Fortune Telling Collection - Ziwei fortune-telling - How long is the refresh interval of the glory of the king red and blue BUFF?

How long is the refresh interval of the glory of the king red and blue BUFF?

The red and blue buff is refreshed every 30 seconds, and then killed every 90 seconds.

You can gain experience and gold coins by killing with red BUFF. A normal attack will slow down and cause actual damage to the target for 70 seconds.

You can gain experience and gold coins through blue BUFF killing, and your skill cooldown is reduced by 20%, which lasts for 70S.

The function of red buff:

The red BUFF exists in the first 30 seconds, and its function is that ordinary attacks will reduce the enemy's movement speed by 10% and burn the enemy to cause continuous damage. Suitable for all physics heroes. Especially for shooters, the shooter's attack is mainly flat A, and the deceleration effect of red BUff can make them stick to the enemy and kill the other A abruptly.

Functions of blue BUFF:

Blue BUFF is a perfect match for many heroes, especially wizards. They usually have low attack skills and high damage. The more skills are released, the higher the damage. At the same time, they mainly rely on skills to make up the knife. Without the blue BUFF, they are hard to attack.

Extended data:

The glory of the king's wild monsters are divided into: ordinary wild monsters, blue buffs, red buffs, tyrants, dark tyrants, dominators and river lizards;

Ordinary wild monsters: killing ordinary wild monsters can increase experience and gold coins, and also restore a little blood;

Refresh time: 30 seconds, refresh interval: 70 seconds. Generally, these wild monsters will collect from their own wild places. After all, they need to use these wild monsters to upgrade quickly, and up and down mainly rely on the experience of eating thread.

River lizard: gain experience and gold coins after killing;

The first refresh: 30S, refresh interval: 60S, mainly killed by online heroes.

Tyrant: after being killed, everyone gets gold coins and experience; One * * * three.

First refresh: 2 points, refresh interval: 3 points.

Dark Tyrant (with wings): After killing, everyone gains experience and gold coins, increases attack and legal strength, and reduces damage to master by 50% for 90 s.

First refresh: 10, refresh interval: 5.

Domination: after killing, everyone gains experience and gold coins, increases the dominance of pioneers, and continues to return to blood. Lasts for 90S

First refresh: 8 points, refresh interval: 5 points.