words. If the number of words is less than three words or more than three words, it is a failure. The loser will take the place of the first person to arrest people or be punished.

You need to have enough vocabulary and reaction speed in the game.

Draw the king game.

This game needs a deck of playing cards. Take out Xiao Wang, several people gather together, divide the cards into equal parts, take out the pairs in the cards, and then draw cards from each other. In the end, there will be only one card left in one person's hand, that is, the king, so the people who are left with the king will sing and perform programs.

This is pure luck. Sometimes you can confuse each other with your eyes, so that they don't know that the cards in your hand are king.

Catch idiom games. Idiom picking game, as its name implies, is to pick idioms word by word, that is, everyone lines up to start saying one idiom, and then the next person starts saying another idiom according to the last word of the idiom said by this person. Those who don't say or make mistakes in this process will be punished.

This is a test of your vocabulary and brain reaction ability.

Games suitable for class reunion 4 1, big watermelon and small watermelon

Rules of the game: When talking about big watermelons, draw small circles by hand, and when talking about small watermelons, draw big circles by hand. Everyone should follow the order, and those whose gestures and language do not meet the requirements will be eliminated.

Generally speaking, a person's wrong words or gestures will lead the wrong person.

2. Mona Lisa's smile

Rules of the game: first, a person says "Meng" first, and then refers to anyone. The accused person will say the next word "that", and so on. The person who says "sand" means the next person. The sharp person should make the Mona Lisa action and keep smiling, and the left and right people put a frame in the middle. Those who fail to respond in time or make mistakes will be eliminated.

In similar games, Princess Pearl also refers to the person who says a word, and finally points out that the person who says the case makes an auspicious action, and two people next to him make an auspicious action for the maid-in-waiting.

3. Count-off game

Rules of the game: Generally, everyone plays multiples and numbers of 3. Generally, people who encounter multiples of 3, and the unit is 3, should say that they can start with any number, but once they start, they should follow the order. For example, starting from 7, 7 and 8, Guo, 10,1,Guo, Guo, 14, 9, 12 are all multiples of dispersion, and 13 is all three bits.

4. Grab the number game

Rules of the game: Everyone names a star, and then grabs the number from 1. If two people quote the same number at the same time, they should quickly call out the name of the star that the other person represents. Those who don't name the other star or call it wrong will be eliminated, and those who grab the last number will also be eliminated. Everyone who is eliminated will grab the number from 1.

For example, six people, A, B, C and D, representing Yang Mi, Liu Shishi, Andy and Sebrina, started to scramble for the number. A says 1, and B and D shout 2 at the same time, indicating that we should quickly say the stars represented by the other party. If b says Andy first, then d is eliminated, and then the three of them start over.

If A says 1, C says 2, D says 3 and B says 4, then he will be eliminated because he grabbed the last number.

Games suitable for class reunion 5 1, No.7

It's more fun for everyone to play together in a circle, that is, from 1, everyone says a number in turn, and when it reaches 7 or a multiple of 7, it's impossible to say it, so clap your thighs instead. If they say it unfortunately, they will be fined for drinking and start counting again.

2. talk big.

There are five basketballs for each person, and at least two people should play them. Take two people as an example. After they shook the basketball, they officially started. Everyone calls a number, and they start with at least two, such as two threes. If the other person doesn't believe you, you can be fired. If you add a sieve without two threes, you will lose even if you brag! If the other party believes and continues to play, it's your turn to shout, but you shout more people than the previous one. If you shout two threes, you can only shout two fives or three twos and so on. You can make any number of points, but if a point is called a point, it can only be regarded as a point.

3. Dart game

A bar game with a long history. You can play games or entertain while drinking beer and drinks, and the atmosphere is very relaxed, active and warm. As long as you have three darts and a target, you can play all night. Many small bars in Chongqing have this.

4. Shoot.

The farmer pointed his finger at someone or himself, and with a bang, the accused couldn't move, while the two people next to him had to raise their hands above their heads. If you point at yourself, two people around you must raise their hands. If you shoot into the sky, raise your hand.

Step 5 guess the dice

Prepare one dice and ten dice. Before shaking, the person who shakes will give a random number (1-6). After opening, take out the ones you said. The next person continues to shake, shout, drink if he doesn't shout, and then continue to shake if he doesn't shout until he shakes it right. When all the dice are called, the next round will begin. The worst time is when there is one dice left. Select 1 from 6.

6. Russian turntable

Take six cups, pour the same or different amounts of wine (depending on the player's preference), and then prepare a dice and a cup. Participants roll the dice in turn and then drink the first glass of wine. If the glass is empty, the person who rolls the dice will pour the wine into the glass (a little casually), and then it's the next person's turn to continue shaking. If the dice fall out of the cup, the person who shakes the dice must punish himself first.

7.bee

The verbal command is "two little bees, fly into the flowers", and then two stones cut the cloth. The winner will slap in the face, the loser will shake his head and be beaten, and at the same time, he will make an "ah-ah" sound. If the two sides are the same, both of them will make a kiss, and they will also make a kiss sound to match the action.

8. Count frogs

The password is "a frog with one mouth, two eyes and four legs;" Two frogs have two mouths, four eyes and eight legs. " By analogy, everyone takes turns to say that people who drink wrong will be punished.

9、007

From the beginning, a person called "0" to designate a person, and that person immediately called "0" and then pointed to another person. The third person named "7" pointed his hand at a person like a gun. The shot person doesn't make a sound or do anything, but the people on the left and right sides of the shot person should raise their hands and surrender, and at the same time make an "ah" sound in their mouths to punish the wrong person.

10, bangbangji

There are four things, tigers, sticks, chickens and insects. It is stipulated that the stick will hit the tiger, the tiger will eat the chicken, the chicken will eat the worm, and the worm will drill the stick. Two people stand opposite each other. They knocked on the desktop with chopsticks or other similar sticks in their hands and shouted "stick, stick" and then shouted one of the above four things at the same time. The loser will be fined. If they shout the same thing, or they shout sticks and chickens at the same time,