Fortune Telling Collection - Fortune-telling birth date - Simulated Jianghu ultra-detailed introduction
Simulated Jianghu ultra-detailed introduction
To start the game, I choose external skill, painting (you can get 20 Liang and a painting for the follow-up task) and craftsman (useful for the follow-up task) and give 5 Liang.
Mao Chu: Arranges all characters from right to left. Don't agree with those who spend time.
The important thing is: donkey carts in the mountains. Fishermen in the Woods and men in black buy wine, and men in black (that's why we have to brush the action of adding money. At first, we will give you 50 taels. After giving the young monk five taels, the money left is not enough to buy wine and sell books for a week. This inn sells wine. The restaurant foot shop let Xiao Er take soup on credit, and the chair has not been ordered yet. The watchman in Chian Town wants soup. You can wait for a while, drink two bites of blood, and then give it to him. The gold catcher wants shoes and files them! ! ! Archive! ! ! After ordering the caravan, Cao came out and ordered armor in his shop. Shoes are preferably 240, if you don't look at the file brush (if you really can't brush, 105 and 120 shoes will do, just take less money). With the equipment, put it on and go back to the restaurant, order a chair, drink fifty taels of wine, play two, and then choose to threaten him with 100 taels.
Mao Zheng: Washe quarreled to help thin people. On the farm, Lao Xie can shed some blood, get a pair of shoes, and then go to the workshop to help the blacksmith.
Chen Chu: Ask the blacksmith to send you a sword (equip it first), go to Chi 'an Town to beat foreigners, drop the dagger and tambourine (it is best to watch the stall), and ask Master Lu twice at the market to ask him for a tambourine of fifty taels of silver. You should have enough money for 240 yuan by now. Go to Chian Town to find Cao Zi to buy shoes, and then go to yamen to ambush and raise the price and sell them to gold catchers. Go to the market cake shop and choose to pay. Just listen to the medicine boy. The inn will send the sword (not to discuss it first), and then order Ada to take over the task. The bartender in the restaurant took over the task, and then ordered the chef to send firewood (fish is not sent, but the initial behavior can be sent to the fish), and went back to the yamen to find Song to help catch the cat (stop outside the town and go to the restaurant to find the bartender).
Chen Zheng: (Pay attention to the task of Qingquan Temple Corner Gate) Aunt Zhao doesn't talk at the market. She buys the most expensive fragrance first, then quits to talk about it, which will refresh the fragrance and then buy the most expensive fragrance. The yamen handed in the task. Help in the mountain mud kiln.
At the beginning: the black-faced Potter in the mountain took over the task. The old man in the market asked for help and contacted the yamen. Yamen Street Section took over the task. Just listen to the medicine boy. Believers in Qingquan Temple sold him fish, and the task of the Corner Gate was ready. After that, they went to the market to talk to the old man, and then they stopped doing it. They went back to Qingquan Temple to attend the release party and went to the inn to fight with the swordsman.
Next, write the route of recruiting followers. First, Zhou Mu has no talent and followers to defeat werewolves.
Sizheng: A girl was chatting in Qingquan Temple, and anxious pilgrims sold him incense, and then offered it to choose a mate (followed by a monk). Cao Zi of Chian Town and his equipment (Husky). Then you can spend less than twenty taels (go to the old man in the market to buy firecrackers, and then you can fry the stove to bleed and collect materials, sell them to the yamen, and fry the ore for the mine. Go to the workshop to buy lead, Yiguang to buy ochre and everything else. Fortune telling in the market, taking things away.
Early in the afternoon: Qingquan Temple takes heart in the task. The familiar figure in Chian Town (you can also go to the inn to play swordsman first), and the blacksmith apprentice will ignore it when he comes out.
Noon: the teahouse hands in the task. Washe closed (non-informer twenty taels, informer silver hairpin). It's the secret book that you got wet when you were playing junior three in Chian Town (choose this as the light skill secret book). Put on intellectual equipment, save a file and go to the inn to find a swordsman to translate the cheats. Qingquan Temple quit righteousness and handed in the task. The farm pickles Lao Xie. Then go to the inn to fight swordsman.
Not early: the restaurant is the butcher's main shop, choose camouflage, butcher shop, marry, Ada. Teahouse fights for tea. Put on intellectual equipment and go to the mountains to find Master Lu. Buy pottery first (teahouse task) and then interrupt him (Bazaar old man task). Then go to the market to ask the old man for ore, then go to the inn to ask Ada, the painter in Qingquan Temple to hand in the task, and finally go to the teahouse.
Wrong: You can fry stoves (light stoves, add firewood, pick firecrackers, and sell fried things at the yamen. This is a loss of a few taels of silver, but it can't exceed 20 taels before fortune telling, and it will cost money anyway. It is better to buy a firecracker to blow up the stove. Workshop forging furnace gets armor. The blacksmith apprentice in Chian Town asked to follow. The inn defeated the swordsman.
Shen Chu: The inn plays swordsman.
Shen Zheng: The farm looks for farmers and chooses malice. Drop a piece of beef and send three pieces of beef to the yamen for sale. Then go to the deep forest.
Yuchu: Kill werewolves on farms, Woods and markets. The first caravan bought it casually, and the second bought a xingyi token. Then light a fireworks display.
You Zheng: Fight the last werewolf in Chian Town. Put on your blood and equipment. Go to the mountains after the war.
By the way, Ada's brother can be rescued after fighting in the mountains, but he feels that his income is not as high as that of the swordsman in the inn. Or choose to play by yourself.
After two weeks, if you can bring a husky to fight werewolves, you don't need to recruit others. You can get 80 or 150 luck when you choose incense. You don't have to kill the butcher directly. You don't need to be familiar with the figures in the market. You don't need to go to the teahouse if you buy pottery. You don't have time for three rounds of mountain forest. Nothing else has changed.
After that, there is nothing to say on the way back to our school. The injured disciple should take it with him and add talent. It is best to brush seven herbs in the shop. It doesn't matter if you can't brush. You can brush it when you are far behind. If you can't win the battle in the end, you can hire a guard and get 3 inheritance points.
When you return to the sect, you can choose your senior brother to accept him, so that you can pass it on.
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