Fortune Telling Collection - Free divination - Running man game rules
Running man game rules
First of all, grab the bench game.
Participants' arrangement: delivering packages, with 8 participants.
Rules of the game: At the beginning of the game, the stool is round (calculated by subtracting one from the number of participants, that is, eight people put seven pieces), and then the participants form a circle outside the stool. When the host drums or plays music, participants run clockwise or counterclockwise along the circle (be careful not to cut in line). When the drums or music stops, participants should quickly find a stool and sit down. Because one stool is missing, one person will have no stool to sit on, and this person will be eliminated. The winner will be rewarded. The first person eliminated will give you a performance.
Second, firecrackers.
Arrangement of participants: deliver the package, select 16 people, and divide them into eight groups in pairs to compete.
Rules of the game: Each group will get twelve balloons and four ropes as props, and the contestants will tie the balloons to their legs. Whoever has more balloons on his feet will win within the specified time.
Requirements:
1, the legs of two people must be tied together.
2. The rope must be tied below the knee, excluding the knee.
You can't run out of the fixed area of this painting. Whoever runs out is directly regarded as eliminated. The winning team will receive a big gift.
Third, help each other in the same boat
Arrangement of participants: Divide into three teams, each with three people and nine participants.
Rules of the game: Nine people are divided into three teams, each team has three people, and every two people's feet are tied together to make them walk on all fours. We want to start from this red line, run to that red line, and then turn back. The first team to return to this starting line wins. Requirements: the position of the tying rope on the adjacent legs of the three players should not be higher than the knee part, and of course it should not be lower than barefoot. The first team to run to the finish line wins the prize, and the last team to arrive performs.
Fourth, express feelings with water.
Participants' arrangement: delivering packages, sixteen people, eight men and eight women, were selected as a group of eight people. Men and women are required to be separated and divided into two groups.
Rules of the game: Everyone will get a paper cup from our service staff. The first person in each group will pour water into the paper cup he won, and then pass it to the next person's paper cup one by one. The water in the last person's paper cup will be poured into a small jar. Finally, in the limited five minutes, whoever has the most water in the jar wins. The winning team gets prizes and the losing team is punished. Note: the shape of the paper cup can be changed according to your own ideas.
Five, blink.
Participants arrangement: 4 people will be selected from the lottery box as the team leader, and the team leader will select his own team members, with 5 people in each group. The team members are required to be three men and three women. Then men and women asked to be separated and compete in four groups.
Rules of the game: players stand in a straight line. Then, the first team member sees a number from the host. The requirement is that he and the people after him can only convey this number with their eyes and mouth. Note: No sound, no gestures. You can't make a sound or make gestures, otherwise it will be regarded as losing the game. There is no time limit. After passing the customs, the host asked the last player what number he got. The team with the closest result to the initial number wins. The winning team gets prizes and the losing team is punished.
Sixth, eat cookies.
Arrangement of participants: * * Two groups with 2-6 people in each group.
Rules of the game: each person has a biscuit, and the contestants sit on the chair with their heads up, put a biscuit on their foreheads and use their own.
Facial muscles and balance, smooth eating cookies in your mouth is a success. If you drop a cookie in the middle, it's a failure, the next player will take your place, and so on. Can't repeat. Winners win many times, and losers will be punished. There is no time limit for this game.
Seven, eat cake.
Participant arrangement: We have put the overall personnel list into this lottery box. According to the list drawn by us, two people will participate in our cake eating competition in groups.
Rules of the game: decide who will eat and feed in pairs. Whoever eats and feeds must be blindfolded. Our service staff will send you the same amount of cakes, which will be counted in five minutes, and the team that eats first or eats the most in five minutes will win. The winning team gets prizes, and the team that eats the least or eats the slowest performs the program.
Eight, I guess I guess.
Participants' arrangement: draw six people from the lottery box and let them find partners and combine freely.
Rules of the game: Make a guess in pairs, and the group that answers the most questions correctly in one minute wins. Topics involve daily necessities, fruits and vegetables, star names, place names and so on. The rule of the game is that people who gesture can use words and body movements to prompt description, but they cannot describe the pronunciation or writing of a word. The winning team gets the prize, and the team with the least correct answers carries out the procedure.
Preparation: flowers. Bones. Draw the area (line, circle). Rope. Balloon. Stopwatch. Global personnel list. Lottery box. Cake. Water. Paper cups. Digital card. I guess phrase cards. Cookies.
Tear a trademark
Game play:
Team battle -RM+ 1 guest, ***8 people. Divided into two groups, 1 group and * * * four groups. The nameplates of the players are affixed with the nameplates of the teammates. But they don't know who their teammates are in advance. Only by looking for vague clues in the field can we know who our teammates are. Clues such as "cross" and "my brother" are obvious, but there are also words with different meanings.
Two situations:
1. If you tear off your teammate's badge in person, both of them will be out at the same time.
2. If the enemy tears his name tag, the teammates under the name tag will go out first and resume singles.
The game of tearing famous brands can be divided into team warfare or individual warfare. If it's friendship, it's recommended to fight in groups of men and women. Running men tear up the brand directly. Sometimes they have spy games, that is, spies tear up the brand and let it out invisibly. I don't think social activities are suitable for such intense games. If it is a relationship between men and women, it is recommended to learn from the X-Men's personal charm, but it is necessary.
Game 1:
Number of participants *** 12. Divided into three groups (1) and four groups (* * *). Put a name tag on everyone's back before the game starts. The name tag is colored, and the teammate's name tag is stuck in the opponent's name tag. However, because the contestants themselves don't know who their teammates are, they have to look for clues from the venue, or find people who are not teammates (the staff designed clues, such as red)
Meanwhile, the names in famous brands are written in two colors (black and red). If the Chinese characters in the famous brand are dismantled by the enemy or ourselves, the scarlet letter represents the elimination of the whole team. Know in advance whose name is written in red letters.
Before the start of the competition, the contestants must be blindfolded, led by the staff to disperse, determine the position, and let the contestants go at the beginning time. Contestants need to find teammates, tear off the famous brands on the backs of non-teammates, and protect their own famous brands at the same time.
There are two results in the competition:
1. If you tear off your teammate's badge in person, both of them will be out at the same time.
2. If the enemy tears his name tag, the teammates under the name tag will go out first and resume singles. Game time: 40 minutes (can be modified according to the actual situation)
Win or lose: If the enemy's famous brand is torn, you will get one point, if your famous brand is not torn, your famous brand will get two points. Finally, the team score is calculated, and the team with the highest score wins.
Game 2:
Participants ***8 people. Divided into one master, two loyal subjects, four anti-thieves and one mole. (* * * There are two famous brands before and after the master, and one behind the rest of the staff)
Before the game starts, lots will be drawn to assign identities. Everyone knows his identity except the owner. Everyone knows the identity of the owner. The person who draws the master can lift himself to the field to find a place to hide or attack, while the player who draws the remaining identity needs to be blindfolded by the staff to find a place to let him go at the same time. As an anti-thief, you need to find a master to tear off your famous brand, and the task of loyal subjects and masters is to tear off the famous brand of anti-thieves, but loyal subjects need to protect their famous brand from being torn off.
Note: Remind others that what they say is not necessarily correct. Time: 30 minutes (can be modified according to the actual situation). Winner: the master's loyal minister wins, the thief wins, and the traitor wins.
Play three:
Participants ***20 people, 5 people in each group, ***4 groups, clearly grouped, know who is the teammate and who is the enemy from the beginning, and each pair has a red card. (The red name tag was torn, and the whole team abstained)
Before the start of the game, the players must be blindfolded, led by the staff to disperse, determine the position, and let the players go at the beginning time. Participants need to find their teammates, tear off the famous brands on the backs of non-teammates, and protect their own famous brands and their red famous brands. Time: 20 minutes (can be modified according to the actual situation)
Win or lose: finally, bring your team's red brand name to the staff to register. If there is no red brand, the whole team will get 0 points. If there is a red name tag, tear off one of the enemy's red name tags and score 1, and the red name tag scores 2. The team with the highest score will win.
Note: The selected famous brand is recorded in the score of the team that selected it.
Tear famous brand props making
The biggest advantage of "tearing famous brand" game is that the production cost is very low. In the "homemade" game, it is naturally impossible to be so exquisite. Simple conditions cannot dampen the enthusiasm of the participants. Sticking or sewing can always carry the game through.
Recommend free, simple and easy-to-use props:
You can write your name on plain paper and stick it on the back with double-sided tape. If you feel perishable, you can write your name on the cardboard and stick double-sided tape. If reinforcement is needed, first wrap the name of the cardboard with transparent adhesive, and then stick it with double-sided adhesive. Many friends have tried it, and the feeling and sound are similar.
Of course, you can also buy it directly in the store or online for a few dollars. The style and texture look more suitable for the stars in the show.
Winning skills of tearing famous brand games
1, fast and accurate-fast, hard and accurate. Don't give your famous brand any chance to escape!
2, divert attention-compared with the face-to-face struggle by strength, it is enough to divert the opponent's attention when there is an opportunity, even if it is only for a few seconds!
3, always protect yourself-the premise of tearing off other people's famous brands is that you still have life! If you are not sure, you'd better save your life.
4. Tactical preparation-If the partner who "tears the famous brand" together is an acquaintance, you can make a mental preparation in advance according to everyone's characteristics, and whoever is the weakest and strongest will start first. It is better to prepare in advance than to bump into it temporarily.
5. Seek cooperation-remember to unite several people to "kill" the strongest person first on the premise of hopeless one-on-one combat. If you wait until you are alone, you are hopeless.
6. Tear and lie down-refer to Angelababy's classic lying on the ground against the wall several times. Although it can't pose a threat, time can drag on, and maybe it will turn around. However, this move is suspected of cheating, which is quite cute for lovely girls. Men should use it carefully.
Matters needing attention in tearing famous brand games
The most important thing in the process of tearing famous brands is not to turn into a fight. The famous brand is generally larger than the edge sewn on the clothes, and there is usually an extra edge at the bottom and the edge, so don't pull the clothes, touch that edge. "If you don't master this skill in the game, you may tear off each other's clothes and tear off famous brands without success. In addition, people with long hands and feet have the natural advantage of tearing famous brands, and wrist strength is also an important advantage. As long as the wrist is strong, it can be torn off when it basically touches the edge.
Tearing down famous brands doesn't require much for the competition venue, as long as it is spacious, but it is generally better to choose some venues with complex structures that can see each other: for example, several teaching buildings that are connected together, because everyone can easily see each other, but they can't get through, which tests the running consciousness and is also conducive to creating an ambush.
As for safety, it is emphasized that everyone must wear exercise knee pads and elbow pads, avoid rubbing the ground, and don't wear sweaters, because the seams are not firm. In the form of the game, it is easy to tear off the famous brand behind the princess and shoot the famous brand with a water gun full of paint.
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