Fortune Telling Collection - Ziwei fortune-telling - The basic occupation of alien clusters

The basic occupation of alien clusters

Officer (officer)

Sergeant (Sergeant Joseph Conrad)

Introduction: A tough and experienced veteran is one of the few survivors of the first large-scale alien invasion. Because of his outstanding performance in the war, he was promoted to sergeant, and that experience honed him. As a commander, he should not only set an example, but also greet the soldiers who made mistakes in his less gentle "kicking ass" way. He always knows the soldiers in the team and makes them play their best.

Leadership: 5/5

Defender damage: 2/5 explosive bonus: 2/5 life bonus: 4/5 damage bonus: 3/5.

Yeager (Karl yeager)

Introduction: His father is an army doctor, so his bones are full of militant nature. He is an extremely impulsive killing machine with real warrior spirit. Jaeger thinks that his soul can be liberated in the battle, and he always thinks about whether he will be killed in the battle. . . It's the best for him anyway.

Leadership: 3/5 Defender damage: 5/5 Explosive bonus: 4/5 Life bonus: 3/5 Melee bonus: 2/5.

Expert special weapons (expert special weapons)

Wildcant ("wild cat")

Introduction: When she grew up, she never thought that she would inherit the family tradition and become a soldier, even though she came from a military family. At school, she dreamed of being hired by a big company, wearing a formal suit and having a beautiful office in the corner. But that damn alien made it all worse. Like her peers, she pinned her hopes on the defensive facilities that the colony had no chance of winning, and everything was doomed to failure. At the age of 25, the alien invasion suffered heavy losses, the colonial area was destroyed, and her family was either killed or separated. So wildcats decided to join IAF and continue to fight against aliens.

Automatic gun damage bonus: 4/5 armor-piercing projectile: 2/5 damage bonus: 4/5 reloading speed bonus: 3/5 speed bonus: 4/5.

Wolf (wolf)

Introduction: A petty officer with a criminal record, in the last trial, the judge gave him two choices: either join the IAF Marine Corps or accept the punishment of fixed-term imprisonment, and he chose the former. In boot camp, he studied hard, from unarmed combat to weapon disassembly, so he was recruited into elite force. After so much experience, he found that he gradually liked this kind of military life.

Automatic gun damage bonus: 5/5 armor-piercing projectile: 3/5 damage bonus: 2/5 reloading speed bonus: 2/5 health bonus: 3/5.

Military doctor (medic)

Faith (belief)

Introduction: Born with a doctor's mind, she firmly believes that the mission of interstellar armed forces is to protect the alliance from alien aggression. Although she witnessed many actions, those human tragedies still deeply affected her. So she always thinks of the team and tries to avoid unnecessary losses.

Treatment: 5/5 infection cured; 3/3 damage bonus:15 reloading speed bonus: 2/5 speed bonus: 3/5.

Bastille (Bastille)

Introduction: The son of a political prisoner was born and raised in prison. In a sudden political change, his family and others were pardoned. In his world where black-hearted businessmen control everything, he received a good education and learned basic medical technology. (Prison is full of priests, poets, teachers and philosophers) Although Bastel is suspicious by nature, he is indeed an excellent war doctor.

Treatment: 4/5 infection cured: 1/3 damage bonus: 3/5 reloading speed bonus: 3/5 combat drugs: 3/5.

Technical expert (technical expert)

Crash ("destroyer" David Murphy)

Introduction: This talented young hacker is said to have committed a crime when he was in a technical school. At the age of 265,438+0, he caused the appalling paralysis of the home star system and brought millions of losses to the trade of the alliance. Now he works in the interstellar armed forces as part of his criminal law.

Scanner range: 3/3 project: 1/3 damage bonus: 3/5 reloading speed bonus: 4/5.

Explosive bonus: 2/5

Vegas (Las Vegas)

Introduction: With almost scholar-like memory and distribution ability, he explored his potential and applied it to major casinos, making a lot of money in table poker and 2 1 point. Unfortunately, his fate is impermanent. After shouldering huge debts and angering some big shots, he joined the interstellar armed forces in order to earn enough money for his comeback. (or avoid those guys who want to break his knees)

Scanner: 3/3 project: 3/3 health bonus: 3/5 reloading speed bonus: 2/5 melee bonus: 4/ 5 22A3- 1 assault rifle (22A3- 1 assault rifle) Damage per shot: 5 Maximum firing rate: 14.3 rounds/assault rifle. Fragment grenades have a wide range of damage. Disadvantages: single shot damage is low, and grenades are easy to cause accidental injury. Each damage of 2A7-Z prototype assault rifle (2A7-Z test-fired assault rifle): 5 Maximum firing rate: 14.3 rounds per second, loading speed: 2.8 seconds, maximum magazine: 98*6 seconds, attack: 5 stun grenades Note: Only for engineers, automatic aiming advantages: high magazine capacity, automatic aiming, wide versatility, no stun grenades by mistake. Disadvantages: low single-shot injury; Damage per shot: 7 Maximum firing rate: 10 rounds per second; Loading speed: 2.8 seconds; Maximum magazine: 250* 2 seconds attack: No comment: only for heavy infantry, it can aim automatically. Note: This kind of gun needs to consume 100% magazine stock to supplement a magazine. Advantages: huge magazine capacity, automatic aiming, and its special rank can make it have higher damage and penetration ability. Disadvantages: low moving speed, low single shot damage, and few magazines. M42 maintainer (M42 Avenger) single shot damage: 105 Maximum firing rate:10.5 rounds/second Maximum loading speed: 2.8 seconds. 6-second attack: 5 incendiary bombs. Note: Only for officers, it has the advantages of high damage but short range: high braking force, more bullets, higher ability to fire incendiary grenades, and a certain penetration disadvantage: short-range M73 double-engine pistol (M73 double-engine pistol) each damage: 14 maximum firing rate: 2 rounds/second filling speed:1. 1 1 sec attack: no comment: ammunition is efficient. Note: this gun consumes 2 magazines when loading, and the firing rate is 2 rounds per second when pressing the left button, but in fact, pressing the left button several times can improve the firing rate. Advantages: fast loading, high firing rate and powerful bullets, which can effectively eliminate the shortcomings of miscellaneous soldiers: the firing rate depends on your button firing rate, and it is not effective in dealing with a large number of enemies. The damage is not enough to deal with a big enemy *IAF advanced sentry gun (IAF advanced guard machine gun): 10 damage per gun: 12.5 rounds per second. Loading speed: no maximum magazine: 450* 1 sec attack: no comment: * This gun must be set with attack, set. * This gun will automatically aim at the monster at the corresponding angle to shoot * After the gun rack is ready, you can press the use key to change the angle of the machine gun, and the changed position is related to the position of your mouse * Long press the use key to dismantle the gun and recover it * When the machine gun is short of bullets (less than 90 rounds), the sound of the machine gun will become sharper, and a yellow light will light up as a reminder * The machine gun will not cause accidental injury. Although it will show the advantages of blood stains: automatic enemy finding, high accuracy, no need to worry about accidental injury, disadvantages: it needs to stand up for attack, and it needs a good stand-up position, and you can't use IAF Heal Beacon to supplement bullets. Quantity: 8 (Bastille) /9 (Belief) Note: Special attention for medics: * After dropping the beacon, a healing force field will be generated in the original place, which will cover all the injured people in the field. * The force field will disappear after the energy is exhausted or after 20 seconds. Advantages: it can treat multiple targets at the same time, treat parasitic players, and place multiple beacons at the same time, so the medic can do other things after putting down the beacons. Disadvantages: the force field cannot be moved, and the number of beacons is limited. Number of IAF ammunition satellites: 3 Note: None Note: * Dropping a bullet bag will generate a bullet bag with a stock of 100% in situ * Everyone can press the use button to take away the bullets in the bullet bag to supplement the magazine of the current weapon * Depending on the type of weapon, The number of magazines replenished at one time and the stock consumed by the bullet packs will determine that * when the stock of the bullet packs reaches 0%, the advantages will disappear: it can provide the team with additional ammunition disadvantages: occupying a weapon box model 35-pump shotguns (35-pump shotguns), and the damage per shot: 175 Maximum firing rate: 1 round/second. And maximum magazine: 4* 9 seconds attack: no comment: high damage but short range Advantages: single shot damage is extremely high, penetrating the target, and single shot can attack multiple targets Disadvantages: short range, very lack of ammunition, and easy to cause accidental injury to IAF geomagnetic storm gun (IAF geomagnetic storm gun): 10 Maximum firing rate: 4 rounds/second filling speed: 3./kl. Note: stunning can make monsters unable to attack, without hitting monsters or consuming ammunition. The attack of this gun has a certain ejection ability. Updated data: damage per shot: 1 maximum firing rate: 4 rounds per second, loading speed: 3. 1 second, maximum magazine: 20* 14 Note: ammunition will be consumed slowly if monsters are not hit. Advantages: stun the enemy without accidental injury, can attack multiple targets, and has a miraculous effect on shield worms. Disadvantages: damage. Limited range, slow loading and small magazine (before updating). Damage per shot of precision rail gun: 75 maximum firing rate: no loading speed: 1.8 seconds. Maximum magazine: 1*73. Second attack: no comment: high permeability. Note: The judgment width of this gun is narrower than the trajectory. Advantages: high penetration ability, suitable for using quick reloading skill Disadvantages: reloading is required for each attack, and the penetrating bullet will accidentally injure the friendly IAF medical gun. Maximum magazine: 80 (Battier) /90 (Faith) Second attack: Reward yourself. Note: the portable treatment equipment is special for medical soldiers. Advantages: it can be treated on the move. Disadvantages: ammunition can't be replenished, only one unit can be treated at a time, and medics can't do other things during treatment. K80 personal self-defense weapon (K80 self-defense weapon) damage per shot: 7 Maximum firing rate: 28.6 rounds per second, loading speed: 1.4 seconds, and maximum magazine: 80* 12 (Note) Second attack: No comment: bullet consumption is intense Note: this gun consumes 2 magazines when it is loaded. Advantages: extremely high damage per second and fast loading speed. Disadvantages: ammunition consumption is too fast.

M868 flamethrower unit (M868 flamethrower) damage per shot: 2 Maximum firing rate: 10 rounds/second, loading speed: 3. 1 second, maximum magazine: 40*6 seconds attack: Precautions for fire extinguishers: * The damage caused by igniting the target is mainly, and the damage of the attack itself is very low. * It will also ignite friendly forces * Burning will slow down the moving speed of the target, but it will not make it impossible for the target to attack * Burning has a certain duration advantage: sufficient ammunition can burn a large number of enemies, and fire extinguishers can clear the way in the fire or extinguish the flames of friendly forces, which is very effective for aliens with low health. Disadvantages: easy to cause accidental injury and long loading time. Short-range IAF frozen sentry gun (IAF frozen guard machine gun) each damage: no maximum firing rate: no loading speed: no maximum magazine: 800 seconds attack: no comments: frozen target, quick enemy finding advantages: quick enemy finding, no damage, very effective for large enemies disadvantages: short-range, harmless IAF mini gun (IAF mini gun) each damage: 7 maximum firing rate: 25 rounds. Advantages: large magazine capacity, high damage per second and wide range. Disadvantages: it is necessary to preheat the barrel, and reduce the moving speed when shooting or preheating the barrel. Less magazine: AVK-36 sharpshooter rifle (AVK-36 precision shooter rifle) Damage per shot: 65 Maximum rate of fire: 0.8 rounds/second, loading speed: 2.8 seconds, Maximum magazine: 12*6 seconds, attack: sight Note: Advantages of using armor-piercing bullets: high damage, sight can increase accuracy, and high penetration: Disadvantages There is not enough ammunition, and when using the sight, the moving speed will decrease. IAF incremental sentry gun (IAF burning machine gun) damage per shot: 35 maximum firing rate: 10 rounds/second loading speed: no maximum magazine: 800 seconds attack: no comments: ignite the target to quickly find the enemy, and have sufficient ammunition. Disadvantages: short range, inability to keep a distance from aliens, poor power against large monsters, and easy to cause accidental injury. Damage of chainsaw (chainsaw) per shot: 3 1 maximum firing rate: 2 rounds/second loading speed: 3. 1 second maximum magazine: unlimited second attack: no comment: unlimited use advantages: high damage, unlimited ammunition, no need to reload, and can be used to violently break the door when the team does not carry a welding torch. Disadvantages: it will slow down the movement speed when starting, which is not effective for a large number of aliens. You have to get close to the monster to attack the IAF high-speed sentry cannon. Each damage: 80 Maximum firing rate: 0.6 rounds per second. Loading speed: no maximum magazine: 25. The second attack: no comment: the attack distance is long. Advantages of sputtering damage: Large-scale sputtering damage can quickly remove a large number of enemy shortcomings: less ammunition, slow firing rate, long erection time, and easy to cause accidental injury. Grenade launcher (Grenade launcher) damage per shot: 80 Maximum firing rate: 0.6 rounds/second Loading speed: 4.5 seconds Maximum magazine: 6*4 seconds Attack: No comments: Sputtering damage Note: When taking bullets from the ammunition bag, two or three magazines can be added at a time. Advantages: large-scale sputtering damage, explosion at the place where you aim has miraculous disadvantages for large monsters: it is very easy to cause accidental injury, grenades will be blocked by any obstacles (including friendly forces), and it will be very dangerous to use them at close range. Loading time is very long = = = Special weapon = = * Only on the map * Mine laser model is similar to geomagnetic storm gun. Each damage: 50 maximum firing rate: 2 rounds per second; filling speed: 2.2 seconds. Maximum magazine: 50* 1. The second attack: no comment: no comment: you need to charge before the attack. It can destroy stones or hard black. Advantages: high damage, continuous use and hard black burning. Disadvantages: it takes a long time to charge before the attack, and the moving speed slows down when using a fire extinguisher (fire extinguisher). Each injury: no maximum firing rate: no loading time: 2.2 seconds, maximum magazine: 200, second attack: no comment: it can extinguish the fire on the ground or extinguish the lighted target.

= = = Props = = =

IAF personal medical package (IAF personal medical package)

Frequency of use: 1 note: advantages of self-treatment: providing treatment for shortcomings without medical soldiers; You can only use it yourself, and you can't completely treat the parasitic hand welder once. Note: advantages of welding/welding door opening: the door can be welded to prevent aliens from passing through. You can also open the welding door again. Disadvantages: It will occupy an item box SM75 battle flare. Usage: 15 note: it provides additional automatic aiming advantages: it can provide additional lighting. Suitable for use with automatic weapons Disadvantages: small illumination range, immobile ML30 laser mine trip Usage: 12 Note: Easy-to-set barrier Note: The explosive bonus skill of characters can increase the number that can be used at a time *Sarge and Crash(2/ 5) can be thrown out, which has three advantages: it can be placed anywhere (on the ground or on the ground). Disadvantages: it may cause accidental injury, and positioning needs special-shaped laser trigger. 13A tactical heavy armor has a poor effect on large aliens. Note: it reduces the damage by 20%. Passive advantage: no passive operation is needed, and the effect is simple. Direct disadvantage: can't provide extra damage. X33 Damage Amplifier (X33 Damage Amplifier) Usage Times: 5 Note: Make a double damage force field Note: Only increase the damage advantage of the weapon itself: it is effective for all players in the force field, which can effectively improve the damage disadvantage: the force field is small and will not increase the damage of arranged items (such as mines, guard machine guns and geomagnetic storm coils). It has little effect on the flame thrower. Use times of Bumblebee barrage: 3 Note: Ballscreen shooting Note: Each use will fire 8 missiles at the mouse position, and each missile will cause 50 basic damage * Each level of explosive bonus can increase the damage advantage of each missile 1 point: the damage is high in a wide range, and a large number of enemy disadvantages can be quickly eliminated: it can only be used for 3 times, which is easy to cause accidental injury. Use times of frozen grenades: 5 Note: Advantages of large-scale freezing attack: it will not cause accidental injury, and the freezing effect is even better than dizziness. Disadvantages: no harm, short duration, and less ammunition. Adrenaline duration: 10 second Usage: 3 Note: Slow down the time. Note: The stunt of Bastille can increase its effect. Advantages: Slowing down the time allows players to make more precise movements. Can improve the cracking speed (slow down the recording speed but not slow down the cracking speed). Disadvantages: it will not cause additional damage. IAF Tesla Sentinel Coil Usage: 3 Remarks: Range stun attack Note: There are 30 bullets in the coil, which will explode by itself when used up. Advantages: Excellent auxiliary defense weapon, which can stun the enemy and can be used in conjunction with the guard machine gun. Disadvantages: Very low damage, immobility and limited bullets. Usage: 3 Remarks: Anti-parasitic, stunning the enemy. Note: it won't be parasitic for a long time after use. It will stun the monster that attacks you and reduce the damage. If used after parasitism, the parasitic advantage will be terminated in about 2 seconds: it can reduce the damage, stun your enemies, and prevent parasitism for a period of time. After parasitism, the parasitic disadvantage can be quickly terminated: limited use times M478 Proximate Explosive Burning Thunder (M478 Burning Thunder) Use times: 5 times: Note: It is only for officers to use, and it will create a flame barrier. Note: Two will be thrown out at a time and can only be placed on the ground. Advantages: it can prevent a large number of small aliens from passing through. Disadvantages: it can only be used by officers and cannot be installed on the wall, which is easy to cause accidental injury. Note of flashlight accessories: passive, lighting advantages: providing extra lighting in dark places disadvantages: not providing extra damage. Note: Passivity can cause twice the original physical damage. Note: It is not effective for chainsaws. Advantages: Suitable for players who don't carry direct attack weapons. Disadvantages: low difficulty is useless. Use times of grenades: 5 Note: medium-range sputtering damage Note: the basic damage is 80 points * the explosive bonus can be increased by one level 10 Damage advantages: high damage range output disadvantages: less ammunition, easy to cause accidental injury. If it is used by a player with explosive bonus skills, it may directly kill teammate MNV34 night vision goggles (MNV34 night vision goggles). Duration: 10 second Usage: Unlimited Note: Reusable. Advantages of providing night vision: providing vision in the dark, creatures will highlight shortcomings: each use lasts only 10 second, and both the enemy and the enemy will highlight MTD6Smart Bomb (MTD6Smart Bomb) usage times: 1 Note: Bullet storm Note: Launching 32 missiles Advantages: Extremely high damage, no accidental injury Disadvantages: It can only be used once. Need to use it at the right time = = = Special items = = * Only the use times of assault jets can be obtained in the map: 5 Remarks: Providing jumping ability Advantages: You can quickly get rid of the encirclement disadvantages: Limited use times: Flash package use times: unlimited cooling time: 15 ~ 30 seconds Remarks: Flash to the position pointed by your mouse and stun the enemy: You need to cool down after each use before you can use it again. Advantages: unlimited use, can quickly get rid of the encirclement, Disadvantages of being able to stun monsters: long cooling time. UAV attack power: medium defense power: low health: low attack mode: melee effective weapon: all (not shown) Ranger attack power: high defense power: low health: medium attack mode: medium-range acid spraying effective weapon: all * pay attention to the fact that the ignition time of the flame sprayer is not enough to kill it * Acid spraying can roll to avoid shield insect attack power: medium defense power: extremely high (front)/. Health: high attack mode: melee, blow off effective weapons: stun, freeze or high damage weapons (behind the attack) * attack has high hard buzzer (mosquito) attack power: low defense power: low health: low attack mode: hand-to-hand combat effective weapons: flame thrower, electromagnetic gun or weapons of any range * The judgment is extremely small. The attack will cause serious screen vibration and affect the operation of parasites. Attack power: extremely high defense power: low health: low attack mode: parasitic effective weapons: flamethrower, electric armor * Parasitism will cause serious and lasting damage to you, and you need doctor's treatment to wait for your death * * Personal medical kit can't fully recover the damage caused by it, and if your health is not full, you may still die after using medical kit * There is no other treatment except electric armor and treatment * * Please don't attack parasitic teammates * If parasitism kills players. Many parasitic Boomer attack power: medium (claw)/high (explosive bomb) defense power: medium health: high attack mode: melee/explosive bomb effective weapon: high damage weapon * will expand after a period of time, and killing after expansion will multiply explosive bomb. Explosion after a period of time *Mortarbug attack power: extremely high defense power: medium health: high attack mode: ultra-long-range delay shell effective weapon: high damage weapon harvester attack power: high defense power: low health: medium attack mode: insect-producing effective weapon: flamethrower * itself has no attack power, but it will produce insect attack and cause high direct damage. Insects are not parasites, although they look like * After being killed with weapons other than flamethrowers, many insects will proliferate in situ. Biomass attack power: no defense: no health: high attack mode: no effective weapon: flamethrower, laser for digging, or any incendiary weapon * Normal mission target * No attack capability * You can use flamethrower, dig with laser or other incendiary weapons to clear * Attacking it will lead to a wave of abnormal egg (egg) attack power: no defense: low health: low attack mode: effective weapon for generating parasites: incendiary weapon * Usually.