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Equipment configuration and specific training strategy of the three senses rule lineup

How to cultivate those who break the law of three senses?

The knowledge rule in Collapse 3 is an auxiliary-oriented rule role, which has high training value. So how to cultivate the law of knowledge and how to choose the right lineup and equipment? Today, Bian Xiao will bring you the equipment collocation and detailed training strategy for the collapse of the Three Senses Law. Come and have a look!

Equipment configuration and specific training strategy of the three senses rule lineup

order

As the second lawbreaker last year (or the first this year? ), there are quite innovations in role positioning and design. Compared with the existing three roles, it is not a simple matter to avoid duplication of positioning and ensure the freshness of the plot. However, as the first "symbolic" role in the plot and the first legal role with auxiliary orientation, Ms. Knowledger obviously did it, and it was quite successful and won the love of lsp captains.

1. skills analysis

As usual, the skill design of knowing the law is also around the core concept of "knowing the law". On the premise of keeping the mode of knowing the Dhamma, the design of knowing the Dhamma energy is cancelled and replaced by a brand-new design of kinetic energy of three weapons (which can also be considered as three knowing the Dhamma energy bars), thus showing an image of a master who is proficient in all martial arts in the plot. The naming of various skills this time is also quite interesting. The scenery is charming, but at the same time it is playful. However, the homophonic naming of four weapons, such as talkative, outspoken, yin and yang, and hidden knife in sheath, is also very interesting. It can be said that it is very awesome. I love it anyway.

Get to the point, then we will split the skills of small knowledge into the following four aspects for analysis.

Legal mode:

The mode of knowing the law is relatively simple, that is, the mode of attacking with a weapon box for a period of time after the completion of the big move.

Introduction of new effect:

Coma:

At present, the law has a brand-new control over knowledge. The stunned enemy can't move (similar to dizziness), and suffers 200% physical damage after coma (I think this is the dizziness enhanced Promax caused by a little knowledge hitting his skull).

Normal-a martial arts expert who is proficient in all martial arts.

Under normal circumstances, the knower attacks with swords, guns and chains, and each weapon has its own unique general attack and sub-attack.

Switch different weapons in the order of sword → gun → chain → sword through the kill button. When switching, the words sword, gun and chain will appear on people who know the law to indicate switching to this weapon, and you can also see what weapon is being used on the status bar.

Interaction of kinetic energy bars of different weapons. After switching to other weapons, the unused weapons will slowly return to the kinetic energy bar, and those who know the law will slowly return to all weapons in the background. It should be noted that under normal circumstances, after triggering QTE (Time and Space Deceleration Trigger), the weapon will be forcibly switched to the pike, and its kinetic energy bar will be restored.

The common attack of the three weapons has its own characteristics, such as slightly higher sword damage, slightly strange gathering of pike, large attack range of chain blade, and little difference. When the gun and chain blade attack, switching weapons can do a little more damage, while the sword attack switching weapons will connect with the second blow of the gun, and the effect is very strange.

The branches of the three weapons can be said to have their own advantages. The sword-shaped branch is to launch a round chop to cause the highest damage among the three branches and slow down the enemy in time and space. The branch of pike form is to launch a large-scale gathering of monsters, exerting 50% vulnerability effect on the hit enemies; Chain blade can launch a wide range of attacks and stun opponents. The ability of SS level unlocking can attach a weapon branch effect to the branch attack (that is, sword belt coma, gun belt space-time, chain belt fragility). When switching weapons or launching QTE in a short time (5s), using branch attack can restore an additional 5 sp values. (Pay attention to make good use of this effect)

Escape-a detached hermit isolated from the world

The limit evasion triggered by routine will trigger the global space-time fracture, which is very routine, so I won't mention it. Interestingly, the evasion skill cooled for 20 seconds, and the knower itself did not reduce the ability to evade cd. However, the skill description shows that the number of evaded CDs is reduced to 16s at most. My personal guess is to lower the upper limit of cd through the holy mark effect such as Sabie Dante, so as to prevent the knower from thinking that he will become a moonlight dodge tool.

At the same time, this skill can be actively launched (see also the active evasion skill passed down from generation to generation by lawyers)-when evading, a phantom will be left in the same place (students who like to evade on the road should be careful not to flash around). When the phantom is attacked by the enemy or a lawyer they know (the latter needs unlocking skills), the extreme evasion skill will be triggered after the explosion hit, and people will be fine if they are not bombed. If you dodge again, you can create a new member. When the avatar explodes, it will leave a feather (similar to Zhiling's switch, but with a different appearance). After picking it up, you can restore the health of the team 150 and 15sp. The long time and space of active triggering, as well as the team's energy recovery ability, are powerful guarantees for array knowledge.

Various buff——-heroes who care about the world

The law of knowledge has all kinds of powerful buff.

First of all, the captain's skill: it's hard to curse me when I recite poems.

This skill can make the full moon * * * easily reach the level of SS, stably provide 28% critical strike damage, and at most provide 15% critical strike rate. Considering that people who know the law are basically bound to stargazing at night, it can be regarded as at least providing a crit rate of 10%. This skill provides a lot of double explosions, even if it is put into many powerful captain skills today, it is one of the strongest skills. It is recommended to use this captain skill directly when you have knowledge in the team (unless you want to use a little knowledge to assist the element role in the future).

Shield: The enemy comes to shield the blade.

After using normal branches, killing skills or special attacks after killing, it provides a shield with the ability to reduce damage and resist interruption. At the same time, when the shield exists, it can increase the critical injury of the whole team by 24%, which can be used to resist damage per second or protect the shield.

In and out-everyone is free to enter the WTO and be born;

After 15s, you can increase your total damage by 30%, providing fast-cutting explosion bonus as the main C or off-site damage ability as the auxiliary C.

Core Injury: Wei Zi can't follow my wishes.

The enemy who suffered coma and the fragile effect from the knowledge rule suffered additional physical damage of 15% respectively, making a total of 30% physical vulnerability. The change of vulnerability is a noble calculation, which is quite powerful, but it cannot be superimposed with the 40%** vulnerability of the white night deacon (if triggered together, 30% knowledge rule will cover 40% of the white night deacon). This is the basis of the superior power of the law of knowledge.

Killing and wounding: magic dust thinks leaves think boats.

Shock wave damage increases by 35% in normal form, and total damage increases by 20% when using continuous chop. The total damage bonus increases with the number of consecutive chop.

Initial sp: rhyme is too difficult to calculate (cute)

When SSS enters the battle, it unlocks and provides additional sp. It should be noted that this effect is different from the charge of Ghost Armor and Teresa, which can be triggered in the abyss, which makes SSS quite powerful (who can stand it in the opening round? )

Slaughter and the form of law-what is the image of a superior person? _ I pay New Year greetings to fencing!

Turn everything around! :

Long press and release will kill you, resulting in a high damage rate of 1800%, which will increase the critical hit rate by an additional 40%. Considering the high explosion rate of people who know the law, it can basically be considered that this hair will explode and be very comfortable. At the same time, during the period from the release of the big move to the injury, stopping buff, debuff timing and checkpoint timing for the enemy and me is equivalent to completing the release in an instant, which can make better use of each buff effect. At the same time, the noble timing stop is also a big reason why the knower can score high in the abyss.

New year's sword! :

People who know the law generally use the branch attack to hit the damage in the law mode, and press the attack key for continuous chopping. The damage of each knife is 105%, and the damage after the last knife will be between 850%- 1300%, depending on the number of consecutive cuts. It feels really cool-it's totally violent, totally cool, totally her! Tips: If you keep pressing the attack, you can keep cutting it, and it's quite laborious. Of course, if you pursue the touch of continuous points, you can generally cut ten combo shots, but if you click at 850% magnification enough to take away all the lives of the current enemy, you don't have to cut it ten times in a row.

Special attack:

In the rule mode, click the big move key to start the knowledge rule again, and gather enemies to generate a crack. The enemy on the crack will not be repelled (equivalent to giving the enemy a bully buff). This skill is available on cd.

Skills: I want to help the world with my body.

After the end of the legal form, other characters' attacks will cause damage from the knowledge law, with the highest damage of 2250%, which is considerable, which is the performance of the knowledge law assisting C ability.

2. Equipment selection

The equipment selection of knowing the law is different from the usual role and relatively flexible.

The first is the weapon, and the first choice is naturally the exclusive weapon that falls below the limit: the place that does not exist.

As an unconventional weapon, its attack power and understanding panel are very high, with a high level of 65. Provide 15% crit rate and 20% physical damage in French mode, and provide 15% team physical damage off the field. The most important thing is the high energy recovery provided by active skills: the rapid recovery of 30sp every 20 seconds is very important.

The weapons to choose from are the sleeve-wrapped cloud, the obscure Nuyada and the twin wolves of the eternal sunset.

The cloud board with sleeves is less harmful, but it can provide a higher 24-second cd, and 10 second restores 60sp.

Obscure panel is high, but it has no damage and energy recovery effect.

Double wolves have a certain damage ability, and the same panel is not high, and there is no means of energy recovery.

These three weapons have their own advantages, and everyone can choose according to their own needs.

The choice of the holy mark is more flexible.

Let's take a look at the exclusive folding scabbard first.

The broken sword sleeve can always provide 70% physical damage for the knower, 55% explosion damage and up to 35% total damage for the whole team (to be superimposed). On the whole, the improvement of the injury ability of knowing the law is not outstanding, and it is the best choice for auxiliary use.

Because of the particularity of the role design of knowing the law (the second physical knowing the law, the opportunity to stop the effect of the big move, the explosive state, and the active evasion skill), Celine, which needs to be triggered by knowing the law, is sublimated (1).

Dirac (middle) (bottom) who needs to be triggered by explosion and evaded for a short time.

Perfect fit, when used as the main C, can hit higher damage and provide more sp recovery. Moreover, these three pieces can now be exchanged with * * * respectively, and they can be obtained through sacred seals or elite workshops, which is relatively difficult to graduate.

3. Selection of lineup

When it comes to the law of knowledge, she has to say her golden partner: staring at the stars at night.

Also as physical assistant C, the two complement each other and provide high damage and high additional damage to each other. At the same time, the biological attribute of staring at the stars at night can also provide a 5% crit rate bonus for the captain's skill of knowing the law.

The collocation of another role in the team depends on the demand.

If the user of the law of knowledge is regarded as the main C, coupled with the ode of God's grace, it will explode quickly.

If you use the law of knowledge to assist other characters, you can match C, such as Moon Spirit, Twin, Queen and so on.

4. Role gossip

On the question of whether the orientation of knowledge law is main C or auxiliary, I personally think it should be defined as auxiliary.

However, different from the conventional auxiliary concept, knowledge-based auxiliary is not a specific main C, but the whole team, and she will have more or even longer standing time than some main C, but this can't hide the fact that her injury ability has improved in the auxiliary team-it's just that at present, the object of this auxiliary is more herself.

At present, the damage ability of knowledge law is more than enough. If there is a stronger physical master C in the future, her auxiliary ability will further shine.

She said she would turn everything around, and she really did. Nowadays, in the abyss battlefield, the law of knowledge is in full swing everywhere.

In the abyss, as an output, she relies on the initiative to trigger evasion skills, take the initiative to score points to save sp, cut the cross, open the law of knowledge change, trigger QTE for star-gazing and then pay a new year's call to swordsmanship, and gain a lot of high marks. As an aid, it also helped the Moon Queen to achieve good results. In the unfavorable weather, people who know the law can get a good score comfortably. On the battlefield, the law of knowledge also got a lot of high scores through the high-injury branch with Schrodinger (I).

In a word, those who know the law are excellent in the abyss battlefield at present, and their output and auxiliary abilities are quite strong. It is relatively easy to graduate from the export stream and there is still a good room for appreciation as an aid in the future (who is not a future soldier? ), on the whole, it is still worth cultivating.