Fortune Telling Collection - Free divination - How did the 33 runes of Diablo II come from, and does the language of sacred symbols have roots?

How did the 33 runes of Diablo II come from, and does the language of sacred symbols have roots?

Each rune is embedded in the equipment separately and has different uses. Some of them are very useful. Take a look:

1# El El +50 hit rate,+1 brightness+15 defense,+1 brightness, 1 1.

2# Eld Aide 175% damage to undead +50% hit rate to undead, 15% physical exertion slows down and resistance improves, 1 1.

3 # taitel +2 mana for every enemy killed, +2 mana for every enemy killed, 13.

4# Neve Funa repelled the enemy with +30 defense against long-range attack +30 defense against long-range attack. 13.

5 # ethes -25% target defense, increase mana recovery speed 15%, increase mana recovery speed 15% and 15%.

6# Ith +9 maximum damage, 15% damage converted into mana, 15% damage converted into mana, 15.

The attack effect of 7# Tartal +75 poison lasts for 5 seconds, and the antivirus is improved by 30% and 35%, 17.

The flame damage of 8 # Lall lal+5-30 increases by 30% and 35%. 19.

9# Ort OTT+1-50 electric injury, electric protection increased by 30%, electric protection increased by 35%, 2 1.

10 # Thulshur +3- 14 ice damage lasts for 3 seconds, and the ice resistance is increased by 30%, 35%, 23.

1 1# Amn AMM steals 7% of life per hit, and the enemy is hit back 14, and the enemy is hit back14,25.

12 # Solsol +9 Minimum damage force, offset physical damage 7, offset physical damage 7, 27.

13# Sharshaer 20% increases attack speed by 20%, quickly responds to attacks, and quickly resists attacks by 20%, 29

14# Dol Dol scares away monsters by 25%, and automatically restores health by +7, and automatically restores health by+7,31.

The equipment requirements of 15# Hel Haier are -20%,-15% and-15% respectively.

16# Io+10 vitality, 35

17 # Lumlum+10 energy, 37

18# Ko+10 Agile, 39

19 # Farfar Farr+10 strong, 4 1 weak.

20# Lyme Lamb gets 75% extra money, 50% extra money, 50% extra money, 43.

2 1 # pulp +75% damage to demons+100 hit rate to demons, 30% enhanced defense, 30% enhanced defense, 45

22# Um um 25% chance to cause damage, four defenses+15, four defenses+22,47.

23 # Marmar prevents monster healing, counteracts magic damage by 7, counteracts magic damage by 7,49.

24# Ist increased MF by 30%, 25%, 25%, 5 1.

25# Gurgur increases attack hit rate by 20%, +5% antivirus limit, +5% antivirus limit, 53.

26# Vex Vaxx steals 7% mana, +5% maximum fire protection, +5% maximum fire protection, and each hit is 55.

27# ohm +50% damage +5% anti-icing limit +5% anti-icing limit, 57

28# Lo 20% probability double strike, +5% upper limit of electric protection, +5% upper limit of electric protection, 59

After being hit by 29# Sur's thumb, the target will be blinded, and the maximum mana will be increased by 5%, +50 mana and 6 1.

30# Ber will strike decisively with a probability of 20%, offsetting physical damage by 8% and physical damage by 8%, 63.

3 1# Jah Joe ignored the target defense and increased the maximum life by 5%, +50 life and 65.

32 # Cham freezes target +3, unfrozen, unfrozen, 67

33# Sade never wears it, 69

The explosion rate of advanced runes is too low, and sometimes it needs to be synthesized.

3 Thul (10#)+ 1 broken topaz = Amn (1 1#)

3 AMN (11#)+1broken sapphire = Sol (12#)

3 Sol( 12#)+ 1 broken sapphire = Shael (13#)

3 Shael( 13#)+ 1 Broken Ruby = Dol (14#)

This formula can only be applied to stand-alone games, open characters and ladder mode characters. Can't work in ordinary server games.

3 Dol (14#)+ 1 broken jade = Hel( 15#)

3 Hel (15#)+ 1 broken sapphire = Io (16#)

3 Io (16#)+ 1 cracked topaz = Lum (17#)

3 Lum (17#)+ 1 cracked sapphire = Ko (18#)

3 Ko (18#)+ 1 divided sapphire = Fal (19#)

3 Fal (19#)+ 1 split ruby = Lem (20#)

3 Lem (20#)+ 1 divided emerald = Pul (2 1#)

2 Pul (2 1#)+ 1 cracked sapphire = Um (22#)

2 Um (22#)+ 1 topaz = Mal (23#)

2 Mal (23#)+ 1 Ruby = Ist (24#)

2 Ist (24#)+ 1 sapphire = Gul (25#)

2 Gul (25#)+ 1 Ruby = Vex (26#)

2 Vex(26 #)+ 1 Emerald = Ohm(27 #)

2 ohms (27#)+ 1 sapphire = low resistance (28#)

2 Lo (28#)+ 1 flawless topaz = Sur (29#)

2 Sur (29#)+ 1 flawless sapphire = Ber (30#)

2 Ber (30#)+ 1 flawless sapphire = Jah (3 1#)

2 Jah (3 1#)+ 1 flawless ruby = Cham (32#)

2cam (32 #)+ 1 flawless emerald = Zod (33#)

3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)

This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.

3 flawless gem+1 magic weapon = magic weapon with holes.

There is no specific method to determine the number of holes in ordinary blue weapons, which should be generated randomly. The properties will change completely. .

1tal (7 #)+1thul (10 #)+1perfect topaz+common armor = same type of piercing armor.

The number of jacks will change randomly.

1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = same type of piercing weapon.

The number of jacks will change randomly.

1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet with holes of the same type.

The number of jacks will change randomly.

1tal (7 #)+1AMN (11#)+1perfect ruby+common shield = shield with holes of the same type.

The number of jacks will change randomly.

1 Eld(2#)+ 1 broken stones+low-quality weapons = high-quality weapons of the same type.

1 El( 1#)+ 1 broken gem+low-quality armor = high-quality armor of the same type.

1ral (8 #)+1sol (12 #)+1perfect emerald+ordinary dark gold weapon = an extended version of this weapon.

This formula upgrades the ordinary secret gold weapon to the extended secret gold weapon, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.

1tal (7 #)+1Shael (13 #)+1perfect sapphire+ordinary hidden gold armor = this armor is an extended version.

This formula upgrades the ordinary level of hidden gold armor to the extended level of hidden gold armor, and the original attributes remain unchanged. Only the basic types of items are upgraded, and ETH items are equally effective.

1lum (17 #)+1pul (21#)+1perfect jade+extended dark gold weapon = the elite version of this weapon.

This formula upgrades the extended dark gold weapon to the elite dark gold weapon, and the original attributes remain unchanged, only the basic types of items are upgraded, and ETH items are equally effective.

1ko (18 #)+1lem (20 #)+1perfect sapphire+extended dark gold armor = this armor lady's elite version.

This formula upgrades the extended hidden gold armor to elite hidden gold armor, and the original attributes remain unchanged, only basic items are upgraded, and ETH items are equally effective.

1 Ort(9 #)+ weapon = completely repair weapon durability.

Using this formula in the cube can repair the durability of weapons, and ETH items are invalid. At the same time, the charging items will also be filled in.

1 Ral(8 #)+ armor = completely repair the durability of armor.

Using this formula in the cube, you can repair the durability of your armor.

1 Hel( 15 #)+ Return reel+Any equipment with holes (put items) = Remove put items.

Note: this formula will make gems, spells, jewelry and other items that have been placed on the equipment disappear.

1ort (9 #)+1AMN (11#)+1perfect sapphire+ordinary (basic) bright gold weapon = extended bright gold weapon.

The attribute is unchanged, but the base type is promoted.

1ral (8 #)+1thul (10 #)+1perfect purple sapphire+ordinary (basic) bright gold armor = extended bright gold armor.

The attribute is unchanged, but the base type is promoted.

1fal (19 #)+1um (22 #)+1perfect sapphire+extended bright gold weapon = essence bright gold weapon.

The attribute is unchanged, but the base type is promoted.

1ko (18 #)+1pul (21#)+1perfect sapphire+extended bright gold armor = essence bright gold armor.

The attribute is unchanged, but the base type is promoted.

3 Broken gems+magic items = new magic items

The item type remains the same, but the magic attribute changes, and the random hole 1~2. (Officially unpublished)

Recommend a place to run runes:

The first thing I think of is the countess who has to explode runes every time. But the highest rune dropped by the countess is 24#, so it is only suitable for playing low runes.

Stone knocking is the main source of runes. The highest EM is 22#. DY is 15#-25#. Some people specialize in RR, that is, knocking stones with a trumpet. Runes usually obtained from RR are used to synthesize high-level runes. But ~ ~ tired. ...

Many people like DYKC ... It is said that the highest drop rate is 3 1# ... but you also saw the speed of explosion. So don't be depressed if you can't type runes in n innings. As long as you persevere, RP may come out one day.

K3C is also a great way to generate runes. It is said that the highest 33 #...BH PAL K3C is the fastest. Keep it up!

Finally, the rune burst rate of DYK(R)B is also considerable. 3 1# may be generated at any time! Keep your eyes open and don't let others rob you.