Fortune Telling Collection - Free divination - Watch Pioneer 202 1 action file PVE Raiders Daquan lineup+monster+challenge task

Watch Pioneer 202 1 action file PVE Raiders Daquan lineup+monster+challenge task

Watch Pioneer 202 1 action file has been opened, and some players may not know how to do it. Let's share with you the PVE Raiders Collection of Watch Pioneer 202 1 Action File, including lineup selection, monster analysis and challenge tasks. I hope I can help you.

Watch pioneer 202 1 action file PVE introduction

A, strange rat revenge

1, lineup selection:

S-class (great hero): McRae, Tobion.

Class A (Stronger Hero): Friar, Anna, Shimada Hanzo, Hammer Girl (Endless Mode only).

Class B (dispensable heroes): Genji, Black Lily, Tracker, 76.

Regular lineup:

Mcrae Tobian and Monk Anna (hormones flow at noon)

Mcrae Tobia Anna Shimada Hanzo (brush shunt)

Mcraetobian and Sister Monk Hammer (Endless Mode)

Mcrae Shimada Hanzo 76 Anna (first generation of four)

2. Photographing time: refers to the time when thunder and the boss pose. Every time the boss appears, there will be a small flower below the position, which can remind the boss of his position. After being attacked while taking pictures, Balu will take a sip of blood and start moving. Ah San will get stuck in the same place behind her. (The bug of a San has been fixed at the 20th anniversary)

3, about the big move: the noon of hormones and random blessings has reached the point where you can kill the legendary roadblock. It is suggested to deal with death and a San one second in advance to maximize efficiency; The core of melting fire is suitable for road closure, so don't be stingy; Hormones are generally given to mcrae; Godsworn is great for attracting boss hatred; Please aim at the angel.

4. Seconds kill: As a necessary skill of brushing dots, punching sheets and endless patterns, it can be given to McRae to solve, but knowing the time period when death brushes out, you can set fire to kill the legendary death without waiting for him to cross the wind during transmission: McRae can stun with two shots and then two shots, Shimada Hanzo can advance q+e, Tobian magma paves the way, the monk hangs the ball after five consecutive times, and more than three people can kill the legendary death.

This year, you will find two tombstones engraved with the sign of Watch Pioneer on the map, and these tombstones can't be broken. Can we say that watch 1 is dead and watch 2 is here?

6, brush points suggestion: The core lies in the number of mobs killed, so the way of playing is: the sooner mobs fight, the better, and boss needs to kill quickly, which is the basic brush points suggestion.

Second, the king's actions.

1, the weakness of elite mob shield soldiers is not only the head, but also the left hand. Knocking off the left hand will break the shield.

2. Run to the giant ball exploded by the engineering vehicle, and its weakness lies in the yellow core inside the ball. Moira's big move is suitable for playing as long as it is a big move to attack weaknesses such as sledgehammer, molten core and death.

3. The guns of the fortress can be hidden, but the posture is very limited. In pve, ai will predict that your action will fire at the position where you move ahead of time. If you go in the opposite direction from the time you fire at the fort to the time you hit it, you won't hit it, which requires rhythm and reaction speed.

4. If a Orisa is killed in the boss battle, the battery of the battery will be constantly refreshed. So there are two strategies: 1 ignore the first Orisa, empty all the machine gun fortresses before hitting Orisa, and 2) pass directly and quickly.

5. In this painting, Shimada Hanzo is a strong hero.

6. The machine gun fortress was modified in 2020. When he sits down, he will start to repair himself after the blood volume is reduced by half. In the past, he sat down and kept shooting This change reduces the threat to players.

Three. Operation Venice

1, the elite geek performer turns slowly and can go around behind him or sideways to avoid his attack. Many players like to jump around in front of him, but it's easy to get shot.

2. If the expert is difficult, the rebound of Genji mobster will cause great harm. The rebound of two mobs shooting at you can quickly solve the sniper and elite mobs.

3. the reloading machine soldiers have experienced a round of violent cutting. In 20 18, the reloader will shoot whenever he meets a player, and shoot immediately after the game without changing bullets. 20 19, the weakened attack mode becomes: only one player will be locked at a time, and the next player will be locked after changing bullets after shooting, so that he can go up and collect fire when attacking other players, and death can even reload with one hand.

4. How to sneak attack the reloading machine: If the reloading machine hits the wall every time it launches a charge, it will cause a lot of hard straight time. Old players often seduce reloaders, causing a lot of output after charging. The method is as follows: When the reloading machine's charge CD is in good condition, deliberately use invincible or blood-returning skills (such as Genji E and Baru E) to appear in front of the reloading machine, and the reloading machine will charge directly after shooting for 2 seconds (it is said that the difficulty will lose about 300 blood), aiming at the right direction to lure it into hitting the wall. It should be noted that the edge or step will not make it hard and straight, it must be a wall.

5. Attacking the red weakness behind the heavy machine soldier can cause 4 times damage, that is, twice the head shot. This makes the output of most heroes with headshots exceed that of fortresses.

6. About skipping classes, two shotguns and four soldiers will be brushed outside after opening the door and exploding. If you run to the dock to trigger the brush monster before killing them, there will be no snipers, but if the six Du Yuesheng at the door are not killed, you will be brushed with an assassin if you go directly to the dock; In fact, if the distance between teammates on the map is too far, assassins will be brushed out continuously, and the purpose of brushing points can be achieved by this method.

7, the combination of the United States and pigs, because the heavy machine soldiers can not be repelled by displacement, so it comes from the second kill play of Xiaomei Baru. After Xiaomei Q lived in the reloading machine soldier, Balu opened the weakness of the backpack and killed the reloading machine soldier in 1-2 seconds. At the same time, the road bully hook can easily kill snipers and assassins.

8. 18 It was even possible to blow up the transport plane in the early days, and the plane flew away before jumping off the mob, but this setting has been deleted this year.

Four. Operation Havana

1, four methods to deal with assassins: tracer flashback, Genji shift, angel flying vertically, orangutan jumping vertically.

2. Skills that can make the reloader hard and straight: pulse bomb, Genji attack (only the first one works), tracer bullet flashes back when it is loaded, reloader immediately shifts the target, and then starts shooting after changing the bomb.

3. Team responsibilities:

Orangutan: thug, sniper

Tracker: executor, heavy machine soldier (main C)

Genji: Stop assassins, counter snipers, counter executioners, and chop and kill heavy machine soldiers (aiming at the body does not need to pat the head).

Angel: Open the big blue line and reload the robot soldier. It is recommended to use a small pistol biu biu biu biu (especially snipers, except Genji, only angels can be remote, which can help Genji share a lot of damage).

4, mysterious basement (fixed): benign bug, this safe basement can block any enemy, you can kill two heavy machine soldiers here. However, the 2020 action file has fixed this bug.

5. In the final stage, when the first heavy soldier was half bloody, the second heavy soldier was brushed out immediately. Using this mechanism, we can work out a limit game: Xiaomei, Balu and Orisa can drive at the same time, and two heavy machine gun soldiers can be killed at the same time! Of all heroes, only this lineup can kill seconds at the same time.

Five, all hero mode lineup classification (Havana, Venice)

Currently known skill of doubling damage in pve:

Genji Wu, draw your sword

Gorilla trick

Moira pull action

Destroy the ball on the left

SS level (hero who can turn the war around by himself): Road bully.

Balu: The only hero who can kill the heavy machine soldiers, because the heavy machine soldiers can't be repelled, the weakness behind them can almost cause 1w damage, the hook can be controlled, and E can be milked. Both mobsters and elite mobsters have excellent countermeasures.

Class S (particularly powerful hero): Orisa, orb of destruction, fortress, death, batiste, monk.

Orisa, Fortress, batiste: The novice favorite "Obabao" has high fault tolerance and survivability, and can resist the past even if it can't be beaten; Orisa has both offensive and defensive abilities, the fortress has the strongest ability to clear mobs, and batiste is pve's strongest assistant.

Destroyer, Death: Left-click DPS keeps the highest watch, can do high damage and has strong self-protection ability. It is highly recommended (double-click left-click damage in pve).

A+ level (hero with special purpose): Xiaomei

Xiaomei: I usually go out with road bullies. The control of big moves is very strong. Only Xiaomei can make the road bully output safely, but the hero itself is a very ordinary hero.

A-level: DVA, Sigma, Ashe, Genji, Shimada Hanzo, McRae, 76, Ji Fa, Shadow, Symmetra Satya Vaswani, Tobion, Black Lily, Echo, Anna, Lucio, moira, Angel, brigitta.

These heroes only have relatively mediocre output ability, but have no ability to change the war situation. They have little effect on pve and are quite satisfactory.

DVA and sigma: although dva has strong output ability, its distance is limited, and its output is not as good as destroying the ball and dying; Sigma's self-protection ability is strong, but the output is too low, and Sigma's big move is also invalid for reloading machine soldiers.

Shadow: The output is acceptable, and the self-protection ability is strong, but the hacker's invasion function is limited: mobs can't invade, snipers can only prohibit snatching hooks, and can't stop reloading soldiers from shooting. It's just effective against assassins.

Symmetra Satya Vaswani: The output is particularly mediocre, and the portal is of little use (some novices like to use the portal to fight in some obscene places, which I believe is really unnecessary). The big move is dispensable and has no very big effect.

Ji Fa: The ability to clear monsters is very strong. The flying ability and big moves can take up to 3000 points of damage. It can effectively deal with elite monsters, but it is still quite satisfactory. It is a superior substitute for mad rats.

Tobion: Although Qing Xiaoguai is very strong, the output of heavy machine soldiers is not very high (but he is the ss hero in King's Action).

Echo: You can copy teammates in PVE. At present, there are semi-hidden dragons, tracer bullets and echo tracer bullets, which can continuously suppress the reloading machine soldiers and have better effects.

Class B (heroes are not recommended at all): sledgehammer, Winston, Mao Mei, Iron Fist, Mad Rat, Tracker.

The output of these heroes is very low, and it is very uncomfortable to deal with mobs or elite mobs, which often affects the output of teammates.

Orangutan, Mao Mei: Compared with other tanks, the self-protection is limited, the output is extremely low, the big moves are dispensable, and it is not good to protect teammates.

Sledgehammer: The output is extremely low, so there is no way to deal with elite monsters.

Iron fist: Although playing mobsters has a certain output ability, it often affects the output of teammates. There is no good way to deal with the low output of elite mobs, and their self-protection ability is also low. Big moves are also dispensable.

Mad rat: the inferior substitute of French chicken, pvp's high explosive damage is useless in pve, dps is low, self-protection ability is low, and big stroke damage is low. Mines will blow everywhere, but it's useless to be happy.

Tracer bullet: easy to die suddenly, difficult to cooperate with teammates, and mediocre output.

The classification of heroes is obtained through the observation of high-end bureau and low-end bureau, and I have played it hundreds of times. Every hero used it many times. The basis of hero classification lies in the control over the enemy. Some heroes can only escape when they see the elite monster, some can come and go freely in front of two performers, some are first-class in playing small monsters, and the elite monster is extremely weak. These are the basis of classification. Of course, you can use portal and shield to clear customs, but believe me, the output in pve is king.

Six, monster blood analysis:

PS。 These data are surprisingly difficult. Experts are generally difficult, and the damage and blood volume of some elite monsters will be reduced.

Zero camp:

Zero fighter's health is 200, weapon damage is 20, and three rounds of ammunition are fired continuously, all of which hit 60.

Destroyer's health value of 900 guilders should be 500, weapon damage is 50, and three energy balls are fired at a time, all of which hit 150. Fan-shaped distribution, trajectory, so it can be avoided.

Cutter health is 200, DPS is not counted for the time being. It only attacks cars, and players can block the laser damage of eating knives in front of cars.

The blaster's health is unknown, exceeding 58 squares, which should be above 1450. Self-explosion damage seems to have a range attenuation for players, and the center is full of about 150 or 200.

B73-NS Reconnaissance/Sentinel/Tank 750+ 100 Yellow Armor (possibly wrong) All data except blood volume should be applied to the fortress.

OR 14-NS health value is unknown, exceeding 58 grids, and yellow armor 100, 1450 or more. These data should be copied from Orisa.

Black claw camp:

Infantry: Life is 200, the weapon is a rifle, the damage is 10, and there are 30 magazines, which need to be reloaded when finished. The DSP is about 200 per second. Enough to kill the player, but for balance, there is a random firing frequency, which is random between 1 and 30 rounds, and in most cases it is within 10 rounds. You will roll tactically. If you get too close to the infantry, you will be hit by the butt of a gun, causing 30 damage. (attention! The shooting accuracy of infantry jumping on the second floor or in the air is 100%! It is easy to cause players to die suddenly! )

Executor: 500 health +300 shields, a total of 800. The weapon is an energy-storage shotgun, with 200 damage. One shot is enough to kill 200 hot-blooded heroes. There are four magazines, which need to be filled after playing, and the moving speed is slow.

Sniper: 400 hit points +400 shields, a total of 800. Weapons are sniper rifles and small pistols, and sniper rifles damage 200. One shot is enough to kill 200 blood heroes. Small pistol damage 10, grab hook will be used to shift.

Assassin: 800 hit points +400 shields total 1200, directly hit the player 150 damage, and then cause damage every second (about 100 or 150 or 200 seconds) until the player dies or is interrupted by skills.

Heavy pilot: legendary difficulty blood volume 10000. There should be 40 rounds of weapons and ammunition, with 20 damage per round, 15 rounds per second, and DPS has 300 rounds per second. The charge damage to the hero is 100, and the damage to the wall should exceed 200. If the player is too close to the reloading machine, it is possible to attack the player with a bucket pendulum. The damage is not very high, but there are few opportunities for testing.

Seven, the challenge task strategy

***9 mission, which appeared in the 20021action document and the 2020 anniversary celebration, challenged the mission to add some buff to the original three maps to make the mission "interesting";

Map difficulty is set to expert difficulty. It is recommended that players have a full understanding of the three maps before the challenge. The challenge is between experts and legends.

Tasks include:

The road to the king: melting fire core, glass cannon, unbreakable copper wall and iron wall

Operation Venice: precision strike, hand-to-hand combat, turning injury into medicine.

Operation Havana: bloody moon night, storm, thunderstorm

Melting core:

The enemy will leave lava when he dies.

The enemy's lava damage is high, and a short stay will also cause a lot of damage, but standing on the engineering vehicle can protect the engineering vehicle from lava damage. It is recommended to choose a strong shield lineup.

Hero recommendation: Orisa, Fortress, Buddy, Tobion and Sigma.

Glass cannon:

The player's health is reduced, and the damage caused is increased.

The player's life is reduced to about 7/20 of normal, and the hero with 200 blood only has 70 blood. He will die when he encounters a fortress shell, but at the same time the damage will increase by more than 2 times, so this lineup must be equipped with a shield T. Because of this enhancement, Sigma can kill all monsters in the picture, including boss. Shimada Hanzo will be very suitable for the rhythm of this map, because it hurts X2.

Hero recommendation: Shimada Hanzo, Tobion, Sigma, Fortress, Orisa, Buddy.

Don't break the iron wall;

The enemy's barrier became invincible.

Only the exterminator and Orisa have shields, and the exterminator can't break the shields by knocking off his left hand, but his left hand will continue to be a weakness. It is most effective to find a way to get close to and break the shield. In addition to the basic "Obabao", Shadow has directly become the S-class hero of this mission because it can easily break the shield.

Hero recommendation: Shadow, Orisa, Fortress, Batty, Tobion.

Precision strike:

Damage can only be caused by crit.

This setting makes most heroes not only unable to choose, but also invalid, but! Road bullies are still available, and terrain killing is equally effective, so the lineup refers to heroes.

Hero recommendation: Road bully, wrecking ball, Death, Orisa, Buddy, monk.

Close combat:

Enemies can only be destroyed if there are players nearby.

When the enemy is invincible in the distance, it is recommended to use high-mobility melee heroes, but sometimes there will be a lot of performers on the map, which is very difficult. It is recommended to choose heroes with invincible and displacement skills.

Hero recommendation: Road bully, wrecking ball, Death, Orisa, Buddy, brigitta.

Turn injury into medicine:

Damage to the enemy will heal other enemies.

When doing damage to the enemy, other enemies will return almost equal to 1 relative to 1. If two people hit two monsters at the same time, it is almost impossible to kill them. In addition to choosing heroes with high output ability, the cooperation between teammates is more important, giving priority to killing monsters with thick blood such as executors. Of course, because of Venice's rich terrain, it is more effective to hook the sniper into the water and kill him.

Hero recommendation: Road bully, wrecking ball, Death, Orisa, Buddy, monk.

Night of blood moon:

Unable to select support hero. But when it is injured, it will restore life for itself.

This challenge is the simplest challenge task among the six challenges, and you can only choose to output heroes. Because each output hero has high damage and quick blood return, there is great freedom in hero selection.

Hero recommendation: reference score.

Storm:

Some enemies will be angered. Killing an angered enemy will spread anger.

The most difficult task in the challenge task, the angered enemy hurts X2, and the defense power is X 1.5. Adding enemies to this buff will be more difficult than the legend, so it will test the player's hard skills very much, and it can only be passed through a lot of practice or a belt that can be played. Enemy damage reference: Executor 300, Sniper 300, Assassin 200.

Hero recommendation: reference score

Thunderstorm:

The enemy will do harm to all players nearby.

Players will continue to get an electric shock when they approach monsters. At present, we don't know whether the number of monsters will increase the damage, and whether the yellow armor can effectively reduce the electric shock, but the damage is not low or high, and the threat is moderate. Don't worry, you can be close when breastfeeding. Players who are not confident about the amount of milk can choose double milk, and continuous treatment will be more convenient.

Hero recommendation: reference score