Fortune Telling Collection - Comprehensive fortune-telling - What kind of divination is best for fate?

What kind of divination is best for fate?

I suggest you improve your knowledge, intelligence and vigilance first.

1, the gossip circle still suggests opening all the first circles, and it is suggested to open "knowledge", "intelligence" and "vigilance" first. There are too many early plots. If it doesn't trigger after a click, forget it, or SL to see if it's worth the investment. If not, you can wait for more and then trigger it slowly.

2, the game evasion is almost 100% evasion, and the suggestion of avoiding flow is developed at the upper right. In the early stage, using the breeze method can improve the moving speed and quickly get rid of the troublesome BOSS. With the fist method taught by the master, the output of the third move is super strong, and the fifth move is not explained.

3. Personally, I like to match "Kan". The CD of this game is annoying. Kan number 6, CD is greatly reduced. Some magical skills, such as the fifth move of the master fist, can be used all the time. However, Kan's -CD is in conflict with the internal image (cooling five skills to reduce MP consumption). If you follow the CD stream, it is not recommended to point out the latter.

4. In the early stage of confirmation, I didn't think it was very important and I didn't get beaten. It may be worthwhile to cast it in secret (the practicality has not been tested in the later stage). Vertigo may be one of the strongest attributes. I wonder what will happen later.

5. What is the concept of "fist, dark strength +20%" in the second stage of Shock? Who knows, I don't want to talk about it after the actual measurement. There is only one plan, and we will open it later.

Eight diagrams can be divided into dry, shock, hurdle, root, Kun, Xun, reason and meeting. There are 64 gossip in two groups, and each group will bring different attribute gains in the game.

External and internal influences:

Dry life recovery+16%.

Life recovery +8% abnormal probability x 144%.

Dry health recovery +8% cooling reset +2%.

Gungan life recovery +8% abnormal immunity +38%.

Gankun's life recovery +8% recovery probability +6%.

Dry earthquake health recovery +8%bj damage +27%.

Life recovery after disengagement +8% coma time +60%.

Gandui health recovery +8% dodge cooling -22%.

The probability of finding anomalies is x 152%.

Abnormal probability x 136% cooling reset +2%.

Abnormal probability x 136% abnormal immunity +38%.

Kun's abnormal probability x 136% return probability +6%.

Abnormal probability of Xun earthquake x 136% Beijing earthquake damage +27%.

Abnormal escape probability x 136% vertigo time +60%.

The abnormal probability of x65438 of Xundui+0.36% dodge cooling -22%.

The abnormal probability of dryness is x 136%, and the life recovery is+12%.

Kan Kan cooling reset +4%.

Kang En cooling reset +0% abnormal immunity +38%.

Kankun cooling reset +0% return probability +6%.