Fortune Telling Collection - Fortune-telling birth date - What does it mean to pick up bricks and tell fortune?
What does it mean to pick up bricks and tell fortune?
After the game starts, go directly to the pharmacy on the second floor. Don't look at anything else. Go straight to the corner of the counter and find a message (collection 1) from the pharmacy next to the password of Princess America.
The American princess entered. There is a cloth behind the counter. Go in and find the dead pharmacist. Don't leave after you get the key from him (Collection 2). There is a message from the pharmacist next to it (Collection 3).
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After going out, there is a listener. When he comes in, assassinate him. It's simple. The listener will lose alcohol when he dies. Go back to the pharmacy, open the door and see the helicopter. Don't jump out of the window yet, there is sugar in the office on the right.
Out of the window, I saw two tunnels. Take the one on the right. Cross half of the tunnel on the left. There are scissors, cloth and gunpowder at the end of the road. After picking it up, continue to take the path on the right. When you get to the end, you will see the body. There is a salon message (Collection 4) and a first aid kit next to it. This first aid kit can be used until there is less bleeding. It will definitely return more than half of the blood. However, since this DLC does not include automatic blood transfusion, you must eat the first aid kit in advance, and don't wait until the ammunition and food are used up, which is unnecessary.
Going out and jumping off the railing, there is a scene change. Follow Riley, there is a living room with a poster on the table (Collection 5). After climbing the box to the second floor, there is a firefly sign on the wall, which triggers the dialogue 1.
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Cross the wooden bridge, get off the elevator, don't follow Riley yet, turn right and look back at the blue picture, triggering dialogue 2.
Then go ahead and walk to the left of the flower bed, which means following Riley. There is a picture of a water gun on the road, which leads to dialogue 3.
When he gets off the elevator again, Riley will say that he heard Winston was dead. Then come to her and trigger dialogue 4.
Walking into the yellow tent, there is a newspaper on the bedside table, which leads to dialogue 5. After that, Riley will hand over the wine. It is not clear here whether this is an optional dialogue. Anyway, I have chosen to accept or not.
Go back to the outside of the tent and go straight to the bench directly opposite. There is a saddle on it, which leads to dialogue 6.
Follow Riley. After the wall collapsed, he said he wanted to find another way. Turn right and you can see five flags. From there, let Riley
Enter the house, put on a wolf mask and shout at Riley, triggering dialogue 7. Go to the second row of shelves and put on a green mask, followed by Riley, triggering dialogue 8.
Go to the skull fortune teller, and there will be about eight conversations. Before you leave here, wait and see if there is any dialogue. Dialogue 9.
Go straight from where you just put on the wolf's head and turn right. There is a jar on the gallows, which leads to a dialogue 10.
There is a vampire mask in the upper left corner of the house map. Riley can trigger a conversation by wearing it 1 1.
There is a bird's head mask on the shelf in the third row, and then you can go out through the door on the left to have a brick throwing contest. Note that there are 7 windows in the car, 2 on the left and 2 on the right. 1 There is one on the top of the windshield. If you win, as long as the reaction is not too slow, there will be no problem. If you win, you will get a trophy. After asking questions, go downstairs. Don't go with Riley yet. Go into the first room on the left. There is a warning sign on the desk (Collection 6).
Turn on the power, turn on the light and go out, and the scene will change. Turn right where you see the helicopter and go to the end. You will see a notice with scissors and cloth beside it. There is a counter with dough written nearby, and there is a message in the atrium at the bottom (Collection 7).
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There is sugar on the black-and-white table next to it, and there is an iron notice on the opposite side with gunpowder on it. Assemble, follow the wire and enter the door. You can see an oil-free generator with a message next to it (Collection 8).
Go back and get the red oil tank. After startup, four listeners will appear. Because no single bow was found at this time, the idea can only be smashed with a blunt instrument and stabbed with a knife. By this time, you should have prepared a brick in your hand. There is a brick on the road to the right where you take the oil tank. Further on, there are two warehouses with a brick in front of them, and there is also a brick at the innermost door. Because bricks are refreshed after killing all enemies, it is best to remember the location of bricks. There is no need to sneak around here, the listener will always know your position, so run boldly to the brick! After killing the first listener, it will lose six bow slips. Don't use it, there will be times when it is very necessary.
The oil is in the tank of a white truck in the middle of the water. There is a chocolate in the box of the white truck. Back to the generator, the water will be charged after the refueling starts, so be careful not to go into the water. There is a wire door back. Open the door and climb the ladder. When you walk from the ventilation duct to the red car, walk in front of the red car. There are pieces of alcohol to pick up.
At this point, the doors of both warehouses can be opened. The box in the first door is pulled out and stuck under the second door so that you can climb on the box and walk over it.
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When you go out from the innermost door, you will hear the voices of infected people, including three runners and two listeners. The first runner was obviously assassinated from behind, and there was alcohol on the shelf behind him after killing.
Go right from the house. There are chocolates on the shelf. Then turn left, be careful not to bump into the listener and enter a room with a yellow wall. There are scissors on the table and gunpowder on the shelf on the right. You can see the second runner from the window of the yellow room, and there is usually a listener patrolling next to him. The third one is in front of the iron gate on the left at the end of the road, walks by the wall on the right side of the yard, then turns left and walks behind it to assassinate. Killed three runners, and the rest were blind. There is a pair of scissors on the counter next to the last athlete. Going out from the iron gate, you will meet two more listeners. At this time, you can't just go out through the green door. You have to kill them first. It is not recommended to follow them here, because if you want to sneak around slowly, these two walk very fast. You can study their patrol route first, and then kill them from the only way.
Go in through the green door, get on the elevator, turn left and enter the tent, where there is an atrial recorder (Collection 9).
Then go straight to the helicopter. Scene change. Watch the merry-go-round, ride a horse, and trigger a dialogue 12. Tell jokes when you come out, be sure to tell them all. Dialogue 13. When you're finished, look back. There's a counter and a kitchen message in the room (collection 10).
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Then follow Riley, go to the photo post and follow the rules to trigger the dialogue 14. If you continue to follow her all the way, you will enter a game hall, and the motorcycle riding opportunity in the innermost game hall will jump on the trophy after the game. The fighting machine on the right can jump the trophy without injury.
Have a water gun fight with Riley. There is no difficulty. It is best to play this little game with R2 in simple mode, but it is not difficult to survive. Won all the rebound trophies. Scene changes after the plot.
Before you meet the scene where the listener fights with the hunter, you will see a gap on the wall on the right (there are words on the wall). If you pass through the gap, you will find photos next to the body (collection 1 1). Then go to the record store to watch them kill each other and find the bow at the same time. Finally, there are only three hunters left. The hunter in the middle may not go that way. Anyway, kill the lonely one first, and the other two will be easy to kill. After killing them all, you can find alcohol in the cupboard on the left. There is sugar and chocolate on the table. After collecting, go to the toilet patrolled by hunters on the far right. There's a vent. Follow the blood to find the body. There is an exhaust recorder (collection 12) beside the car body.
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After leaving the vent, throwing a brick into the middle of the yard will cause a scuffle between infected hunters. You just need to hide and wait. Finally, the rest can be assassinated. Runners will drop six bows, there are scissors on the edge of the shelf, and there is alcohol in the dark right below the board on the second floor. Go out and walk to the table, covered with alcohol cloth.
After the jump, throw bricks in the middle of the yard to cause a scuffle. There are chocolates on the table on the right, and there are many bottles in the yard. The rest will entertain them with these! After the killing, enter the first room on the right. There are scissors in the cupboard and wine on the shelf. In the second room, gunpowder and cloth can be found in the cupboard. On the left side of the yard, you can see a small staircase. You can pick up candy after you go down. There is a counter on the left hand side of the innermost sinkhole, and there is a drawer under the computer, which contains 2 rounds of gunpowder and auxiliary bow.
Finally, I climbed into the sinkhole, opened the door and went back to my original place. To Joel's place, there are bodies on the road, and there are pieces of cloth and bows and arrows on the side. Prepare for the final battle.
At this time, if the blood loss exceeds half, use the first aid kit immediately. E has two first-aid kits, a bomb and a incendiary bomb when playing here. The battle is divided into three parts. In the first part, the hunter began to pick the lock. At this time, after E assassinated the hunter patrolling on the right side of the second floor, he hit the first floor from the shop on the right. A hunter patrolled there, and killing him would attract the attention of others. At this time, there is no need to sneak around I ran back to the stairs on the second floor and threw a blunt object to stun the hunter who came after me, and then stabbed him to death with a knife. There are two bottles on the second floor. Go back and pick one up and kill the captured enemy from the second floor. If no one catches up, someone should go back and unlock the lock. Shoot one of the unlocking duo with a pistol from the railing on the second floor, and then they will come after you again. This will kill them slowly.
The second stage is that after you kill all the hunters, go back and prepare to unlock the lock. At this time, the second wave of hunters will appear. Don't fight head-on with the hunter on the other side, it's not worth the candle. Squat down the stairs from the back of the box. There is chocolate on the last box. Go up the stairs and enter the two-door house. When you are near the door, a hunter with a shotgun will suddenly rush up. After killing him, a bunch of hunters will surround the room. It's time to take out the bomb you've treasured for years and throw it in a crowded place.
The infected people in the third stage will eat the remaining hunters in the second stage, and then they will start to find their own way. Personally, infected people are much easier to kill than hunters. It is ok to pick up a brick and kill it with a knife, or you can kill it with a gun if you have more bows. When you're done, open the door.
It is a long story (end)
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