Fortune Telling Collection - Free divination - Monash remains suit recommended.
Monash remains suit recommended.
The imperial clan four-piece suit is Mona's core relic suit, which can increase Mona's big move damage and enhance her teammates' attack power for a long time. For Mona, whose main skill is a big move, the imperial clan four-piece suit is very suitable.
In addition, the four-piece imperial clan can also add injuries to the whole team and enhance the attack power of teammates. Therefore, choosing the imperial clan four-piece suit as Mona's sacred suit can improve her output ratio and make her stronger in the battle.
Mona, she is strong enough to meet her name, knowledgeable and arrogant. Although she lives in poverty, she is determined not to use divination for profit. It is this persistence that makes Mona always worry about her livelihood.
Analysis of Mona's plays;
Role orientation: Water element is a comprehensive role, with excellent map running ability, high value and bonus when 0 life element breaks out, which can enhance the damage caused by the whole team.
Character characteristics: Even if you are not on the field, you can attach water elements to enemies in a certain area for a long time through elemental warfare. Elemental explosion can hang the enemy in a "star-like" state and increase his damage. Ascending to the position of life can greatly improve the critical output capacity.
Normal attack: The damage rate of normal attack and crit is not high. This talent belongs to the range that must be upgraded, but it has obvious shortcomings and consumes too much material. You can put it aside and give priority to upgrading E skills and Q skills.
E skill: Illusion in water, creating illusion, mocking the surrounding enemies continuously, causing a low-level continuous damage to the enemy. After being broken, or after the end of time, AOE explosion damage is caused, but the damage ratio is still not high.
Q skill: Star Destiny, Mona's core skill, imprisons monsters within the range for 8 seconds. Large monsters cannot be imprisoned. After the imprisonment is lifted, considerable damage will be caused. All damage will be increased by 42% within 4 seconds of imprisonment, and all damage will be increased by 42% within 4 seconds after the big move (excluding elemental reaction). After 8 seconds, it will cause considerable damage.
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