Fortune Telling Collection - Free divination - How about the will-burning skill of the navigator Hawkins?

How about the will-burning skill of the navigator Hawkins?

Hawkins is a new character who is about to go online in the game "Nautical King: Burning Will". Many friends don't know much about this content. To this end, Bian Xiao specially arranged these contents for everyone. Let's have a look!

Introduction of Hawkins' Skills in Voyager: The Burning Will

Talent: the fruit of straw

Talent Description: You will get 2 more scarecrows at the beginning of the battle and 1 scarecrow when the unit dies, which will improve your attack, life, speed and hit rate.

This skill is mainly Hawkins' opening life-saving skill. At the beginning of the battle, two scarecrows saved their lives twice. At the same time, if a unit in the lineup dies, it will get an extra scarecrow, and its life, speed and hit rate will be improved.

Talent: Curse the Scarecrow

Talent Description: You get 1 Scarecrow at the beginning of the turn. When you have a scarecrow on you, you will consume 1 scarecrow after being fatally injured, and recover a certain percentage of the maximum health, and finally the damage will be reduced by 3 rounds.

This is the life-saving skill linked to the above talent. Hawkins, scarecrow, can't burp, that's probably it! (Important note: during the test, the final injury reduction is +20%, that is to say, if three scarecrows are resurrected, Hawkins' active skill +60% can reach 65,438+000%, which is a direct and invincible state and can only be eaten and dismantled! )

Talent: accurate divination

Talent Description: When the straw standby knife is released, it will be released again with a certain percentage of probability, and the additional release times will not exceed 2 times. If the scarecrow card is not killed and released, there is a certain percentage of probability to reply 1 scarecrow.

This talent is specially set for this straw hand knife, but I think this thing has only two uses. One is to deliberately put it in order to add more scarecrows, and the other is to stack the damage with 50% of this skill, because putting it again is equivalent to 100% of the damage. But to be honest, Hawkins' injury is not ignored, and it is useless to reduce the injury a little. It may be possible to double the direct skill to 400% by triggering four times in one round, but there is really no need to gamble.

Ending: Pope Inversion

Skill description: deals skill damage to all enemies with a certain proportion of their own attack power, and increases fixed damage at the same time. When hitting, randomly attach 1-2 layer nail effect to the target, so that the target releases 1 skill consumption 1 layer nail every time, but this time it reduces skill damage and hit, lasting for 2 rounds.

You can directly trigger this skill with attack+imperial+arcane meaning. This skill is quite interesting, that is, this pile of nails can be superimposed crazily. The test has been superimposed with 32 soul jade, and speed suppression can make the opponent directly autistic.

End: Scarecrow Card

Skill description: deals skill damage to all enemies with a certain proportion of their own attack power, and increases fixed damage at the same time. And cause a certain percentage of additional damage to the target's current life.

Effect: Hard hit cost 1 grass people. If the target's health is greater than a certain proportion when it hits, then the attack, damage bonus and critical strike damage will be improved.

This is an output skill, but as mentioned above, because Hawkins' own output panel is not good, and his talent has no output bonus, Hawkins' output is a little stretched, so it is not recommended to use it unless a new routine is developed later.

Initiative: voodoo doll

Skill Description: Causes a certain percentage of skill damage to the enemy's own attack power, while increasing fixed damage.

Effect: Voodoo, add voodoo effect when hitting. This effect slows down the target's attack by a certain proportion for 3 rounds, and at the same time, there will only be 1 voodoo effect on the enemy field.

This skill is not recommended, because there can only be one voodoo effect on the court at the same time, and Hawkins will automatically give one at the beginning, so there is no need to use it in the first three rounds.

Initiative: Bad luck arrival

Skill description: Summon the scarecrow in the front row, inherit all the basic attributes of Hawkins, have the ability to ridicule, and be immune to negative effects. At the end of the scarecrow operation, the scarecrow will restore a certain proportion of the maximum health for himself (the scarecrow).

Effect: Curse, consume 1 Scarecrow, and have a certain percentage of chance to curse the current enemy targets and targets with voodoo. This effect makes it impossible for the target to cause negative effects, and will not cause harm to targets other than the scarecrow, lasting for 2 rounds.

This skill is also very interesting. Summon a scarecrow with the same attributes as Hawkins in the front row. The enemy can only attack the scarecrow by force. In the test, it is found that the scarecrow's defense Hawkins Gabato will be greatly improved, so it is possible to develop a team of meat armor.

Initiative: fools are in reverse position.

Skill description: There is a certain percentage of chance to apply packaging effect to yourself for 2 rounds.

Packaging: It will not be affected by all the effects exerted by enemy characters.

Effect: The packaging cost is 1 grass man, and there is a certain percentage of chance to apply packaging effect to the character who has the highest attack on his own side for 2 rounds. When applying packaging, all the effects exerted by the enemy will be removed.

This technique is the key. This is the skill of playing Ace, which gives us the packaging effect of the character who attacks the highest. This effect directly eliminates all effects, including flammability, so Ace burps directly (and then there is a use of this skill, because Hawkins also has a talent of randomly dropping an attack, but the white beard is immune, so this bag is stable for Laobai. If Ace reduces the attack on the opponent, I can't give this bag to me. )

Activity: hand knife straw

Skill description: deals a certain percentage of skill damage to the enemy's straight line four squares, and increases fixed damage at the same time. Every time you release this skill, the damage of this skill will increase next time, which can be superimposed.

This is an output skill, that is, the superposition mentioned above will add 50% at a time, and then it will be released without killing, which means that it can add 100% damage without killing, and Hawkins will lose 400% damage if he gambles on his face four times, mainly gambling on his face, and the endgame can be used!

At present, Hawkins' gameplay probably includes: nail control flow, horizontal flow of straw and human flesh, speed packing output flow, and output overlapping injury flow of hand and knife (in fact, Hawkins is still gambling, if he can move four times in a round, almost all the damage or control will be high, and if he moves once, it will be very sad! )

Hawkins really has too much playability, but the disadvantage of this role is that the skills need to be memorized by the players themselves. We only have a little time to release our skills, and we have to think about which skills are really brain-burning.

However, Hawkins can match many lineups, which is really fun. At the same time, Hawkins' current version can be cultivated, and the meat team, the control team and the output team can all play.

Well, today's navigator: so much for sharing the burning will. If you want to see more information, come to the deep space game.