Fortune Telling Collection - Free divination - Game King Duel Link Dark Devil Director Wangka Group Introduction

Game King Duel Link Dark Devil Director Wangka Group Introduction

Game king duel link Chinese version

v3.9. 1006

Type: Chinese localization

Size: 160MB

Score: 10

Platform:

Label: card animation adapted from Japanese and Korean game Netease game

Game King Duel Link Dark Devil Command King Card Set is naturally needed by everyone in the game. Many people want to reach a higher level. In addition to technology, a good set of cards is also important. The following small series brings the skills of using the duel link of the game king. The Dark Lord commands the king card set. How to use the following card sets to play the strongest role! Generally speaking, the advantage is that the cost of this set of dark care is relatively low, and it only needs to go through a round of random brushing of the role level (the magic great man in the deck can be replaced by the green devil), which is much cheaper than the real set, and even Billy's real set of combat effectiveness will be stronger; The disadvantage is that it is not easy to get started and relies heavily on the constraints of the deck.

It can be seen that there are only seven monsters in this deck, and many people will think, isn't this difficult? How can we win?

To sum up, it is: a large number of magic pits live to lock blood and consume resources+dark guidance and killing.

Keywords: locking blood

Let's start with a wave of single card analysis:

Necessary single card

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1. dark forces

Needless to say, Wang Zhongwang, the eternal Mahad, is the most important link in the victory equation. The next two pictures, with the help of the dark devil's magic bombing field and thousands of knives, basically lock the winning rate. The methods of the dark guide include curtains, space magic and remote gauge, and Li Zhentao also has a good stone. But dark guides and good stones are often more stuck.

2. Amazing great man

Key card of lower level monster, at least 1, recommended 2, unnecessary 3.

A very critical monster must not leave the scene unless it is necessary. This deck has 1 1 magic cards, and most of them are fast-break magic. Even I call myself outrageous, and magic great men are born for this kind of scene.

The usage of great men is generally to send green devils first, then attack with the controller/sacred clothes pit, and then take back the controller/sacred clothes. It is enough to use the effect once in a game, but I can often use it twice in actual combat.

3. Green Devil

At least two, if there are no two great men, you can replace the great men with three.

The core of the Magic Axe King, 1800, is beyond the reach of most junior monsters, but its role in this deck is 1. Stand up and use dimensional magic to liberate and summon other monsters and solve the field. 2. Add indicators to great people. 3. Try to solve the field against Amazon and Dragon Knight.

The following is the magic trap card.

1. Cloth curtain

Absolute core, the most commonly used appearance mode of dark magic, this card is generally destined to be drawn after blood lock, followed by the inheritance and retrieval of dark magic.

2. Inheritance of dark magic

Yes, this is the second magic key card. Quite a few people don't have this card.

This card is very useful in this set of magic cards as high as 1 1. As one of the few directional retrieval methods at present, in addition to compressing cards, you can also retrieve the curtain, and then cooperate with it to retrieve the black magic bomb field or kill thousands of knives/dead sacrifices/controllers.

3. Controller

Controller, it is better to download 2, which can be smoother in the early stage. Among them, 1 can be replaced by half a letter, and it will be done without much talk.

4. holy garments

A very good magic card in the Dark Devil's Guide Card Group can help the Dark Devil fight against the White Dragon, help the Dark Devil avoid death and repentance, and easily disrupt the opposite rhythm, and it is also a blood lock card.

5.tornado

Personally, it is a necessary card in the current environment, an unexpected pit, which can effectively prevent treasures, vampire venues and mirror walls. As we all know, blood volume is the least important resource, and the effect of paying 500 yuan Mobile can help us actively lock blood.

6. A Guide to Black Magic

The card of soul, not much to say.

7. Thousands of knives

Soul cards, in the case of more white dragons and Amazon, you can get 2 cards.

8. Space magic

To tell the truth, in this card with only seven monsters, dimensional magic is a bit stuck, but it has to be brought.

9.Far rule

The way dark demons appear is generally achieved through fate (or fetters).

10. Mirror wall

Not much to say, the current environment is amazing, and it can lock blood.

Other replaceable cards and replacement cards

1. Blackmailer/Chaos Magician

The two monsters can be replaced with each other. Finally, I chose Chaos Magician, because this set of cards doesn't need to pile up graves or grab the rhythm, and each card is very important and can't be discarded, which often leads to the blackmailer not being specially summoned, so I chose Chaos Magician with higher management, and I can choose Blackmailer in a fast-paced environment.

2. Green devil/broken monk

Monks who break the precepts can defend the white dragon with one hand, or they can use green devils instead.

3. fortune teller

An inspection method can change the green goblin into 1 or simply fill in 3, but it is not very useful in actual combat tests. Although it can be checked, fighting will block the direct attack from the opposite side, resulting in the inability to lock blood quickly and easy to lose rhythm.

4. Semi-sealed

Can replace the 1 controller and can be used to play acrobatics.

5. Magic Extraction/King Breakthrough

The second card is 1, but because there are only two hidden guides in the deck, and the playing conditions are harsh, Wang Bao often cannot be used in actual combat, and most of the core cards are magic cards at present, so they are drawn by magic.

6. Chain

The 1 controller can be replaced with or without it, but the chain is too small in the dark guide card group. In the current environment, the covert +500 attack still can't beat the white dragon, so it can have a little defense against Amazon.

7. Magic book

Consider the card, which can increase the search options inherited by wizards, and the +700 attack can make the dark devil guide the White Dragon to have no space.

Actual combat method

Victory equation: controller/mirror wall/holy clothes/curtains lock blood, which is destined to be exhausted at one time, dark guide+dark guide+a set of thousand knives. The rest of the blood is usually made up by low-level monsters or destroyed by holy garments and mirror walls.

In actual combat, you can't blame the first round, let the other side attack directly and calculate the blood volume. When the blood volume is like a candle in the wind, this is basically stable.

The ideal starting point is as follows:

If there are monsters at the next level, there are black magic boot and black magic boot components, and there are means to solve the field, so you can take the initiative to attack.

If both hands are magic, for example, like this:

Then find a way to lock the blood and wait for it to be smoked to death, and gather the dark care ingredients to slay it.

Mainstream game situation: slightly inferior to White Dragon, slightly superior to Amazon, Vampire 55, excellent whole bone, excellent dragon extermination.