Fortune Telling Collection - Free divination - Heroes invincible 4. How is this picture modified? This is the code. Online filing has 20 points.

Heroes invincible 4. How is this picture modified? This is the code. Online filing has 20 points.

Skills and bonuses (morale, luck, attack, defense, mobility, speed, mana) will change, but items will not.

I use Kingsoft Ranger, of course, to search the experience value first. After the experience value is1/kloc-0 /×16+12 bytes, which is the skill. In general, it's mostly FF:)

Each skill takes up four words, FFFFFFFFFF means that you can't know this skill, 0000000 is the foundation, 0 1000000 is the advanced ... 04000000 is the master level. The order of arrangement is:

Tactics, combat, reconnaissance, nobility

Life, order, death, chaos

Nature, attack, defense, leadership

Unarmed combat, archery, anti-magic and exploration.

Navigation, covert operations, financial management, mining

Diplomacy, therapy, spirituality, resurrection

Magic, magic, charm, mystery

Ghosts, souls, spells, divination

Witchcraft, herbs, meditation, summoning

When modifying, which skill you want, just change it to a value between 00000000 and 04000000 in the corresponding position, and there is no need to control the prerequisite of skills at all. A little tougher, you can change it all to 04000000, and you know all the skills. Although some can't be shown, you will actually know.

Next, there are 24 bytes (48 bits) representing magic, and each bit represents four kinds of magic (each magic is represented by 1, 2,4,8 respectively, and 0 means no, so you can arrange and combine which magic to learn. For example, 5= 1+4 means that you can know the first and third kinds of magic, and all of them are changed to F = 1. The last four bytes of magic indicate the current magic point.

The storage format of hero attributes in memory is still 4 bytes each, followed by luck, morale, attack and? (Generally 0), defense, movement, speed and magic point are all basic values, that is to say, values that have not been corrected by any treasures, skills or temporary buildings. For example, the hero's current morale, luck, attack, defense, speed and magic are all+1, 0, 24, 80, 10, 20, and there is no treasure, so the basic morale of the hero is 0, because there is only one army morale +65438. The attack is 14, because the hero was born with 10 points; The defense is 20, because you have to subtract the effect of the master's fighting; Speed 4, or because the hero is born with 6 points; Similarly, the number of magic points is 10. (Here, the attack refers to the melee value, and the magic point refers to the maximum value. ) Knowing this, you can open FPE, select 32-bit search, and enter the number "1, 0, 14,? , 20, 0, 4, 10 ",you can find the results at one time. Or you can find the empirical value first and then turn to page 7. The third line from the bottom of this page, in the same column as the address of experience value, is morale reward, followed by luck, etc. These rewards are retained after modification, that is, heroes can be permanently lucky with maximum morale, move tens of thousands of points every day, and so on.