Fortune Telling Collection - Free divination - Today's reading "Weapons of Fire": an epic drama staged by Caotai's team.

Today's reading "Weapons of Fire": an epic drama staged by Caotai's team.

When it comes to Japanese medieval fantasy, sword shadow and magic, many players will think of the 32-year-old JRPG evergreen series "The Brave Fight the Dragon".

On this basis, combined with the prince's rejuvenation and difficult strategic play, players may not think of FF 15 or battlefield Valkyria, but love and friendship are intertwined to write Weapons of Fire, a war epic.

The series "Weapons of Fire" comes from Nintendo, a veteran game maker. It has been 29 years since 1990 was first released. During this period, SRPG came one after another, and only Super Robot War and Weapons of Fire survived, such as Dream Simulated War, Light and Darkness and Royal Knight.

Although with Nintendo's strength, Weapons of Fire has never been lost in the historical corridor, and its development has not enjoyed the care of its own son like Mario, Zelda and other first-line IP, but it has been bumpy and weather-beaten, and even made Nintendo publicly deliver a farewell speech "This will be the last work of Weapons of Fire".

1985 Nintendo officially launched the American version of FC in North America, which is NES.

At that time, the console game industry in Japan and North America was dominated by Nintendo, which led many young people to choose to set up video game companies, including the famous HAL Institute (which will be discussed in detail later) and Intelligent Systems, the protagonist of this article.

The main job of the studio is to make recording equipment for NES tapes for game companies, in which I participated in the work of Mitterrand (Galaxy Warrior).

At this time, some employees of Nintendo's first development department have a tense relationship with Nintendo. When employees were about to leave their jobs, Shigeli Sakai, a friend of Nintendo President Yamauchi (who was also a god man and later called Nintendo Master), suggested that it was better to nominally separate the rioting employees and merge with the is society they had been paying attention to for a long time.

Therefore, after consideration by Pu Yamauchi, in 1987, Nintendo purchased IS with capital, and transferred the dissatisfied employees of the first development department to IS, where they continued to be managed by the first development minister Junping Yokoi. This not only eased the relationship between Nintendo and its employees, but also directly contributed to the birth of Nintendo's first development department.

After that, IS made a policy of focusing on hardware research and development, but in order to test the hardware achievements, it occasionally developed some video games, including FC Wars and golf.

1987, a north American software company invested by Nintendo went bankrupt. When Shozo Kaga counted the bankruptcy inventory report sent back to Japan, he found a business plan that nobody cared about.

The fantasy style of Dungeons and Dragons in this game project suddenly attracted the interest of Akizo Kaga, as if it coincided with the case he had conceived for many years, so he immediately asked Cheng Guangtong and Ting to think together and joined the "Weapons of Fire" project to describe the game style of the grand epic.

This project soon attracted the attention of Yokoi Junping and Nintendo executives. In order to win the console battle with Sega, Nintendo urgently needs different types of games to enrich its lineup. Therefore, the original project of the arm of fire can be said to be a green light and unimpeded.

Although Nintendo sent Junping Yokoi as a game producer, the deployment of other personnel can not meet the three-legged cat foundation that IS has been stretched in software development.

As the saying goes, "people are forced out", because Akizo Kaga once participated in the work of stage performance supervision, so he was responsible for the script; In music, because there is no money to hire a gold medal producer, a programmer who has been influenced by music, Yoko Geng, composes music; The designer gave it to Yi Sheng, a cabin responsible for drawing hardware circuits.

This is an unintentional move, but unexpectedly, once the game was launched, the plot, people's design and music were widely praised, which laid the foundation for the future development of the fire weapon series.

1990, Dark Dragon and Sword of Light, Weapon of Fire, officially released. The standard Demonbane worldview in the background of medieval Europe tells the story of Prince Mars growing up in the adventure after the destruction of his country, meeting his sister, organizing the People's Liberation Army to seal the Dark Dragon and proposing to her sister.

Different from Nintendo's previous action games, although this game still maintains Nintendo's game concept that is easy to learn and difficult to master, it can be said that it is the first time in history to limit the characters with different styles and distinct personalities, terrain effects, guard changing system and the number of weapons used.

Not to mention the man's hard-core setting and deep plot, which makes players hesitate in front of the game.

Famitong, a famous Japanese Fami magazine, gave this book a rating of 26 points, which is obviously different from the first-line RPG works.

However, just two months after the sales volume didn't increase, Hiroshi Hamamura, then editor-in-chief of Famitong, became Fami of Arms of Fire, and began to write articles in the column, and repeatedly invited Akizo Kaga to participate in the talk show.

With the vigorous development of the media and word of mouth from fans, the reputation of Dark Dragon and Sword Light has gradually picked up, and the sales volume has also begun to improve, followed by the sales of CDs, Raiders, sets and other surrounding markets.

This makes Nintendo's opera advertising and development of extended storage tapes not in vain. In the end, the sales volume of "Dark Dragon and Sword of Light" was 330,000, which made Nintendo officially decide to turn "Weapons of Fire" into a series of works, which was produced by Akizo Kaga.

Before launching the sequel, Shozo Kaga decided to launch a work "Weapons of Fire" on FC, which was translated into "The Recovery of Sophia, a Weapon of Fire" by the China team in China according to the game plot.

Perhaps because of the cold market when the first generation was launched, this book has undergone drastic reforms and innovations compared with the previous system, and canceled the restrictions on the concept of money, fighting skill field, Doguya and the number of weapons used. The job-changing system has also changed to rely on idols as key elements, and a brush element that can be freely moved and upgraded on the map has also been added.

This work also adopts the setting of double-line narration of male and female protagonists, which was still fashionable at that time and even now, and supplemented the world outlook through different experiences of both sides.

At the same time, the traditional RPG-style multiple maps also allow players to choose routes more freely, and the overall difficulty is much lower than the previous one.

Like other old Nintendo games, the second series will never be at its best. Bold changes in biographies will inevitably lead to the polarization of fans in any series of works. At that time, fans accumulated by the first generation criticized this. In the end, the game sales only reached 320,000, which was barely the same as the previous game.

However, after this work was later introduced to China, it was widely loved by domestic players, calling it a masterpiece, and many old players were also influenced by it in into the pit.

Although the reputation and sales of this game are not very satisfactory, and IS has excluded it from the history of official website, this no-loss-no-gain test has made IS know what players want.

As a result, after the launch of the new generation of SFC, IS immediately entered the intensive development, and made every effort to swear to rely on new works to complete the counterattack.