Fortune Telling Collection - Free divination - Many self-propelled chess recommended lineup introduction

Many self-propelled chess recommended lineup introduction

Glacier cycling lineup is a very powerful lineup in Duoqi, and Bian Xiao should explain it to you in detail.

I don't directly mention three dragons and six riders here. This version is too weak. It mainly says glacier riding here. After the formation, the riding intensity of the glacier is extremely high. Now the mage goes up, the druid goes down, and the druid goes down, which leads to the glacier riding going up again (6 dodge of light feather is very restrained for the knight, because 90% of the knight's physical strength is output).

Glacier riding is mainly divided into tianhu knight and empty city knight. Here we will talk about two cases in detail in two situations.

Lineup strength: ★★★★★★★

Molding difficulty: ★★★★

Lineup heat: ★★★★★★★

The best lineup is:

The first four rows of Refined Knight Prison-Evil Knight-Bat Knight-Destroyer Witch Doctor

The last four rows of traitors-Knife Knights-Soul Reapers-Fortune Tellers

Introduction: The early 2-star Purgatory Knight cooperated with several other 1 star pendants, which was regarded as the beginning of Tianhu. In the early stage, the two purgatory were matched with several other glaciers or knight brand pendants, and there were no two stars, which was regarded as the beginning of the sky falling and the empty city knight.

Example: In the first three rounds, the monster has produced 2-star purgatory +2-star overlord+1 star bat, which can win 10 rounds in a row with high probability, and then can remain in the best lineup. When there are 3-5 pairs in the middle, you can properly D, the gold coin will reach 50 in about 15 rounds, and then it will be invincible. In the last round, you can see the opponent's lineup. In the civil war, the knight's spirit will make up for the darkness, the warrior's spirit will make up for the darkness+Medusa, and the mage will make up for the double sea clan.

Example 2: In the first three rounds, the wild monster produced two knights, blade+1 purgatory knight+1 two-star bat (at least the total number of glacier riding parts should be ≥3, otherwise it is recommended to change to another lineup). You often can't beat anyone, and then you encounter a win and a loss, and the economy is stable, and that's it. So I suggest leaving the city empty. You can hang a fortune teller (if there is one), and don't upgrade once in the middle. If you have a glacier riding card, take it in your hand. Then when you play 10 monster, I will put it at the end of the raiders. At the time of round 12, there was 50 yuan. If the level is 5, then the probability of searching for purgatory and spirit blade is 5. 40 gold coins can be found 15 rounds of wild play. It takes six people to fight wild. Otherwise, you can't beat it. After you hit the wild monster, it's almost not far from your three-star parents. At this time 17 round, you can play 4 glaciers and 4 knights, then you can play 3-star purgatory knights +3-star spirit blade knights, and then go to 8. Invincible, look at the opposing lineup in the last round. In the civil war, the knight spirit fills the darkness, the warrior spirit fills the darkness+Medusa, and the mage fills the double sea team.

Sometimes you can give all your equipment to 3-star purgatory when the Knights of Blade don't come. 0.5 attack speed purgatory is very fierce.