Fortune Telling Collection - Free divination - Duel Mode Construction and Playing Strategy of Hearthstone 2 1.6 Version
Duel Mode Construction and Playing Strategy of Hearthstone 2 1.6 Version
Skills: Matrix Treasure: Self-propelled Arsenal
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First of all, the composition of the initial deck
The composition of cards is simple and rude, and most of them are orange cards, mainly because we went to the second golden disc of passive skills legend. Because blizzard weakened the two fee reduction effects related to fighting and shouting skills, the fee reduction effect should not be less than two fees, which led to a lot of slowdown in the card laying ability of followers' profession. However, Blizzard strengthened passive skill No.1 to boost morale. There is no limit to the cost of this skill. Because most of the legendary followers are solid and have special effects, they can also quickly spread the floor with the legendary two-skill gold plate.
In addition to the legendary entourage, the card group also brought physics study and bumper cars. Physics learning avoids the cost of 1, and you can find the legendary surprise entourage, which is very flexible and easy to use. At first, I brought physical training to bumper cars. In actual combat, although physical training can be played out and the buff effect is quite good, I often don't have these two expenses to do things that have no impact on the scene, so I give up and switch to bumper cars. Friends are free to change if they have a better choice.
Legend has it that the choice of followers brings the most common followers, among which the cards of elite Tauren Chieftain and Metal God should be regarded as an ordinary 2-fee curve, and it is best to shoot naked if you don't cooperate. Legend has it that only 1 replies to followers in the deck, that is, turtles that need to be angry. Then we brought King Saurfang, and some students may feel the need to bring a second angry entourage. However, in actual combat, physics learning can find the choice of subsequent card stacking for followers who are suddenly furious, so don't worry. Finally, the orange card of mini bag is very easy to use.
Some cards you can consider but didn't bring in the end:
Kargath bladefist: Actually, the card set only has a 4-fee curve, which is a 4-fee treasure. I am a little short, and the washed waiter has the ability to recover. If we can reach the ultimate follower and use his ability to recover, it will be quite good. I didn't bring a replacement card, so I thought I might choose to bring it.
Professor Kassino: There are no knives in the deck, and we don't want to have a bunch of cards with weapons attachments, so we don't bring them.
Vitri, head of the circus: He has a hip-pulling figure, which is great to check, but there is no dragon in the deck itself. Subsequent decks will appear, and he can choose according to his needs, so the initial deck is not.
Lothar: Our skills and its special effects are actually the same, except that 7 fees are a bit silly.
Flesh puppet: In fact, Flesh is a very good follower. First, because the cost is too high, it costs 9 yuan, so I hope to make a final decision. For example, there is a dad with a score of 10. After all, the pace of duel is faster. Like friends can consider taking him.
Second, passive skills.
In fact, the above mentioned two best passive skills: morale boosting and legendary golden disc. In fact, there are similar skill combinations, rocket backpacks and express mail. The former is aimed at the legendary follower, and the latter is aimed at the first follower and surprise follower in each round, but the latter summons only 1 blood. Each has his own merits, and I prefer golden discs.
1 passive skill recommendation:
On the basis of our rapid paving and over-expansion, the special effects are enhanced from reducing one fee to reducing two fees and can take effect on spell cards. The key is that the fee can be reduced to zero. By weakening two passive skills, we can know how important it is to reduce the cost to zero. Of course, this skill itself is not abnormal. A simple understanding is that the legendary followers reduce their fees by two yuan.
Other optional passive skills 1:
In fact, the first skill of this deck is quite critical. Unlike the second skill, there are some substitutes. Without this cost-reducing effect, we will not be able to shop directly in advance, so the only skill that can be recommended is the rocket backpack that can cooperate with the two-skill express mail.
Rocket backpack: Our skills are actually similar to the effect of rocket backpack. Because it can cooperate with dual-skill express, so I recommend one hand, otherwise.
Passive skill recommendation No.2:
As the title, the first recommendation is naturally the legendary golden disc, and the second recommendation is the express mail.
If you choose a skill to boost morale, but the second skill doesn't have the legendary golden disc, express mail is still optional when it appears. Because we choose surprise stickers in our deck, we can still spread them. What matters is the cost reduction effect of a skill. Of course, it is also feasible to use rocket backpack+express mail, but it is strange to shoot at a fee.
Third, the treasure selection recommendation
Because the second skill of the legal system is "Oh, it's all spells!" With the return of Khadga's divination orb, the spell can be reduced to zero fee, which will lead to the outbreak of legal profession with a very high upper limit, so toughness is very critical. The following treasure recommendations are based on the corresponding passive skills 1 and 2.
Recommended first-class treasures (in order of ranking):
Blood Moon: 3- Feituan+1+ 1 and blood-sucking buff are the key.
Legendary followers: Golden Kobold (all legends), Hard-shelled Crab (Spiny Crab), Molok Holmes (passing fish), Bubba.
Because the whole deck doesn't have much verification ability, and the two passive skills have nothing to do with verification ability, you can also choose two verification treasures: a glimpse (3 is more expensive than 2 cards and 4 armor) and the end of mind (0 costs both sides to draw 2 cards to increase 1 cost), in which the end of mind is used as appropriate in the battle.
Exorcist: Tiger balm, you can't eat it, you can't be fooled. You can hit the face to solve the strange.
Because our skills can cooperate with the followers to solve the problem, although it is random, but the priority of single Jie Bao will be lower. Among them, the single solution of 3 fees may be because of the single solution of 2 fees. Other treasures will choose according to their own card sets, and what is missing will be supplemented.
Secondary treasure recommendation (in order of ranking):
Book of the King: Hit 7 in the audience, and face will be solved.
The scepter of different scales: the eternal god of civil war.
Super energy knife: 3 fees and 4 durable and highly toxic knives.
Locust attack: tiger balm
In fact, there are only a few first-class and second-class treasures to recommend, and everyone probably knows which ones are easy to use, so it is still the same principle. What is missing is what is needed.
Four: Others
The choice of card stack is flexible according to your two passive skills. The second skill is that you can choose the card pile with surprise affixes first, as well as the legendary card pile. Of course, try not to choose some expensive and stupid legendary followers, lest the high curve of the whole deck lead to early licensees. After all, there are more than 40 cards in the final showdown stage.
This deck is slightly inferior to the legal profession. After all, our skills can't play to the maximum effect. Of course, this is also because in duel mode, legal cards have a higher upper limit than stop cards. Moreover, because the lower limit of this card is lower than that of ordinary combat cards, and the previous battles are weak before the skills are formed, it is not easy to get out of the novice village. So you can try it in the leisure field first, and then consider whether to squander gold coins in the hero field.
Since I wrote about soldiers, besides the familiar pirate soldiers, I would like to recommend a set of bomb warfare from duel mode that I still like.
Bomb warfare
I've always liked to play bomb wars. This is a deck with a high lower limit but a low upper limit (why do you like to play? Explosion is art). A higher lower limit means that you can easily mix up to 3 victories. After all, there were 10 cards in the first few wars, and the blood volume was less than 30 points. It's easy to win by bombs. Low upper limit naturally means that the library becomes thicker and the blood volume becomes 40 points, and bombs often become duds, making it difficult to win high. So it's ok to entertain this deck, after all, it's fun.
The following is a brief introduction to the deck.
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Skills: passive skills, of course. Bomb filling treasure: 6 fees, 4-5 stacks of armored filling bombs (scrap iron explosive energy)
Brief description of card package composition:
The card group consists of overlapping armor, C 'Thun, broken card and two fish passing through the card. The reason why I brought the C 'Thun component is because if I really won a high victory, it would be difficult to win by bombs alone, not to mention the opponent like the mage's explosion card library, so I brought C 'Thun, which gave me an extra chance of winning.
Passive skill recommendation:
Passive skill number one has one and only one best skill, that is rocket backpack.
Rocket backpack: Because our skill is passive bomb plugging, we urgently need the ability to solve the game. The rocket backpack is very suitable for this, and the raided Barov Lord is a perfect solution without the cooperation of other cards.
If there is no rocket backpack, the strength of the deck may drop by one level. Other options are Crystal Gem, Activator, 2 Mysteries and small backpack. It's your choice.
The person with the best passive skills on No.2 thinks that the double battle roar can greatly improve our ability to stack armor (fight resistance) and C 'Thun's finishing ability, and boost morale to improve our ability to check and lay cards, but we are not deck decks, we are pseudo otk decks. If enough C 'Thun can be selected in the subsequent deck, and opponents can be killed by checking and multiple C 'Thun, then boosting morale is optional. Of course, the second skill is two and battle roar.
Treasure recommendation:
In fact, the treasure recommendation is similar to the legendary battle of the golden disc above. The difference is that because bomb plugging is a passive skill, it is necessary to solve a single game. It is recommended to cancel the card (single solution and group sister) to check the card. Because we are fighting with overlapping armor, the resilience is not so lacking.
Stack selection:
The choice of deck is simple. Priority should be given to cards with ancient gods. These are the best guards of ancient gods, summoners of evil spirits, attendants of C 'Thun, and followers of C 'Thun. Smaller card stacks of ancient gods will give 3-4 fees and 5-3-6 fees to mock the followers of ancient gods, or they can make do. Sometimes there is no ancient god in the three stacks, and stacks with overlapping armor and stacks with bombs are also optional. Finally, if you score high, there are already many cards related to the ancient gods, then the subsequent pile of cards need not be hard-selected with the affixes of the ancient gods, and you can flexibly choose some cards to solve and check. A stack of cards.
Finally:
This deck is a bit opposite to the golden disc battle above. Facing the disadvantage of card card, facing the spell profession has a little advantage. Of course, this is based on two correct passive skills.
By the way, this deck of cards was reminded by the mage in the card library. Facing the mage in the card library, our two card-exploding fish can only lay one at most. It takes 6 yuan's treasure and scrap iron to explode energy to win a high victory, or he can wait for the opposite side to pile up the cards, so that when he explodes the card library, he can take the initiative to put smoke bombs through the card-exploding fish, and the opposite side will be tired. Of course, sometimes it's time to go downhill. Just blow up the library and slowly plug the bomb. You can bomb the library anyway. Of course, at least one fish should be left.
Some views on big pineapple;
After the release of the new version of big pineapple, I experienced it for the first time. I didn't win 12 after playing for 2 days, so I don't recommend the deck. Tell me about my superficial understanding of big pineapple. If it's not right, spray it.
The big pineapple card group I play uses a skill-based self-harm system. Most of my opponents' pineapple cards are self-mutilation with 1 skill, pirates with 1 skill, and a few big brother routines with 3 skills.
The feeling of personal experience is: because a skill hits itself 3, then stacks 3 armor and finally adds 3 attacks is a total loss mode, and simplification is a face-changing situation of hitting 3 at 3 costs, so it is best to make use of the self-mutilation feature of this skill, otherwise you will lose money every time you use this skill. That's right, so playing pirate war with big pineapples feels a bit worthwhile. After all, what you gave up was the warrior's awesome skill: atrix.
Piracy system: As mentioned above, compared with serious piracy, the skills are too weak, so it is better to fight piracy directly.
Self-mutilation system:
The biggest feeling of playing the self-harm system is how to complete the task with safe blood volume and how to get a 5-fee task reward after completing the task in a safe situation (along with the warlock's debris components). In the three-stage task, I always lose 24 blood to 6 blood and deduct 18 blood. Although skills don't need to be deducted, it will increase my task progress by 3 points, but a skill that costs 3 is still a good loss, the only one. However, in the face of the station card, we need to complete the task while maintaining the safety of the blood line. The efficiency of the 3-fee face-changing solution field is too low, and the blood volume does not allow us to do so; In the face of the French deck, we can't give pressure to the scene through fragments like the real fragment technique, but the opposite side can comfortably check, hurt and give pressure without facing the scene pressure. We don't have much criticism about changing face, let alone losing face. Of course, if the task is successfully completed, then basically the game will win.
Big brother system:
When I was playing against other professions, I met several big pineapples with three skills and mobile phone system. They mainly brought some dead word brothers and some special effects followers. They just mixed up in the early stage across the street, and they began to shake their followers after 6 fees. Because the skill is 6 fees, the follower is randomly hit and then dies. The quality of this follower determines what he does or doesn't do this round and makes a word bet. Moreover, it is a big brother system, and small followers will not bring it, but there may be some unwanted followers in the follow-up heap, which gives me the feeling that it is good to increase stability.
To sum up, there is no difference between strong and weak pineapples, and their skills are not strong, and their treasures are not particularly strong. I will recommend you a suitable card set in the future. Of course, it may also be because I don't know enough about big pineapples.
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