Fortune Telling Collection - Free divination - How to play DOTA2 to annihilate mage Pugna and Pugna is introduced in detail.

How to play DOTA2 to annihilate mage Pugna and Pugna is introduced in detail.

How to play the annihilation mage in dota2? How does a master usually operate an annihilation mage? This hero is more powerful, especially the infinite blood-sucking skill behind the blue staff makes the opponent have no resistance skills, but he is also afraid of controlling the hero. Here's how to play the master Pugna.

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I. Background story

In the birthplace of Pugna, a Lama Temple dedicated to annihilation stands near the birthplace of Santuchuan, which draws energy from the underworld directly from the river. The owner of the temple destroyed himself a few years ago and left an unattended college. At the same time as the guru died, the directors of the temple began to hold divination ceremonies to determine the reincarnation of their master. Finally, all the signs point to their immediate neighbors. Several villages are located in the shadow of temples, and the alleys and squares are full of children's laughter and abuse. Pugna, a child as young as 13 months, became one of the local candidates. On nomination day, he and two other promising children were selected by the Temple.

The lamas gave them a bunch of precious treasures belonging to the former guru. A boy reached out and grabbed a porphyry cane that originally belonged to Lama? Stuff it in his nostrils. A naughty girl took out an amulet that originally belonged to the Lama and swallowed it immediately. Pugna stared at the other two calmly, smiled happily, and then burned them to ashes with a green flame. Then he took back his cane and amulet from the ashes and said, These are mine! ? Regents immediately put the beaming Pugner on their shoulders, dressed him in the vestments of Guru, and quickly helped him to the throne before his mood changed. Within five years, the temple itself turned into another pile of ashes, which delighted Pugna.

2. The basic attributes of a hero

Life 473

Shenqi 338

Strength 17 (+1.2 per liter)

Agile 16 (+1 per level)

Intelligence 26 (+4 per level)

Initial attack 45~53

Initial armor 1.24

Attack range 600

Vision (day/night) 1800/800

Moving speed 320

Ballistic velocity 600

Shake 0.2/0.5 1

Shake 0.5/0.5 before/after attack.

Heroes grow up as follows:

Three. Heroic skills and analysis

Ghost explosion

Active skills (shortcut key b or q)

An explosive pulse that causes damage to enemy units. Half the buildings were damaged.

Tip: aim at the target

Damage type: magic

Damage: 100/ 175/250/325

Explosion delay: 0.9/0.9/0.9/0.9.

Action scope: 400/400/400/400

Magic cost: 85/105/125/145.

Cooling time: 5.50

"Skills Analysis and Precautions"

The characteristics of this skill are: high damage, large range damage, large damage to buildings, large delay damage and short cooling time. Because the skill itself has a delay of 0.9 seconds, plus Pugna's own shaking of 0.2 before casting, the delay of this skill should reach 1. 1 second. So when you release a skill, you should predict where the enemy will be in the next second, otherwise it is very easy to empty this skill. In addition, this skill causes half of the damage to buildings, which gives Pugna a strong propulsion capability. When pushing the tower, Pugna can also easily use this skill to get a reward for breaking the tower and further increase his money.

senile

Active skill (shortcut key c or w)

A powerful expulsion spell, which can slow down a unit and make it unable to attack/be attacked. The affected units take additional magic damage.

Skills: unit goals

Spell resistance decreased: 50%

Deceleration: 50%/50%/50%/50%

Duration: 2/2.5/3/3.5

Magic cost:100/100/100.

Cooling time: 12/ 10/8/6.

"Skills Analysis and Precautions"

In the change of 6.79, the damage bonus of aging to friendly units was reduced from 40% to 25%, while the damage bonus to enemy units was increased from 40% to 50%. So it can do more damage to enemy units as they age. This skill will make the caster enter a state of nothingness, slow down the movement speed, be immune to physical attacks but increase magic damage. When killing the enemy, you can use this skill with the output of the nether explosion, because with the help of aging and deceleration, the nether explosion is more likely to delay the damage and hit the target. This skill can also be used to rescue yourself or your teammates when you are physically exporting. For example, physical output such as invincible chop to the master and invincible chop after aging will not hurt the caster.

Ghost guard

Active skills (shortcut w or e)

Pugna has placed a ghost guard, which can shoot magic flashes at enemy heroes who dare to cast spells, and at the same time prevent the enemy from restoring magic. The damage caused by ghost guards is proportional to the mana cost of casting. It lasts for 25 seconds.

Skills: No goal.

Damage type: magic

Action scope: 1600

Magic recovery rate: 1.5/3/4.5/6.

Injury coefficient:11.25/1.5/1.75.

Magic cost: 80/80/80/80

Cooling time: 35 minutes

"Skills Analysis and Precautions"

Excellent team fighting skills make Pugner more characteristic of positional warfare when attacking or defending. This skill has a wide range of functions, which can prevent enemy heroes from recovering mana and play a huge role in the war of attrition. The most important thing is that it will cause damage to enemy units that release magic within its range. Some heroes who consume a lot of magic, such as funny care teacher, Ryan and so on. Releasing skills requires a lot of hurt feedback. This is especially obvious in team battles, so the other side will definitely give priority to destroying ghost guards. However, in the new version of the change, the ghost guard needs three times to be eliminated. This change makes the ghost guards stand longer in the team battle, which also means that it will pose a greater threat to the other side.

Body sketch

Active skills (shortcut e or r)

Continuous casting-When using life drain, Pugna drains the health of the target enemy unit. If the health is full, it will restore mana. Lasts 10 second. Staff upgrade: increase absorption per second, increase casting distance and remove cooling time.

Skills: continuous casting, unit target

Impact: enemy units

Damage type: magic

Absorption rate: 120/ 160/200

Staff upgrade absorbs health points per second: 180/240/300.

Staff upgrade casting distance bonus: 50

Magic cost: 125/ 175/225

Cooling time: 22

"Skills Analysis and Precautions"

Skills that require continuous casting can play a very good role in both GANK and team warfare. Absorbing health quickly can not only make the enemy hero be killed by Pugner more quickly, but more importantly, Pugna can often rely on this skill to counter-kill when Pugna's blood volume is small but his opponent lacks the interruption skill. If Pugner can export stakes in a team battle, other heroes will help him control enemy heroes, and Pugna will continue to learn from him with his life, which will do him great harm. It should also be noted that when Pugna's life is full, he will learn the magic of the enemy. This is a fatal blow to some heroes who are short of blue, such as the strength hero like Skull King.

Pugna's skill application skill.

1. Pugner uses its ghost explosion to advance with friendly forces after GANK, which is a very good rhythm.

2. When Pugner kills an enemy with a friendly hero, don't use aging easily unless the enemy is about to escape, because a physical output may kill the other party faster.

3. If you want to get extra rewards for pushing the tower, you should judge when to release the nether explosion according to the blood volume of the tower. The next detonation has a delay of 1. 1 sec.

4. When fighting the enemy, it is very effective to use life drawing when the enemy lacks interruption skills.

4. Pugna's heroic orientation

Pugna belongs to the core of team promotion, and generally appears in the game as the master mage. Although Pugna has strong skills and high intellectual growth, he is very dependent and needs the support of equipment. Pugna's Ghost Detonation can perform well in advancing, advancing lines or team battles. When using this skill, novices should always pay attention to the delay of this skill and choose when and where to release it. The ghost detonation of short CD can advance quickly and cause continuous damage in team battle. Ghost guards are very useful in team battles, which requires Pugna to pay attention to the choice of position when releasing this skill.

Players should pay attention to their position and skill release when using pugna. Pugna's skill release needs different choices in different situations. In the early stage, Pugna needs to carry out promotion activities with friendly forces to ensure that he will not be caught in the fire in the group battle and die prematurely. In the middle and late period, we quickly have our own core equipment, cooperate with our teammates to keep moving forward, and rely on ghost guards to fight the enemy. Pugna still served as the team's spell output in the later period.

Five. Pugna's core play recommended points and outfits.

Pugna's bonus is mainly based on void explosion. This bonus gives priority to rising and aging between guarding and aging, which is very suitable for small-scale team battles between GANK and passers-by in Pugna. Later, it was filled with ghost guards, which had a good suppression force against the enemy in group battles and advances.

Pugna, the recommended core bit when going out:

( 1).825 random pugna

Wrist brace (525)+ tree sacrifice (125)+ iron branch (53)X2+ purifying liquid (50) going out to the wrist greatly enhances Pugna's attributes and gives Pugner an advantage in singles. Tree sacrifices and purification drugs provided Pugna with the needed resilience. Both branches are used to synthesize Macon or wand.

(2).625 Pick Pugna by hand.

Power gloves (150)X2+ branches (53)X2+ purified liquid (50)X 1+ tree sacrifice (125) Two power gloves can be combined into a shadow shrine, and branches can also be combined into a Macon or a wand.

Core location: pugna's early and mid-term shipments:

The equipment that Pugner needs most in a single position is first of all the speed shoes and the magic bottle. The Magic Bottle provided Pugna with the endurance of GANK and PUSH, and also provided good toughness during the competition. Secondly, controlling charm is very important for controlling the rhythm of the game. Then Pugna needs to upgrade the speed shoes to secret shoes to restore the blue quantity for the team. Of course, if you choose secret shoes, Pugna can choose strength shoes to improve his attributes. When no other teammates came up with Macon, Pugna needed to come up with Macon quickly in the early stage. With Macon, Pugner will improve the team's combat capability and provide good toughness for the team. War drums can also be used as one of Pugna's choices. Later, Pugna could choose to synthesize the soul stone to improve his blue amount and blood volume, but he didn't synthesize the blood stone to prepare. At the same time, the putter can enhance Pugna's mobility and escape ability, which is also a good choice in the early stage.

Core location of pugna post-loading:

Blood stone has provided Pugna with a blood blue upgrade, and its recovery ability is also urgently needed by Pugna. Shiva's Guardian can provide Pugna with armor. Shiva's guardian can restrain enemy heroes to some extent when they have more physical output characters. The evil sickle is very important to Pugner, which can provide powerful control for itself. The attributes and magic recovery speed provided by the evil sickle enable Pugna to better release his skills. When the opponent has too much spell output and control, you can choose a black and yellow staff that can ensure Pugna's viability. . Halim's wand is very obvious for Pugna's promotion, which can make his big trick CD become 0 seconds, and at the same time enhance the blood absorption and distance, greatly improving Pugna's viability. . In addition, purple resentment, Lincoln, necromancer and other equipment are also very suitable for Pugna. Especially in this version, the necromancer cannot be dominated and bound by the golden hand. The cooperation between necromancer and Pugna can make Pugna's team more powerful.

Pugna tip:

1. Look at the situation clearly before using aging, and don't wait until your Phantom Assassin flashes the output before aging the enemy. This may not only make it difficult for the other party to kill, but also make them escape.

2. Aging combined with some high-explosive heroes can produce a very large spell output. Such as: Xiumo teacher, Ryan, etc.

3. Pugner cooperated with Leshrac, necromancer and Death Prophet. To play the propulsion airflow.