Fortune Telling Collection - Free divination - How to pass the perfect international destiny Rubik's cube drift bottle?

How to pass the perfect international destiny Rubik's cube drift bottle?

After completing the first 50 levels, you will be given a key to start the journey of the new Rubik's Cube at the starting point. Only one or two steps can be made at a time, and tortoise and rabbit cards will replace the dice of the old Rubik's Cube. A *** 10 room, each room has to pay money, ranging from 10 to 15W. Basically, all rooms spend between 100- 150W after passing through, and you can get a bonus card of about 10 and 1 turn 3. 10 points card can be exchanged for an old page, and 79 lotto coins can be exchanged for the best necklace. The attributes of the necklace are equivalent to Shen Yue. Although it costs a little money every time, it's worth doing for the best necklace, at least it's more cost-effective than buying Shen Yue.

5 1 .millennium chess: This level is divided into two sub-levels. First, it is not difficult to kill six mobs. After I finished, I went to the second room. This room is a 5X5 square with yellow, green, white, purple and blue colors. Each line has several colors. Unknown places should be filled in by players, and diagonal lines should not have the same color. The picture below shows the law that I have been exploring for a long time.

North/in position

(yellow) green (white) purple blue (white) green (yellow) purple blue (purple) yellow (blue) green white (blue) yellow (green) white purple.

Purple blue (green) white (yellow) purple blue (green) yellow (white) yellow green (white) blue (purple) green white (purple) blue (yellow)

(blue) (white) purple (yellow) green (blue) (yellow) purple (white) green (white) (blue) yellow (purple) green (purple) (blue) yellow (green) white.

White (yellow) blue (green) purple yellow (white) blue (green) purple blue (purple) green (white) yellow (green) white (purple) blue.

Green (purple) yellow (blue) (white) green (purple) white (blue) (yellow) green (white) purple (yellow) (blue) white (purple) blue (yellow) (green)

South 52. Challenge the Big Devil: One * * * five monsters, the difficulty of monsters is gradually strengthened, and they can stun and seal. Generally, they can only play the top four and give four points. If all five are played, give a lottery coin;

53. Kicking: In fact, this level should be called holding the ball more accurately. If you approach the so-called football, the ball will attack you, take it to the goal, the ball will disappear as soon as it enters the door, and then come back to dig the box; In addition, there are two monsters, try not to attract them. If you lead them, it doesn't matter. It will take a strange second to achieve the goal.

54. slot machines, 55. Gear of Destiny: I won't elaborate on these two aspects. Pay the money to complete the task, and the quality of what you pay depends on your character;

56. Drift bottle: This level is relatively difficult to express. Room a receives the task, then goes to a room in BCDE to find the NPC who handed in the task, and finally returns to room a. If you don't hand in the task, you will return directly to A. The task fails. I say two methods, which one is easy for readers to understand:

1. Coordinate system: 448.659-A (horizontal line, vertical column)

448.639-B, one line 1 column is sent to C, one line and the third column are sent to D, the second line is sent to E, and the second line and the third column are sent back to A;

438.659——C One line 1 column in C is sent to E, and one line and two columns are sent to D;

438.649-D, line 1, sent to C, line 3 sent to E;

438.639-E, line 1, sent to C, line 2, sent to D, line 2, sent to B.

Second, the mode of transmission: the first row, the first row, the first column, the second row, the second column and the third column, in this order, you can easily return to the starting point when you meet a room with a task. How's it going? Isn't that simple? Ha ha.

Special note: sometimes it can't be passed on, and I'll tell you a simple method. Every room has an NPC. Enter it and click it. If the selected NPC disappears after transmission, it means it is dead. If NPC is still selected, please run it again until it disappears.

57. Take the lead: Take the starting task and hand it in three times in the other three corners of the room. Remember to run from the right after receiving the task, because there are fewer light balls on the right, and sometimes the same NPC can hand in the task twice or even three times. Pay attention to see if you can hand it in again after you hand it in, and promise not to run away again. Generally, there is enough time to prevent being killed by a red ball. That thing hurts like hell. Try your best.

58. Life-and-death showdown: As the name implies, one must kill. This is the only room where 50+ can PK. After entering, the bag will automatically give a gold medal. After being killed, the gold medal will drop, and two gold medals will pass (ten universal cards can pass, but the cost is too high) ... The more scientific method is: after entering this room, if there is a state, wait appropriately. If not, get a trumpet by returning to the city. This can ensure customs clearance once every two days without wasting time.

59. Space-time wall shadow: There are two options in this room. If you pay more, you will go straight, and if you pay less, you will randomly retreat and move forward. Usually you choose to go directly. Although I paid more, if I choose to pay less, it is also very troublesome to retreat to 58 or enter 59 again. 60.End: if you get the invalid equipment at level 50, don't forget to repair it ~