Fortune Telling Collection - Free divination - It is obscene for players to share the essence of Shura PK Raiders.

It is obscene for players to share the essence of Shura PK Raiders.

Shura, an assassin defined in traditional games. Mage, wet nurse, killer. I have a shura with 766 gems. The pk essence of shura is two words, obscene.

1, equipment

Shura doesn't need purple defense equipment, but it must use purple attack equipment as much as possible. For shura, the most suitable attack equipment is to identify intelligence, attack power or attack intensity, damage to some armor, and critical strike damage. Especially the crit damage, the gain of shura is very large.

For defensive equipment, only the hand guard has higher requirements, and the attack speed must be identified. The attack speed bonus of the two equipment should exceed 18%. Because there is a 5s attack bonus when breaking the stealth, if there is a+18% attack speed bonus, this 5s can be played just four times. If there is no attack speed, there will be only three strikes. This is very important for Shura who pursues the ultimate attack.

Other defense equipment is best to have intelligence and blood online.

Shura suggests replacing 80+ suit with 40+ suit, because 40+ suit can increase 5% damage and intelligence effect. A complete 7 shura can reach 26,000 attacks at level 90, and the 5% damage increase is equivalent to 1300 attack power, which is equivalent to an additional attack gem.

2. Skills.

Shura's skill advantage lies in its short outbreak period. It's often a set that lasts for two seconds. You can wait 30 seconds and try again. No one can support the outbreak of Shura's two rounds with the same equipment. Shura's explosive skill is mainly to break the 5s attack bonus when hiding and increase the critical strike probability and critical strike damage caused by Shura's anger. My shura used to output 40w damage in 5 seconds. The other side is the hardest king kong. For shura, Dharma gems should have priority over attribute attacks and crit gems, because all skills that increase damage will not add attribute attacks (pro-test). The release order of attack skills should be according to cd, with long cd at the front, so as to maximize the attack damage as much as possible, and people will explode instantly.

Shura's control skills need to be released in stealth to achieve the best effect, so the level of stealth skills is very important for Shura, and it is best to always follow your own level. In this way, when you see a feather lower than you, you don't have to worry about being broken by them. And shura's silent skill has no skill * * * cooling time, that is to say, even if you just put a skill and all the skills are in the circle, your method can still be released directly. Shura nu also has no * * * cooling time.

3. Baby products

Shura is definitely going to attack the baby, and it is the kind of advanced violence that attacks the baby. Suggested attack skills include advanced rage, advanced combo, advanced powerful strike, advanced physical intelligence mastery and advanced intelligence blessing. If you can wash out the mastery and concentration of life, that is the best. When such a baby breaks out, it can make you draw 8w more blood. If your baby has the attribute attack skill, and the baby's qualification is higher than 7500, I suggest you wash off the attribute attack, because the damage of this skill is not as high as that of the baby's ordinary attack, and because the baby's skills are automatically released according to the order on the skill bar, having such an attribute attack in front of the advanced combo will often lead the other side to open invincible before the advanced combo is played out, or trigger advanced sharing, or start to reduce the damage.

4. Surgical supplies

Shura is a profession that can move and attack automatically. When you move with the keyboard, Shura will automatically attack the opponent without stopping (the remote occupation thinks that it is necessary to stop to realize the mobile attack), which gives Shura a better advantage of not being flown a kite. Shura's operation is mainly to instantly release Shura's wrath (this skill says there is no public * * * cooling) and then release three main attack skills, and when releasing these skills, you should move the character to the other side's feet by the way (because you must be 2 meters away when you first release dizziness). If you are flying a kite, you must always follow each other's footsteps to move yourself, instead of automatically finding your way according to the system, which is very pit.

(1) For real people, shura can be said to be a natural restraint against real people. If you get the first hand, you can basically cut a knife when he is invincible. At this time, you should be careful not to kill the soul with 25scd, but use 7scd skills. When he has one second left, open the wall of silence immediately. Then put skills to cut him. At this time, the real person's first thought should be to fly away with flying skills. As soon as he started flying skills, he immediately hid and then moved away instantly. When Shura's wrath broke out for the second time, as long as the real person didn't have a chance to release the control skills and Lei Guang's insulation, it was basically ruined. It's easy for an assassin to hit a mage.

(2) Oppose the wet nurse. The wet nurse's baby is the place where Shura needs the most attention. Shura's anger must be suppressed until the nurse begins to add blood. A normal burst should be able to beat nearly half of the wet nurse's blood. When the nurse wants to add blood, she will use silence (wait until she finishes reading, because silence has no skill to cool down). When the wet nurse opens the blood buff or starts to use bauhinia indefinitely to save the world, she will be forced to hide+shura's anger.

Open the shura and run if you can't kill yourself.

(3) Against feathers, the first thing is to compete who has a high level of mind. If he has high mental skills, don't fight him, okay?

You can play if you have an advantage and a high mentality. Don't turn on when he releases control, turn on acceleration, and wait for him to stun (deceleration can be offset by acceleration, and when he can't release skills, he can attack normally, and he will start the magic ice effect). If he uses the control after dizziness, it will be more difficult to feather, but if he has a good personality, he can do it for seconds, because feathers are brittle. If you meet a feathered girl who immediately releases+popularity+Shen Feng, run. These three buff will definitely beat you to pieces, never die for a second, and fly kites indefinitely.

(4) To deal with mt, whether it is King Kong or Lohan, use all available skills when meeting him, and try to drop part of his blood before he releases control and reduces damage. As long as you start to reduce injuries, you must start to accelerate your running. In the process of running, be sure to put your hand on the key with strong concealment. When you see him charging, you will be forced to hide and teleport. Don't fight them until he is hurt. And it is the key to play King Kong and Lohan Erwa. If it is a baby with advanced toughness and advanced physique, don't think about it. Such King Kong and Lohan are hard bones. Hard to chew.

(5) Fighting against the same occupation depends on personality and initiative.

To deal with Shura, many occupations can be handled by blessed and shared babies. If it breaks out again, it happens that the other party has senior shares. . . Then you failed in this assassination. If the other person turns on the understanding control, and God bless you to get through your outburst, then use forced concealment and teleport to avoid it (the reason why you have to bring teleport every time is because it is obscene, and generally you can't leave the group unless you stay where you are), and then go up and beat him when God bless him to change his baby.

I wish every shura can ignore and crit when it breaks out.