Fortune Telling Collection - Free divination - I want to play hero killing recently. Who can elaborate on the specific function of the character weapon inside?

I want to play hero killing recently. Who can elaborate on the specific function of the character weapon inside?

Pick identity:

In the game, a * * * has four identities: master, anti-thief, loyal minister and spy. After everyone chooses their own role, the host opens it to let other players know, and the rest is only known to the players themselves. The role of ID card:

Master: Cooperate with loyal ministers to kill anti-thieves and spies.

Anti-thief: Kill the master and loyal subjects.

Loyal minister: Lord Bao, kill the traitor inside.

Traitor: When your master is alive, kill the thief and loyal minister first, and then kill your master.

Note: 1 If the owner kills the loyal minister, all the hand cards and equipment cards will be discarded.

Anyone who kills an anti-thief in any state can touch three cards. Select a military commander:

Masters give priority to military commanders, who randomly generate five to choose from. After the master chooses a military commander, he will show the military commander to all players.

Other players choose military commanders, and each player randomly generates 3 military commanders to choose from. After selection, the selected military commander card will be displayed at the same time.

Every military commander has corresponding blood volume and skills, and the mage has 1 point blood on the basis of the blood volume of the military commander. Players can use the corresponding skills according to the skill description of the military commander. Touch the card:

Starting from the main card, each player will hand out four cards counterclockwise.

Before playing cards, always touch two cards before playing cards.

The order of playing cards starts from the master and plays cards counterclockwise. Basic card:

( 1) Kill:

You can kill others, only once per round. The damage of killing is 1, which can be reduced by flashing or heroic skills. The default attack distance is 1.

(2) Flash:

When someone kills you, you can use flash equipment. There is no limit to the number of flashes.

(3) medicine:

When you play your own cards, you can give medicine to increase your blood volume (not exceeding the upper limit of blood volume). Or when another player is killed until there is no blood, you can give medicine to save him and restore 1 blood.

Equipment card:

Equipment cards can be equipped and placed next to their own military commanders, and have corresponding functions according to the description of the equipment cards. Each player can only be equipped with one offensive horse, one defensive horse, one weapon and one defensive shield at most. If there is the same thing, it is necessary to give up the corresponding equipment card and equip it with a new equipment card.

(1) Attack the horse:

The distance to attack other players has been reduced by 1. The distance of each player is 1. You can count from left to right.

(2) defensive horses:

When you defend, the distance from other players increases by 1, and other players need a larger attack range to hit you. The distance of each player is 1. You can count from left to right.

(3) fishbone:

Weapons. Killing, ignoring his armor.

(4) Wave hammer:

Weapons. When your opponent uses a flash to offset your killing effect, you can discard two cards, and the killing will still cause damage.

(5) Overlord Bow:

Weapons. When you kill another player and cause damage, you can abandon the horse in the horse's equipment area.

(6) Jade Ruyi:

Defense shield. Whenever you need to use (or type in) the flash, you can make a judgment: if the result is red, you think you have used (or typed in) the flash; If it is black, you can still use it from your hand.

(7) Jinding Mace:

Weapons. When the killing you are playing is your last hand, you can assign up to three target characters to this killing, and then settle it in the order of action.

(8) Panlong stick:

Weapons. When the kill you use is offset by lightning, you can immediately use another kill on the same target until the kill takes effect or you don't want to go out.

(9) Reed leaf gun:

Weapons. When you need to use (or play) a kill, you can use (or play) two hands as a kill.

(10) Wheel:

In the battle stage, you can kill with any card. Kit card:

There is no limit to the number of cards played in each round, and you can play cards indefinitely until you don't want to play.

(1) Duel:

In the game stage, use it for any character except you. Starting with the target character, you and he/she take turns to fight a fight.

Dueling causes 1 damage to the first party who does not kill, and the other party regards it as the source of the damage.

(2) Holding a thunder:

Delay prompt. At the stage of playing cards, put Lei Heng in your judgment area to your advantage.

Holding the thunder will begin to settle down in your next judging stage. Its function is that the target person will make a judgment. If the result is a card of spades 2 ~ 9, holding the thunder will cause 3 damage to the character, so abandon holding the thunder. If the judgment result is not within this range, move the hand-held mine to the judgment area of the next home.

(3) impeccable:

Before the target stunt takes effect, cancel its stunt effect on a character. Any trick can offset it.

(4) Draw the ground as a prison:

Delay prompt. In the stage of playing cards, use it for any character except you, and put the drawing horizontally in the judgment area of that character. In the trial stage of the role, the effect is that the role makes a judgment, and unless the judgment result is a heart, it skips its appearance stage.

(5) impeded:

In the playing stage, use it on a character A who has a weapon card in the equipment area except you. A needs to kill a character B you specify, or you will get weapons in the equipment area.

(6) abundant food:

When playing cards, according to the number of surviving characters, touch the corresponding cards for display, and choose one card for each player in turn.

(7) out of thin air:

You can touch two more cards after playing.

(8) rest:

After playing cards, every player will add a little blood from the players who play cards. Those who are full of blood cannot be increased, and the dead cannot be resurrected.

(9) shows that:

After playing cards, each player needs to kill in order, and if he doesn't kill, he will deduct a little blood.

(10) Ten thousand arrows at once:

After playing cards, each player needs to flash in order, and if there is no flash, a little blood will be deducted.

(1 1) Take something from the capsule:

Can be used on the player with a distance of 1, and can touch his hand or equipment card.

(12) Stop at the bottom of the bucket:

Can be used for players at any distance, draw a hand or equipment card of that player and discard it. Military commander card:

The military commander card has the military commander's blood volume and the corresponding skill description.

Ying Zheng

Centralization: When you are hurt, you are allowed to get the card that hurt you immediately.

Jenghiz Khan

Riding and Shooting: By default, you are equipped with an attack horse, with a distance of 1.

Snatch: If your killing is evaded, you can make a judgment. If the result is a black card, you can draw a card from the other side.

Liu bang

Ruler: When you play cards, you can throw away any number of hands and equipment, and you can immediately touch the same number of cards from the pile. Only used once per round.

zhao kuang yin

Release right: When you play cards, any black suit hand or black suit card in the equipment area can be used as the basic salary.

Gou Jian

Forbearance: As long as you don't kill other players actively during the playing stage, you don't have to discard your cards at the end of this turn.

Tu Qiang: Outside your turn, every time you flash, you can immediately touch a card from the pile.

Xiang Yu

Overlord: When you kill, the victim needs to blink twice to avoid it, and the opponent needs to kill twice when fighting.

Li Shimin

Control: Your hand limit is always equal to your body limit.

Wu Zetian

Move the capital: In the stage of playing cards, discard two red cards and choose any surviving player. You can swap places with that player.

Murong

Butterfly Soul: When the suite specifies multiple targets, including you, you automatically skip the suite and immediately touch a card from the deck.

Cao Cao

Treacherous man: In the card-playing stage, you can play a hand card or a card in the equipment area as the last card you played this turn, and you can only use it once each turn.

Bobby Chen

Uprising: In your card-touching stage, you can choose to give up the card-touching and draw a card from at most two other players.

Shang Yang

Reform: Before any player's judgment card takes effect, you can play a hand card or a card in the equipment area instead of the original judgment card.

Legalist: You can take a card of the person who hurts you after losing blood, which can be the opponent's hand or the equipment card.

thenar eminence

Give up your life for righteousness: you can touch two cards every time you lose 1 point blood. You can distribute these two cards to others at will or keep them for yourself.

Liu Bowen

Divination: When you turn around, you can touch up to five cards first, and then you can freely adjust the order of these five cards and put them back in the pile. It can be placed above or below a pile of cards. Then enter the judgment-touch-play stage.

Seclusion: When you have no cards in your hand, others can't attack you by killing or dueling.

Yue Fei

Wu Mu: You can use killing as flashing and flashing as killing.

surname

Heart attack: When playing cards, you can ask anyone to specify a suit, and then the player will open a hand from you. If the suit of the card is consistent with the suit specified before, the opponent gets your hand; If it doesn't match, the opponent loses 1 point of blood and then gets your hand.

Bingxian: You can touch three cards in each card-touching stage.

worship

Cure: When playing cards, you can discard any two hands, and then assign a male character with insufficient Qi and blood. You and he can each recover 1 point blood. Only once per round.

Bonfire: At the stage of playing cards, abandoning a card in the equipment area is regarded as a bonfire.

Hua Mulan

Fuzzy: Whenever you lose a card in the equipment area, you can touch two cards at the same time.

Cross-dressing: At the beginning of the turn, you can discard two cards and choose a male military commander who died in this game, and then you lose all skills and gain all the skills of that male military commander.

Guan Yu

Knife mending: If someone loses blood after being killed, he can kill the target immediately. As long as your killing hurts the target, you can continue to kill.

Yanzhao Yang

Sirius: There is no limit to the number you can kill per turn.

Tantaiming

Proud sword: Take the hand card or equipment card of the red suit as a kill.

Qin Qiong

Counterattack: When you are killed or lose blood in a duel, you can kill the target immediately.

Gatekeeper: At the end of your turn, you can specify a target. Until your next turn, all killings and duels of the target will be regarded as fighting against you.

Song Wu

Drunk: In your card-touching stage, if you choose to touch only one card, the damage to others caused by killing or duel in this round is 2.

a surname

Yubu: Before the card-touching stage, you can make a decision. If the decision card is black, you can continue to make decisions until you decide on a red card. All the decision cards in the black suit are contained in your hand.

Light and shadow: Black hands can be used (or typed) by you as flashes.

Song Jiang

Spare money: You can give your hand to anyone when playing cards. You can add 1 point to two or more cards, but you can only add 1 point at most.

Xishi

Charm: In your game stage, you can use your colorful hand cards or the cards in the equipment area as a prison.

Shen Yu: When someone kills you, you can discard a hand card or a card in the equipment area and transfer the killing to a person within your attack range, but not to the person who killed you.

Bian Que

Rejuvenation: After your turn, you can use your red hand (or equipment area) as medicine.

Treatment: When playing cards, you can discard one hand and restore 1 point blood to anyone. Only used once per round.

Yuanyuan Chen

Beauty: When playing cards, you can discard a hand card or an equipment card and assign two male characters to duel. The first target you choose is the first target to be killed in a duel. Only once per round.

Chuchu: At the end of a round, you can touch a card.

Shishi Li

Wu Man: Whenever you get hurt, you can discard a red card and transfer the damage to any other character, and then the character touches X cards; X is the physical value that the character has lost at present.

Red makeup: Your spades are all red hearts.

Ren huanzhi

Chivalry: In the stage of playing cards, you can fight a character. If you win, your attack range is unlimited in this turn. You can use two kills, and you can specify up to two targets for each kill. If you don't win, you can't use kill this round.

Time shift

Snitch: You can take things with a probe bag, regardless of the distance.

Thief: All your clubs can be pickpockets.

Lu zhishen

Confidence: In the card-touching stage, your card-touching times are equal to 1+ your current blood loss.

Li Kui

Revenge: You can judge after losing blood. If it is not a heart, the person who hurts you must choose to lose 1 point blood or discard two cards. Award-winning conditions:

(1) The tetrarch wins: When both the traitor and the traitor are killed and the tetrarch is still alive, the tetrarch and the loyal minister win. Other identities are not established.

(2) Loyal ministers win: the master wins, and loyal ministers also win. Other identities are not established.

(3) Anti-thief wins: 1. If the thief survives, if the owner is killed, the thief wins. Other identities are not established.

2. When the thieves are all dead, if the traitor or loyal minister kills the master, the thief wins. Other identities are not established.

(4) The spies win: the traitors and loyal officials are killed, and the master is killed again, and the spies win. Other identities are not established. Mastering skills:

(1) Junying Hero Master.

Agitation: When you need to use (or hit) a kill, you can arouse agitation. All the characters in the vassal camp choose whether to use a killing "proposal" on you (regarded as being used or used by you) in the order of action, until one character or no character decides to do so.

(2) The heroes of our camp are the masters.

Guard: When you need to use (or type) flash, you can start the guard. All the people's camp characters choose whether to use a flash "proposal" for you in turn according to the action order (as being used or used by you) until one character or no character decides to do so.

(3) People camp heroes as masters

Rescue: When you are in a state of dying, Jun Ying's character uses drugs for you, and you gain extra 1 physical strength.