Fortune Telling Collection - Comprehensive fortune-telling - World of Warcraft nostalgic suit wlk protection paladin BD detailed explanation

World of Warcraft nostalgic suit wlk protection paladin BD detailed explanation

How does World of Warcraft nostalgic suit wlk protect paladins? Some players may not be clear about it. Let's take a look at the detailed explanation of World of Warcraft nostalgia suit wlk protecting paladin BD.

World of Warcraft nostalgic suit wlk protection paladin BD detailed explanation

Guide to basic knowledge

All levels of spells consume blue.

The hit/crit/haste effect on equipment no longer distinguishes between physics and spells, but both work.

You can only drink the potion once in each battle.

The seal becomes its own BUFF, which lasts for 30 minutes and will not be consumed by trials.

Seal of Crusader, Seal of Blood and Seal of Martyrdom have all been removed.

Command seal has the effect of dividing three targets in turn.

There are three kinds of trials, and DEBUFF is no longer related to the seal, but only to the trial type.

All auras can affect team members.

Freedom/protection/salvation becomes a holy hand effect and no longer conflicts with blessings.

Self-discipline lasts for 2 minutes.

Divine protection changed to 3 minutes CD shield effect, which will trigger self-discipline.

Revenge wrath will also increase the healing effect by 20%, which will no longer trigger self-discipline, but will enjoy a 30-second CD, with the effect of triggering self-discipline.

Hammer of wrath becomes instant, damage is increased, and split is no longer reset.

Exorcism can harm all kinds of monsters.

Holy wrath can stun the immortal demon.

Most of the damage skills of paladins are the double increase of attack strength and spell strength.

In WLK, paladins learned four new skills:

The hand of liquidation: monomer simulation

Anti-riding and Naiqi are an extremely important part of life.

Divine shield: Minor injury relief.

The shield of justice: the paladin version of the shield is fierce

Advantages of protecting paladins in team battles;

Excellent group hatred:

Starting Avenger Shield can attack three targets remotely, with a silent deceleration effect.

At first, your hand can increase the damage by using the wrath of revenge.

The hammer of justice/dedication/seal of command in the normal cycle is AOE effect.

Excellent rescue and assistance ability:

Two short CD taunting techniques, just defense or small group taunting?

Protection/Freedom/Salvation, Master Effect can save DPS or treat OT very well.

Divine Guardian/Sacrificial Hand/Divine Healing, in the case that Fang Qi himself is not MT, can well assist the current T.

Single coma of short CD (hammer of punishment) and group coma of facing the undead (divine wrath) have miraculous effects in many battles.

You can relieve magic/disease/poisoning by yourself without relying too much on treatment.

Easy to operate:

Fighting resources are mana. With the blessing of WLK shelter/soul coordination/holy prayer, anti-riding is not short of blue most of the time and does not need to pay attention to its own resources.

The main skill is CD skill. Where there is a bright spot, you can use a one-button macro, which is convenient for you to spend more energy on running/saving the field.

The disadvantages of protecting paladins in team combat;

More intense monomer hatred in the later period:

After version 3.35, the additional hatred of wrath of justice increased from 90% nerf to 80%.

There is no ice touch skill like blood DK, and there is no high attribute growth of bears.

Poor fluidity

Talent and sculpture

Talent required: 0/53/6

Traditional large-scale sculpture

Glyph of Holy Prayer: With the talent of anti-riding, residents are free from injury by 3%.

Glyph of Seal of Revenge: Single Resident 10 Accurate

Under special circumstances, you can choose a big eagle.

Glyph of Holy Wrath: Reducing the number of Holy Wrath CDs will work wonders in battles that require frequent handling of undead ADD.

Glyph of Judgment: Better Monomer Bursts of Hatred.

Glyph of Rescue: If used properly, it is an excellent injury reduction skill, but it has side effects.

Glyph of Justice Defense: This glyph will greatly reduce the uncertainty (especially if the initial hit is insufficient) in the battle that needs to change T or deal with ADD.

Small sculptures useful in PVE occasions

The instinct of eternal life

Sacred healing inscription