Fortune Telling Collection - Free divination - What are the many auras of Warcraft I * * * and what are their functions?
What are the many auras of Warcraft I * * * and what are their functions?
Sacrifice Aura-Sacrifice the land under the paladin's feet, causing X sacred damage to enemies who enter the range within y seconds.
Aura of Fire-Increases the fire resistance of nearby teammates by X points. Players can only be influenced by one paladin aura at the same time. Shadow Resistance Aura-Increases the X-point shadow resistance of nearby teammates. Players can only be influenced by one paladin aura at the same time. Frost Resistance Aura-Increases frost resistance of nearby teammates by X points. Players can only be influenced by one paladin aura at the same time. Sacred Sacrifice-30% of all damage suffered by the squad or team members within 30 yards around is shared by the paladin (up to 65438+ 050% of the paladin's health). Within 10 second, the hunter and his team use leopard guards to increase their movement speed by X%. If a member is injured, he will be stunned for y seconds. Only one guardian can be used at a time. Wild Guarding-Hunters and their teams use wild guarding to increase X-point natural resistance. Only one guardian can be used at a time.
Strike Aura-Increases the attack strength of squads and players within a radius of 45 yards by 10%, which lasts until it is cancelled voluntarily. Shaman Totem Wind Wall Totem-Summons an X-point Wind Wall Totem at the caster's feet. This totem protects team members within the Y code and weakens the damage Z points within the range. It lasts for one minute.
Natural Resistance Totem-Summons a natural resistance totem with X health points at the caster's feet for y minutes, increasing the natural resistance points of team members within Z code.
Elegant Wind Totem-An elegant wind totem that summons X health points under the caster's feet. This totem increases the agile Z point of team members in Y code. It lasts for one minute.
Wind and anger totem-summons a wind and anger totem, and the caster has X health points under his feet. This totem enchants all the weapons of the team members located in Y code, and each strike has a Z% chance to give the attacker additional attack power B for c minutes.
Earth Power Totem-Gives extra power to nearby team members. Depending on their level, this may increase their damage and other extra benefits. If you have many meat shields with melee strength, you may find them very useful.
Trembling Totem-Trembling the nearby earth wakes up teammates who are in poor condition. This totem is useful when monsters try to hypnotize or use other "harmful effects". Heal Fountain Totem-Heal nearby team members. You can use this totem in battle, especially after the battle.
Cold totem-improves the cold resistance of team members. This is very useful for monsters with cold attacks. Druid Luna-Druids enter Luna. In this form, the armor value is increased by 370%, and the spell critical strike rate of all teammates within a radius of 45 yards is increased by 5%. Spells cast on a single target in this form have a certain chance to restore 2% of your total mana after crit. In moonkin mode, you can only cast the spells of balance system and dispel the curse effect. Transfiguration can remove all deformation and movement restrictions from the caster. Tree of life-reduces the mana cost of your continuous healing spells by 20% and makes you enter the tree of life form. In this form, all squads and players within a radius of 45 yards around you get a 6% improvement in healing effect. You can only cast recovery spells, activation, bark, nature grip and thorns. Transfiguration can relieve the caster of all effects of transfiguration and movement restriction. Herd Leader-In cheetah, bear or giant bear form, the critical strike chance of all party members within a 45-yard range is increased by 5%. Seal of the blood of the warlock's youngest son: instant, 20 yards range, increasing the health of the squad and players by x points. That's about it.
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