Fortune Telling Collection - Free divination - How does 3DMax use floodlights to make candlelight effect? Method of making candlelight effect with floodlight in 3DMax
How does 3DMax use floodlights to make candlelight effect? Method of making candlelight effect with floodlight in 3DMax
Method of making candlelight effect with floodlight in 3DMax
First, open the material file. We saw oil paintings hanging on the wall in the scene, and then there were three candles in front.
Here we need to simulate the halo effect caused by candlelight irradiation of candles.
First, we need to create the basic lighting of the scene, click Create, select the standard, click the target spotlight, and create it in the scene.
Illuminate from the upper left corner, click Modify, and then set the check shadow. The shadow mode is VR shadow,
The multiplier value is set to 0.5 to control the intensity of the varying light. Next, set the spotlight area to 30 and the dimming area to 90. These two values control the light range.
Then within the radius of 30 to 90, a very soft gradient effect will be produced, which is not affected by the lighting effect. Then, set the values of u, v and w to 10, so that we can complete the production of such a light and simulate the effect of illuminating the whole scene.
But this alone is not enough. We want to simulate three candles. Click Create here, and we can analyze what kind of light candles use.
In order to let us understand that candles in reality radiate light in the form of point light sources, here we use floodlights, click floodlights, and we create them in the scene. Create floodlights.
Copy them, put them in such a position, and then you can see its specific location, and create them on the wick of the candle and one side of the candle. This can create a very small lighting effect. Then click Modify. We don't need to check the shadows here. Then set the multiplier to 8. The color is light yellow.
Set the decline type to inverse square, check the display, starting from 0.8, and then check the use and check the display. Start at 0 and end at 30.
And set advanced ray tracing parameters. The following settings are dual-processing antialiasing.
In this way, the setup is basically completed. After this setting is completed, we will finally set up a special effect. Because we know that the wick of a candle has a halo effect, we set a halo.
In 3dmax, you can press 8, and a pop-up window of environment and effect will appear. Then click the effect, add, add an effect,
Add lens and select halo, add twice, add.
Then setting the effect parameters of the halo,
After setting, press the shortcut key C to switch to the camera view, and click Render to see the final rendering effect.
The above is "the method of 3DMax making candlelight effect with floodlight". You can follow the operation. I hope this tutorial can help you. Getting started with 3dmax is not difficult, but you must practice more. Click this link to learn more about the 3dmax tutorial:
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