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Dota2 What is the Taoist mind method of the new sword in Shushan?

Taoists sent swordsmanship from Kunlun, the great disciple of Kunlun, and studied Buddhism.

Introduction to mage skills:

A skill (q) Green fire: aoe with a range is not low in damage, 1scd, and you can get two fireballs each time you release it.

Skill 2 (W) Slaughter and burn fire: All fireballs are emitted, causing dizziness and injury. There can be 10 fireballs at most, and the duration of dizziness is about 3s. Without fireballs, dizziness and injury will still occur once.

Level 3 energy (e) LAM Raymond Flame Stick: Each attack comes with 1 skill effect, lasting about 6 seconds. It is an extremely efficient skill to clear monsters. In the state of 3 skills, you can get a fireball for each attack.

Third-level energy passivity: after gaining third-level energy, each attack has a chance to release a green fire. Similarly, only one fireball is obtained.

Mage talent selection

The first choice should be golden cicada and genius, both of whom are very good talents. The former has some merits, which can increase the output, while the latter increases the skill damage with the improvement of the level, and the effect is also great. After these two, the immortal is reincarnated. In the early stage, you can give a congenital multiplier, which can be upgraded all the time, and you can eat it to increase your attributes. The rest is average, but the psychic must not, even if you have no talent, after each boss.

Skill collocation, playing style and positioning;

The main difference lies in the choice of five skills. Now I basically choose ecstasy, high output and 2s control, while Mage 2 has 3s control and only 2s free time, so with ecstasy, 10 can control 8s, and 18s can use refresh control, but there are a large number of boss in the later period, and the wizards of this genre can only be pulled out one by one.