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How to play DOTA2 phantom assassin, introduction to magic thorn play

As one of the most violent men in dota, Phantom Assassin is very popular with players because of its simple and rude gameplay and flexible skills. Generally, it is played as the big brother of 1, but its wandering ability is also very strong. Can be said to be one of the funniest heroes. Let's introduce the drama "Ghost Assassin" by Gu.

I. Background story

Through divination and foresight, Phantom Yarn has been strictly selecting some babies to raise and become their assassins. This is an alliance of female assassins who regard assassination as a sacred natural law. Phantom shadows determine their assassination targets through meditation and Oracle. They are not bound by any terms, and they have never been assassinated because of political struggles or economic interests. Their assassination is completely irregular in time and seems random: whether you are in power or an ordinary farmer, for them, your death is the same. Even if these assassinations have a fixed routine, only the members of the organization know. They regard their goals as necessary victims, and death is an honor. As ghost assassins, their identity has been known only by people in the organization since childhood, and any ghost assassin can fill the vacancy of another; They don't even know their code names. Maybe there are many members, maybe only a few. No one knows the truth under the veil of mystery. Only one, when no one is around, the veil will be shaken by secret whispers from time to time. In a whisper, that's her own name: Motry.

2. The basic attributes of a hero

Life span: 530

Magic: 169

Strength: 20 (+1.85 per level)

Agility: 23 (+3 per level.15)

Intelligence: 13 (one level per liter+1)

Initial attack: 46~48

Initial armor: 4

Attack range: 128

Vision (day/night): 1800/800

Moving speed: 3 10

Ballistic velocity: 0

Shake before/after casting: 0.3/0.5

Jitter before/after attack: 0.3/0.7

Heroes grow up as follows:

Three. Heroic skills and analysis

Asphyxiating blade

Active skills

Deals a small amount of sacred damage to enemy units and slows them down. The damage done to the hero is halved. Can be hidden. You can enjoy the crit probability/multiple of gift reduction.

Skills: unit goals

Impact: enemy units

Damage type: pure damage, ignoring spell resistance and armor resistance, and magical immune units are all blocked.

Can be hidden.

Magic cost: 30/25/20/ 15

Cooling time: 8

Casting distance: 1000

Injury type: 60/100/140/180.

Deceleration: 50%

Duration: 1/2/3/4

"Skills Application Details"

Short CD and good long-distance injury are the main characteristics of this skill, and good deceleration effect and control time of up to four seconds are also one of the characteristics of this skill. The magic cost of this skill is not much, which means that the Phantom Assassin can basically release this skill without considering the magic cost after having certain magic recovery equipment. During the alignment period, make good use of this skill and make up the knife when pressing the alignment. Phantom assassin's online ability is weak, and he is likely to be suppressed as a melee by the enemy's long-range hero, but his own skills and physical fitness determine that he can't enter the wild area for development. Therefore, you need to use the suffocating blade when suppressing the phantom assassin offline. But be careful not to run out of magic. For example, when the other party forcibly resists the tower and tries to kill the phantom assassin, the appropriate suffocation blade slows down, which can make the other party stay in the attack range of the defensive tower for a longer time. These details can make the phantom assassin live and even kill each other.

At the same time, you can also use this skill to suppress the enemy hero when you are on the line, such as consuming blood or interrupting the ointment he is using. Interrupting the opponent's ointment can effectively curb the recovery of the opponent's health, causing a great blow to the enemy, while consuming blood can control the enemy's blood. First, it will make him dare not resist the line or tower to kill himself, and second, it will create a better environment for teammates who may come to GANK. Of course, more often, the advantage of this skill lies in the cooperation with friendly heroes. In gank, because the CD of this skill is very short and the deceleration effect is obvious, you can easily kill the target with your teammates. The long-distance casting range also allows the other party to escape. Secondly, in the harvest stage of the team battle, the suffocating blade of the short CD also has a very bright performance. Most importantly, the choking blade can now be affected by the gift-free skill. Under the three-level gift-free, the choking blade can hit 405 sacred damage at most, which is also a considerable number.

Ghost raid

Active skills

Flash to friendly or enemy units. If they are enemy units, they will gain an attack speed bonus when attacking the target.

Skills: unit goals

Magic cost: 50-50 split

Cooling time:1411/8/5.

Attack speed increased:100%100%100%/100%.

Attack speed increase time: 4

Distance:1000/1000/1000/1000.

"Skills Analysis and Precautions"

As a flash skill, Phantom Assault not only provides the Phantom Assassin with the ability to cut in and escape, but more importantly, the increase of attack speed of 100% can enable the Phantom Assassin to quickly improve his output ability in a short time. The main consideration for ordinary players to choose this skill is to reduce the cooldown of this skill. Level 4 Phantom Raid only has a cooling time of 5 s. In the pursuit battle, short CD and the suffocating blade of Phantom Raid can deal a heavy blow to the enemy. In the early stage, because most players choose to add the suffocating blade instead of the phantom raid, they should be careful when using this skill in the early stage to avoid the tragedy of being killed instead of passing by. In order to prevent this from happening, the most important thing is to consider whether the opponent has other hero support, the remaining blood volume and equipment of the ghost assassin, the level, the opponent's blood volume and blue volume, and the cooling time of control skills.

Generally speaking, after the other side enters the range of the defensive tower, the low-level phantom assassin tries not to kill him reluctantly, so as not to be controlled and die under the high attack of the other side's defensive tower. It should be noted that the release of this skill requires a target, whether it is an enemy unit or an own unit. For example, when you run away, you can keep your teammates close to the ghost assassin and give the ghost assassin a flashing target, so that the ghost assassin can avoid death more easily. At the same time, it should be noted that this skill greatly improves the attack speed of Phantom Assassin. The increase of attack speed can make passive crit appear more frequently and greatly improve the physical output of phantom assassin. In a team battle, the primary target of the Phantom Assassin is generally the mage hero of the other side, which provides a good cutting ability for the Phantom Assassin.

punch-drunk

Passive skills

When approaching the enemy hero, the phantom assassin's figure becomes blurred and difficult to see, and disappears from the enemy small map. Some enemies can't hit the target.

Avoidance probability: 20%/25%/30%/40%

Scope of action:1600/1600/1600/1600.

Skill details: Take the maximum evasive value after the butterfly or evasive talisman appears.

"Skills Analysis and Precautions"

The vague ability provides a good visual cover and high evasion for the phantom assassin. When fuzzy skills are triggered, ghost assassins can't be seen in the small map, which provides a good environment for the behavior of ghost assassins such as gank. Secondly, high evasion brings better battlefield survivability to phantom assassins. After the fuzzy trigger, the phantom assassin's fuzzy visual effect gives her a better chance of survival in the chaotic team battle. Upgrading this skill in the early stage can be used as a mine detector. When the enemy approaches the Phantom Assassin, the Phantom Assassin will automatically enter the fuzzy state. So when you play money leisurely on the Internet, you suddenly become blurred, which means that there may be enemies approaching you, and you need to retreat for a while. Of course, the evasion provided by this skill is effective for all physical effects, and sometimes the key strike of the defensive tower or enemy hero may be evaded by the phantom assassin.

strike a deadly blow

Passive skills

The Phantom Assassin practices her combat skills and has a certain probability of causing a devastating fatal blow to enemy units. The critical strike effect is also effective on the choking blade.

Critical Hit Damage: 250%/350%/450%

Fatal strike probability: 15%

"Skills Analysis and Precautions"

As the skill with the highest crit multiple in DOTA2, Gift Emancipation greatly improves the DPS ability of Phantom Assassin. Now the choking blade can be used by the ritual of liberation, which makes the existence of this skill more meaningful. The existence of this skill not only improves the physical output ability of the Phantom Assassin, but also plays a good role in the game by occasionally criting the suffocating blade. Because this skill itself greatly improves the physical value output of Phantom Assassin, for Phantom Assassin, survival equipment such as Hei Di's Staff is a better choice than pure attack equipment. In the middle and late stage, with the high attack speed provided by the phantom assault skills and equipment of the phantom assassin, if critical strikes can occur frequently in the battle, the phantom assassin sometimes doesn't even leave the enemy unit with time and opportunity to react at all.

How to Become a Qualified Ghost Assassin

1. Try to avoid early death. When the line pressure is too high, such as the combination of double remote or double halo, the knife can be repaired with choking blade. The ballistic speed of the choking blade is not particularly fast, so it should be prepared in advance when using it.

2. Taking the lead in using the suffocating blade and then using the phantom raid can make it difficult for the target to escape and output more when the other party slows down. Phantom assassins can cooperate well with teammates and kill enemy units through the suffocating blade.

3. Phantom assassin is very easy to be taken special care of by the other side in the later period, so it can play a great anti-GANK role to pay attention to the dynamics of enemy units on the small map at all times and whether they are vague or not.

4. Attack speed, blood sucking, magic immunity (Black Emperor's Staff), generally speaking, this is what the Phantom Assassin needs most in the middle and late period.

4. The Heroic Orientation of Ghost Assassin

Phantom assassins usually appear as the team core (CARRY) in the competition, which means that you should pay more attention to FARM (playing money) and anti-GANK while participating in the battle. The two active skill CDs of Phantom Assassin are very short, but you should also pay attention to the release of skills. When using flash raid, we should consider whether we can get away with it, instead of rushing blindly, because the phantom assassin itself is still very fragile. It is an important duty of Phantom Assassin to use suffocating blades to cooperate with teammates in the early stage and quickly produce their own core equipment. As the physical output role of the team, the phantom assassin in the middle and late stage needs to carry the banner of the later stage. With the support of the big move, the Phantom Assassin has a powerful explosive force, which gives players the pleasure of getting rid of crit, which also makes the Phantom Assassin one of the most popular passers-by heroes.

5. Phantom Assassin recommends installation.

Power shoes can provide the Phantom Assassin with the attack speed and attributes she needs. Analysis: There are advantages and disadvantages, but because power shoes enhance the attributes of Phantom Assassin and have strong maneuverability, they are more inclined to produce power shoes at a disadvantage.

Phase shoes enhance the attack power of Phantom Assassin, and their active skills make Phantom Assassin perform well in pursuit or escape. Analysis: Phase shoes are more suitable for the equipment of the upper phantom assassin, and the phantom assassin should participate more in the battle group after owning this equipment.

Poor Ghost Shield improved the agility of the Phantom Assassin and provided her with a good injury reduction effect. Analysis: This equipment is more suitable for inferior Phantom Assassin's costume, because under the advantage, Phantom Assassin generally takes the development route as the main one, and its money play will not be greatly disturbed. This equipment has somewhat slowed down the pace of equipment update of Phantom Assassin. But if the enemy hero's online ability is too strong, having a poor ghost shield is a targeted choice.

Drum, this equipment not only provides the phantom assassin with good attributes, but also has a smooth synthesis. The improvement of attack speed and moving speed makes the phantom assassin participate in the battle well. Analysis: Under the advantage, Phantom Assassin can choose phase shoes+drums, and then make a hag, so Phantom Assassin has a very good ability to fight with the group twenty minutes ago. The improvement of movement speed, attack speed and attributes is very good for a phantom assassin who needs to fight. However, this item was chosen at a disadvantage because it has a very good cost performance as a transitional product of Phantom Assassin's equipment.

Hag, this equipment provides a good physical output bonus for Phantom Assassin, and can also be combined into a scattered night sword or axe. Analysis: Choosing this equipment early will greatly improve the physical output ability of Phantom Assassin in the early and middle stages.

Tough ball, which increases the attack power a little but provides the phantom assassin with good recovery ability. Analysis: the choice under the advantage makes the phantom assassin more able to make money by mixing lines. This item is not suitable for the inferior outfit of Phantom Assassin.

Tomahawk, greater attack power and very good recovery supply. Provides sputtering effect for the physical attack of Phantom Assassin. Analysis: This equipment is to make Phantom Assassin make more money. This is a constantly developing equipment. Many phantom assassins will continue to fight after they have the crazy tomahawk. Although this item has greatly improved their attack power, it is still difficult to fight without the support of other equipment (the sputtering ability provided by Mad Tomahawk will be better after the Phantom Assassin has more equipment in the later period). The equipment should not be selected under unfavorable conditions.

Hei Di's Staff is not only an improvement in attributes, but also the magic immunity skills provided by the gods. Analysis: This equipment is the equipment that Phantom Assassin can choose regardless of its advantages and disadvantages. Of course, if the other hero doesn't have much control or magic output, the phantom assassin can completely give up this equipment and choose more offensive equipment. As far as the general lineup is concerned, in the face of some enemy heroes with strong control skills, the Phantom Assassin still needs the staff of Hei Di to provide him with a good output environment.

Abyss blade, very high attack bonus, typical physical output promotion props in the later period, and its own dizziness and passive dizziness are very targeted at enemy heroes in GANK and team battles. Analysis: This equipment costs a lot, which is more difficult for the phantom assassin at a disadvantage. At a disadvantage, the priority of this equipment should also be ranked after the hag and the Black Emperor's Staff. Choosing this equipment under the advantage has strong pertinence to enemy units, such as killing some enemy wizards with sacred scepter or EUL virtual scepter.

The explicit helmet, blood-sucking equipment and armor provided also make the phantom assassin safer in the face of physical output, and then he can synthesize Satan's evil forces. Analysis: Phantom Assassin must have at least one or two pieces of equipment to improve physical output before releasing this equipment. Having an advantage helmet too early will not greatly improve the phantom assassin.

Satan's evil power, synthetic self-control helmet, provides many power attributes that make it harder for phantom assassins to kill. Its enthusiasm for active skills makes the Phantom Assassin have a very high blood-sucking rate in a short time, and with the extremely high physical output of the Phantom Assassin, it can play a role in bringing back the dead. Analysis: The highlight of this equipment is its active skill: fanaticism. After using this skill, the Phantom Assassin will gain a short bloodsucking bonus. Under what circumstances do you usually use it? Players can turn on this skill when they find that their blood is half full. Because the Phantom Assassin has a strong physical output ability in the later period, he can return blood in a very short time. Of course, before using this skill, you should also pay attention to whether the other unit has control skills. If you use fanaticism but are controlled by enemy heroes, there will be no blood-sucking effect and there is no possibility of coming back to life. This also tells us not to pursue extreme operations when using this item. When you turn on this skill, if an enemy hero throws you a control skill, you will be embarrassed.

Butterfly, the sharp improvement of agile attributes, the superposition of evasion and ambiguity, make the phantom assassin have a higher probability of evasion. Analysis: This equipment belongs to the agile hero artifact, which not only improves the physical output of the Phantom Assassin, but also improves its evasion skills. Agile bonus also indirectly affects the armor improvement of Phantom Assassin.

Golden hoop, a very good physical output upgrade equipment, can defeat the enemy first, and can use evasion skills against enemy heroes. Analysis: This equipment greatly improves the physical output ability of Phantom Assassin. Generally speaking, this item is selected for some enemy heroes or stealth assassins with butterflies.

6. Phantom Assassin's lineup:

Phantom assassin is a late tradition. He is weak online and needs the help and protection of his teammates. His skill cooldown is short, which means he can also help his single hero in GANK. He has a very high physical explosion, as well as deceleration and flexible flash skills. But she lacks hard control, and her escape skills also have a great premise, that is, she needs a goal to blink successfully. So let's start from this and analyze what kind of hero is a good teammate and what kind of hero is her natural enemy:

Auxiliary heroes can take good care of phantom assassins. Shadow priest, this hero can add blood to the Phantom Assassin. His big move has a group armor reduction effect on enemy units and can improve the physical output of the Phantom Assassin to the other side. Shadow priest's thin burial skill can protect the phantom assassin from death in five seconds, and it is a very suitable auxiliary hero for the phantom assassin. Warlocks can add blood to the Phantom Assassin, and their dominance in group battles also gives the Phantom Assassin a great advantage. Crystal Maiden, she has two control skills. She and the ghost assassin can kill the target unit with simple skills. Crystal Maiden's aura allows ghost assassins to use their skills regardless of the cost of magic.

Controlling heroes is always a nightmare for phantom assassins. Heroes with stable control skills can pose a great threat to phantom assassins. Although the phantom assassin is vague and can evade physical attacks, it is useless to control spells. Control skills limit the flexibility of the phantom assassin, which is fatal to a physical exporter who needs to output the environment. Moreover, it should be mentioned that the phantom assassin relies more on physical output, and the skill of the source of trouble can greatly reduce the attack power of the phantom assassin, which is very targeted for the phantom assassin.

Seven. Phantom Assassin's skill release in various situations:

Single kill: choking blade+phantom assault. When the suffocating blade reaches the target unit, the ghost assassin flashes to his side. After having the blade of the abyss in the later stage, you can stun your opponent with the blade of the abyss at the same time. Of course, if the opponent has a lot of blood, you can wait for the second phantom assault to stun the opponent with the blade of the abyss, or interrupt him when the enemy unit tries to escape back to the city.

Team battle: the suffocating blade consumes blood, (opening the black emperor's staff) phantom raid. When using phantom raid in team battle, we must distinguish the target and kill the fragile mage hero of the other side first. Phantom raid should also be aimed at the current situation on the field. Don't rush into the enemy regiment first, but you will be killed. Of course, if you have the Black Emperor's Staff and the Immortal Guardian, you can completely enter the enemy regiment to kill enemy units first, which also requires teammates to keep up and provide assistance.

GANK: It's similar to single killing, but you usually have to wait for your own control hero to control the enemy first, and then output it by flashing surprises. When the control time is about to end, connect the choke blade to slow it down. This continuous movement can maximize the control effect on enemy units.

Eight. The remaining precautions of Ghost Assassin:

1. Phantom assassins are as fragile as most of the later stages. It is better to choose the superior path and have teammates to assist them.

2. Don't make a dominant helmet just to fight wild. Although it has a good recovery ability, it can make the phantom assassin fight wild without injury, but the efficiency is far less than that of the double ghost strap and therapeutic ointment.