Fortune Telling Collection - Fortune-telling birth date - The overall character ability of oriental fantasy sparrow
The overall character ability of oriental fantasy sparrow
Role name (cumulative capacity [D]/ filling rate/special card): capacity description.
The D band indicates that the effect of this ability can be overwritten; The filling rate roughly represents the ability accumulation speed of this role; If you touch a special card, you will have extra ability to fill it; Unless otherwise specified, this ability can be started before playing cards.
(About ability filling: You will get a small amount of filling every time you touch the card; If you lose points at the end of a game, you will also get a certain amount of filling)
Reimu (1D/ 1.3/ 10,000): You won't be fooled if you play cards six times;
Obvious life-saving skills can also be used to distract yourself.
Molisha (2/2.0/ 10000): Turn all random 1 digital cards into red envelopes;
If you are lucky, you can add 2-4 treasure cards at a time to improve the score of Hu cards. The most important thing is ... you can use them twice.
Rumiya (2D/ 1.6/ 10,000): Tibetan player knocked at the cards, but he was still cheated;
In addition to dispersion, it can also confuse opponents who want cards, especially when opponents have unnecessary cards in groups at first (for example, 1 1 card +2 cards and five tubes).
Big goblin (11.8/10,000): You can start dealing again after the first touch;
Nothing special, but the ability to deal with youth; Weaknesses are Yin Hui and Qi Simei.
Cirno (2D/ 1.8/ 10000): A family (possibly itself) is frozen, and the family is forced to draw cards and play cards within 3 rounds, and cannot do other actions;
There is a risk of obstruction, but it can be used when drawing cards.
Mei Ling (11.5/Hong Zhong): If you make yourself a double player, you will double the points in this game except for not listening to the penalty symbol. This influence cannot be eliminated;
If used well, it can be reversed, otherwise it will die ... the ability of the so-called last stop system.
Little devil (11.9/10,000): You can start the first card touch, and change 3 hands at random;
Changing hands slightly is less risky than the big goblin.
Pachuli (1d/1.3/90,000): reduce the probability of hitting the signboard at the beginning;
There is a risk that others will think that the wind sign is a safety sign. Use with caution, but it will also narrow the scope of safety signs. In addition, you can relax.
Sakuya (11.2/90,000): change any 3 hands at most;
Although there is only 1 line, it is still quite easy to use, and you can also change the danger card and lock the card (Shannv's ability)
Remilia (11.1/90000): randomly turn 1-4 cards (possibly with discs) into red cards;
It is usually used to listen to cards by yourself, which is very explosive; But Reisen and Parrucci can be annoying.
Flanders dew (1D/ 1.2/ Dongfeng): easy to touch the wind sign within 6 rounds after launch;
Before weakening (before 1.2a: the authorities are effective), it is a terrible offensive capability. After weakening, it can still be used for defense when the wind sign is a safety sign; The hit rate is not high, about 60% ~ 70%; You can also make a slam with the child.
Reddy (3D/2.8/ barrel): Touch someone else's card 1 time after launch, and the target freezes 1 turn;
It is not so much an attack as a good self-dispersion ability.
Orange (2/ 1.6/ barrel): it can be started when standing upright, and the number of vertical or double vertical laps * 2;
Simple offensive ability can play an advantage in Tang Xianglin, and can also deal with Parussi.
Alice (1D/2.6/ barrel): After the launch, the bureau's own points (excluding the cumulative number of sticks) exceeded 12000 by half;
Obvious defensive ability, especially in Aotenziyou; High elasticity is an advantage.
Lilywhite (11.4/barrel): exchange all the whiteboards in your hand with any card you knock out;
Very limited, but generally used in the case of 1~2 whiteboards (3 whiteboards at least 1 page).
Luna Sa (1/2.4/ 9 barrels): all the representative cards of Bao brand are covered except 1;
Dealing with leverage is the opponent's ability, but it is not good to listen to cards first; Strangely, the covered cards will become other cards when they are opened again.
Mei Lu Lan (2/ 1.6/ 9 barrels): Forcibly open 1 treasure cards (up to 5 cards on the court);
The ability to take chances is suitable for the occasion of listening to cards; The occasion of the son of heaven and the magic shop will cause confusion.
Lilika (3/2.7/ 9 barrels): exchange 1 card knocked out by anyone with a random card;
It can be used to salvage supply cards, safety cards, treasure cards, etc ... It is very useful and can also destroy slam. The disadvantage is that it may destroy your own drawing (especially standing up straight).
Demon dream (1D/ 1.8/ nine barrels): the other three can't touch the bar for 2~6 rounds;
You can use your own plate, but more importantly, you can distract others' offensive ability on a large scale (Frando and the like).
You Youzi (1D/2.6/ Jiutong): If you hit this game, you can get 1000 points directly from your opponent;
Players who are good at asking others for cards can make the best use of it, even if they don't fool around ... but it doesn't make sense in Aotenziyou, it becomes a decentralized ability.
Blue (1D/ 1.5/ clear hair): it can be started when standing upright, which improves the self-touch rate and decreases with the number of card draws and the passage of time;
A person is very powerful when listening, but his attention is scattered; He will be one of the strongest players in the Red Devils Hall.
Purple (2/2.2/ clear method): 8 sheets left;
It is useful to avoid at the end of the game; One more purple will cause a high probability of slam, so pay attention to the first winner.
Legru (2/ 1.3/ rope): Select 1 hand and 1 treasure to represent card change;
It is also a powerful ability, which can be used to save hands, make explosive strips (all four are treasure cards), and deal with dangerous cards and so on.
Mistia (2D/ 1.6/ rope): The other three families can only see their own hands and cards in six rounds, and they can also play tricks;
Strong ability to disturb and disperse groups, with two rounds ... especially effective for people.
Yin Hui (11.8/rope): someone's ability value is cleared;
Pure disturbing ability, but can't aim at the attack; It is fatal to opponents with low ability accumulation speed.
Yin Hui (Ex)( 1/2.2/ Dongfeng): Reduce everyone's ability value point by point;
The reduction is low, but it is a general attack, and the effect is better.
Emperor (11.4/Jiusuo): You can start when shuffling, and you can easily win the Bao Li card of1;
Build direct capacity; Beware of the eternal pavilions and static leaves.
Reisen (1/2.2/ Jiusuo): Turn the red envelope card in others' hands into an ordinary card;
It's very useful for Marisa, or it's used in a magic shop ... a table without a red card is a decoration.
Yonglin (1D/2.0/ Jiusuo): The next five strokes are easier to touch ten thousand words;
A gun that helps create monochrome cards or draw cards, or entices others to play with other cards.
Ye Hui (1D/2.0/ Jiusuo): It is easy to touch the usual treasure cards in the next three times, and it will be randomly touched in the case of multiple cards;
High hit rate; Listen to the treasure card alone or simply flop; Attention will change the representative cards and various abilities to disperse.
Sister Red (1/2.0/ Dongfeng): The number of Hu cards that have not reached the Grand Slam will not change;
It is used to win some lower tables (such as Baiyulou), but it has no meaning in magic shops and Aotenziyou. Besides, this effect is basically the same as that of Tang Xianglin.
Text (3/3.0/ Nanfeng): Touch 1 time by yourself, but others can't touch the card of 1 (but it can be fooled);
It is suitable for single listening or self-touching, and can also accelerate the removal of its own nuisance effect.
Xiangxiang (11.6/south wind): You can start it when you hide it or make it up, and the four cards that are dropped can easily become treasure cards;
As long as you can use ... it's terrible to add four treasure cards to yourself, especially in Baiyulou. Be careful that the card is replaced.
Medivh (11.4/Nanfeng): The card can be started when it is idle, and the target ability value becomes 0;
There is no use except attacking characters that can accumulate multiple abilities.
Small town (2/2.0/ 10000): randomly change the ability value of others;
It is also the ability of luck. If you are unlucky, you will help your opponent.
Ying Ji (11.7/Nanfeng): Double punishment for not listening;
It can be used to grab points when you want to lose the game, and others can enjoy it.
Cui Xiang (11.2/Qingfa): If the odd cards in your hand are replaced by even cards of the same kind, some cards may be invalid;
It is easy to cause seven pairs or black cards, or break nine.
Static leaves (2/2.0/ 10,000): others will not turn Bao Li cards when touching themselves;
Effectively against opponents who rely on walking upright, or used in magic shops; It will lose its meaning in the pavilion forever.
Zi Shan (2/2.0/ 1 10,000): it can be started by itself, and 30 symbols are added to the calculation;
If you turn it down, you can get a lot of points. If you turn it up, of course, it will lose its effect. In Aotenziyou, it is basically equal to 1 page.
Young (11.8/10,000): you can start shuffling, and the next hand of the target will not be handled well, for example, 147+258+369+ cards are scattered;
Although the licensing is not good, it is also easy to combine (but without considering the incomparable king); Will be ineffective against powerful goblins.
Take (1/2.2/ 10000): The cards you knocked six times below are covered and cannot be touched;
Can cover up the intention of a specific Hu card (pure all-band and so on); Note that you can't see the covered cards yourself. Listen carefully.
(1/2.2/90000): The departure office can check whether others listen to the cards (the name turns red);
Novices use it to deal with dangerous cards.
Early seedling (11.4/90,000): Give yourself a1group wind sign in the next game;
It helps to create mixed colors and the like, and can also greatly influence symbols; But nothing is available.
Kanako (11.7/90,000): The next game is to deal a card close to one stroke;
You can also transform the color card type; But because of the existence of inverse correction, it is not easy to use.
Interviewer (2/ 1.6/ Zephyr): Turn random hands into suozi, and the existing suozi cards remain unchanged;
Obvious ability, be careful not to destroy other cards.
19 (11.1/clearing method): it can be started when playing Hu cards, and the number of rounds other than Bao cards is * 2;
One of the strongest players, the Hall of the Soul and Aotenziyou will further amplify the destructive power; The biggest drawback is the accumulation speed.
Tian Zi (2/2.6/ Qing Dynasty): All treasure cards were converted into medium cards;
The ability to destroy other people's precious cards, especially the delicate fragrance.
Qi Simei (11.6/rope): It can be started when playing cards, and the target is forced to play cards in the first three rounds of the next game;
Delay the opponent's card combination, but the scope is limited.
Shannv (2/ 1.5/ rope): the 1 cards of the other three companies were fixed and could not be knocked out;
If the single card is unfortunately repaired ... wait for a fine, which is invalid for those who have already listened to the card; The cards exchanged by Liguru and Phosphorus can be exchanged, but the returned cards remain unchanged; On the contrary, Sakuya won't take it back.
Parussi (11.7/one rope): When starting other players' cards, the final score will be reduced by 2 rounds, and the lowest score will be1round, which will not affect X's turn;
It will not affect the whole serve, but it can cut the jump shot into a slam, which is more obvious in Aotenziyou; For Shenqi and Jiujiu, due to the calculation before the ability is launched, it will actually double; This is of no use to high-level symbols like Zi Shan.
Yong Yi (1/2.6/ rope): You can start at the 1 touch, and +2 in the index will become+3 when calculating the score in this game;
Similar to Meiling, improper use will cause problems.
Feeling (3/1.2/90,000): Look at the current hand of the random family, but the card touched by the latter family can't be seen. Others can't know if they have been peeked;
Will be affected by the coverage ability, multiple use may fail, the accumulation speed is slow ... not easy to use.
Phosphorus (1/2.0/9- rope): exchange your lost 1 card with the specified 1 card;
The so-called regret medicine ... but it can also make up seven pairs, or ride naked (only 1 piece).
Empty (11.5/nine ropes): If you are dealt four identical nine cards in the next game, you may fail;
It will be fun to draw a service card, even if it is not drawn, there are 32 symbols; But in addition to increasing the number of cards, it will also destroy the possibility of peace and breaking off diplomatic relations.
Love (1D/ 1.8/ zephyr): The engine will not touch itself;
It is useful to deal with the monochromatic cards of the next family, or the ability of a secluded child; It's just that the existence of demon dreams will lose its meaning.
Luna Cheyunde (2D/ 1.9/ Beifeng): You can ignore the seat next time you eat cards;
Even if you eat at home, you will run out of results; You can catch the cards that you can't get at ordinary times, which is beneficial to monochrome deck; Be careful to disperse love.
Stacy Phil (3/ 1.2/ North Wind): Explore the cards that the upright people listen to;
Many people stand up straight, so they can't tell who listens to whom; Magic shops with winning numbers are not effective.
Lin Guiyou (3/2.4/ Beifeng): Explore the shooting signs at hand (use! Mark);
The action time is short, but it can be used many times, and it is also effective for non-upright, and it is also very practical in defense departments.
Mass production of Reisen (1D/ 1.2/ qingfa): the bureau will also share the scores according to its own shooting;
Although it is self-touching, it will not affect the starting ability of Shenqi and Jiujiu, but will cause confusion in the Hall of the Dead and the Hall of the Red Devil. Statistically, it will not improve the shooting percentage.
Lotus seed (3/2.4/ north wind): reduce the thinking time of others by 2 seconds (unlimited time 10 second), which can be reduced to 4 seconds at most;
Novice players are completely capable, and experts ignore them.
Murray (2/ 1.6/ north wind): remove all abnormal effects of this game and disperse the licensing effects under various influences;
Can't dispel Meiling's ability and any immediate effect ability; Compared with the demon dream, it has the advantage of secondary accumulation; 1.2c still can't dispel the effect that affects the hand.
A Qiu (11.2/Beifeng): It is predicted that at most 6 cards will be touched, of course, hitting the bar will destroy the prediction;
The ability to change the order of cards (text, etc.) will also destroy the forecast; In fact, these cards may have been touched by others; The forecast results will be displayed for 5 seconds.
Shenzhou VII (11.110000): You can start by touching it yourself, and the number of rounds outside the treasure card is * 2;
Just changed the ability of September 19th to self-touching, so Aotenziyou and the Red Devils Hall should be vigilant; But first, touch yourself.
Alice (old work) (11.2/10,000): The next game is biased towards1suit;
Usually touch 4 pairs; Because of the existence of inverse correction, it is not easy to attack the same color, but it can be changed to dark engraving or seven pairs.
Maybelle (2 characters) (2/2.0/90,000): cumulative stick-1;
It is useless except to destroy two upturned beards (five cumulative sticks).
Sweet residue =B= Tianzhi (dusk wine field) (2/2.4/90,000): cumulative bar+1;
You can increase your own score (although only 300) or destroy others' 1 flip (do 2 flips).
Zun (not available) (11.8/10,000): You can start from your own brand, and the number of tubes in your hand is *300 as an additional point (for example, three five tubes and 678 tubes will be (5 * 3+6+7+8) * 300 = 65430).
It's him ... God knows what he's thinking.
The 1.6 version adds characters.
Sunny milk (1.5 plus) (11.9/Beifeng): If the opening game can draw cards in a clear state, it will be counted as a straight (including Bao Li cards, etc.). ).
Dark listening system is the most suitable; This skill can only be dispelled by Merry.
Mianyue Yi Tuo (1.5 plus) (1/2.2/ Beifeng): Take back your last Ming carving;
If you want to carve it three times, please use it, but unfortunately it is only 1 time; You can also eat 4 cards as a 3445 universe; However, you can make your hearing stand upright.
Watatsuki No Toyohime (1.5 plus) (2/ 1.8/ Beifeng): Take back the Ming Shunza he ate last;
Grab the edge, or sing a cup; But only for domestic use.
Asami Isami (1.5 plus, dusk wine field) (1/2.0/90,000): You can open your own card when you have a bar, and the cumulative number of bars will become 1500;
The legendary wild 1500 ... has a strong cooperation with Tianzhi.
Ginger (1.5 addition, dusk wine field) (11.4/90,000): there are 0-2 secret engravings in the next hand;
When it first appeared (1.5), it was decided by two secret moments, so it was cut.
Zun (can be used after Zun (1.5) (11.8/10000)): it can be started by itself, and the number of cards in hand is *300 as an additional point (all colors are +4200, regardless of the venue).
It's him ... who knows what he's thinking, maybe he's weakened after leaving the wine field?
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