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How to remember cards when playing poker?

Question 1: How to record cards when playing poker? I wonder if you mean playing cards in real life, my friend? In my humble opinion, first remember the big cards such as 2/A/K, practice slowly, remember the small cards gradually, remember the cards that have been played in the order of playing, and add the remaining cards in your hand to roughly calculate the remaining cards outside. Then remember the cards and types played by each family and push backwards. For example, if he paid 567890, it can generally be said that he didn't have 666 or 777. Or 00JJQQ, generally speaking, he doesn't have KKK, but he may have KKK. Then you can call 890JQ, go. Why do you say to play cards according to common sense? Of course, he may have dismantled 6666 and bombed 67890, so he should make corresponding judgment and analysis according to the whole card. Therefore, playing cards pays attention to the flexibility of the brain, the agility of calculation and the ability of judgment and analysis. Only by constantly making corresponding adjustments according to the progress of the game can we grasp the chance of winning. Answer over!

Question 2: How to remember quickly when playing cards? Playing cards has rules to follow and the winning rate is high.

It is not necessary and impossible to remember all the cards at first, only the most important ones (such as the biggest card, whether the card that has an influence on you has been played).

After you can memorize it skillfully, then gradually remember the secondary ones.

Finally, you can remember all the cards you played.

In fact, the key is to remember what card you played and what effect it has on you, so that you can make the right decision when you play cards next.

Question 3: Who can tell me the skills of remembering playing cards? "Carrying a deck of playing cards" is one of the two kinds of memory gymnastics that we advocate, and it is also one of the introductory training methods of fast memory. This course provides a complete and systematic training method. As long as you follow this training method and train for 2 hours every day for only one month, most people can get this training effect: remember a deck of playing cards within 3 minutes. There are three criteria for winning the title of "World Memory Master", one of which is to be able to remember a deck of playing cards within 3 minutes. So it can be said that most people can gain world-class memory in one month by training in this way! Some hard-working people can even achieve this training effect within half a month, and they can remember a deck of playing cards within one month 100 second. On this basis, after in-depth training, you will be fully qualified to participate in the second China Memory Championship held in Shanghai at the end of 2006 and the World Memory Championship held in China for two consecutive years in 2007 and 2008, and easily become a world-class memory master! "Memorizing a deck of playing cards" training is an introductory training to help you become a "master of world memory"! Of course, the main purpose of poker training is not to become a master of memory, not to perform, but to train your memory. Fast memory ability is mainly composed of associative ability and coding ability, and playing card training is one of the best ways to exercise these two abilities. By memorizing a deck of playing cards in the shortest time, we can deeply understand what the whole process of fast memory is like and what is affecting the speed of our memory. Through the training of memorizing playing cards, our association ability has been greatly improved, and we have a very in-depth understanding of the application of coding method and pile fixing method. At this time, we really mastered the key to fast memory, and then trying to remember anything will have a completely different feeling. More importantly, through poker training, we have greatly exercised our imagination and mobilized our imagination speed, which is of great significance for us to further develop the potential of the right brain and improve our learning ability, creativity and even artistic sensibility in an all-round way. This is a door to a whole new world. Walking through this door, your life will be different from others! Training of memorizing a deck of playing cards: (60 hours can reach the standard of "world memory master")-training for 3 hours every day for 20 days, the final effect is: memorizing a deck of playing cards in 3 minutes and learning backwards. The 20-day training is divided into four stages, each lasting 5 days. The password for 52 cards (excluding King and Xiao Wang) is 1. Four colors of J, Q and K 12 cards are "people cards", and everyone can find corresponding people to replace them according to their own preferences. It is suggested that spades and flowers should be male characters, and hearts and diamonds should be female characters. 2. The remaining 40 cards are "digital cards", which are replaced by digital codes. The rules are: spades represent 1 of ten digits (the lower part of spades is like "1"), red hearts represent 2 of ten digits (the upper part of red hearts is the arc of two semicircles), grass flowers represent 3 of ten digits (grass flowers are composed of three semicircles), and squares represent 4 of ten digits (squares have four sharp corners). For example, spades 1 stands for 1 1 and spades 2 stands for12; Red heart 1 stands for 2 1, red heart 2 stands for 22, grass flower 3 stands for 33, box 4 stands for 44, and so on. For cards with the number 10, it can be regarded as 0, that is, spades 10 stands for 10, hearts 10 stands for 20, flowers 10 stands for 30 and diamonds 10 stands for 40. 3. The number codes required for the number plate include 40 codes: 10-49. Digital code:1-tree; 2- duck; 3- ears; 4- red flag; 5- tick; 6- spoon; 7- crutches; 8- gourd; 9- Racket; 10- baseball; 1 1- chopsticks; 12- baby; 13- doctor; 14-Key; 15- parrot; 16- willow; 17- decree; 18- Fence; 19- loach; 20- earrings; 2 1- crocodile; 22- Yuanyang; 23- Monks; 24 boxes; 25- Erhu; 26- rivers; 27- Headphones; 28- Lotus; 29- Ejiao; 30- forest; 3 1- shark; 32- crane; 33- elixir; 34-gentleman; 35- Coral; 36- mountain deer; ......& gt& gt

Question 4: How to record cards when playing cards? If you play on the computer, you don't have to remember how many cards people play. If you play poker, you should also pay attention to how many cards your opponent has, and take a look at some powerful cards, such as Wang, 2 A, and those that should have been played for a long time, probably bombs.

Question 5: When playing double-flop, remember the cards of 0, 2, A or even 65,438+00. Is there any way to remember them, or some card-keeping skills? According to my experience: 1, don't remember every card, remember some big ones; 2. According to your own cards, you should also remember the missing points in case there is a bomb, so that you can gradually become proficient. Good luck!

Question 6: How to remember the playing cards on the board? Have the skills of card recognition, card change, card drawing, card withdrawal, card interception, card handling, kitten fishing and dice.

I always watch a master's teaching video conference during the day.

Question 7: Can playing cards improve memory? A good memory requires not only good memory methods, but also regular training. One of the memory training courses is to train memory playing cards, and one of the World Memory Competition is memory playing cards! Practice hard!

Question 8: There are few things about how to remember cards in playing cards. The key is memory.

Generally speaking, it is divided into colors and records. World-class experts can figure out which cards are missing from the second deck in more than ten seconds.

Question 9: How to remember 54 playing cards quickly? As long as you open the package, you remember the law to let him take any card, and then you accidentally see the card below him, you will know what card he is holding.

Question 10: How to play poker fortune telling? Several playing cards divination ① Daily fortune divination method first removes the ghost cards, totaling 52 cards, and then decides the number of cards to be cut according to the number of dates. In other words, if that day is 15, cut the card 15 times and say to yourself, "What kind of day will it be today?" At the same time, draw one from it. The appearance of a heart represents love, and things related to love are easy to appear today. A of hearts is sure to have something good today, and taking the initiative may succeed. Hearts 2, 5, 8, Q The people they like will appear, and they will know who the most important object is. Hearts 3, 6, 9 and J are especially suitable for this dangerous type of boy. Don't believe him even if he confesses voluntarily. Hearts 4, 7, 10, k may have a short-term relationship and may fall heavily. The appearance of plum blossom means school and friendship, and things related to these two things are easy to appear today. The plum blossom A test has a high hit rate and a good relationship with friends. Clubs 2, 5, 8, and Q will not be very successful in math and physics, and they will be very grateful to their friends for their thoughtful actions. The study plan outside Meihua 3, 6, 9 and J textbooks is progressing smoothly, and my friends and I have found new fun. Club 4, Club 7, Club 10, Club K hero, but be careful to say harsh words to your friends. The appearance of squares means money, and things related to money are easy to appear today. Box A is lucky and will have unexpected income at any time. Blocks 2, 5, 8 and Q will be blackmailed or borrowed. 3, 6, 9, and J will have a chance to get windfall, but watch it slip away. Boxes 4, 7, 10, k have some unexpected opportunities to make money, such as good job opportunities. The appearance of spades means bad luck. It's better to be very careful today. Spades A is in danger. Explore other people's secrets and be careful not to reveal them. Spades 2, 5, 8, Q will be taken advantage of by others, beware of salesmen. Three, six, nine and j of spades will have some bad ideas. Although you will succeed, you will also be secretly resented by others. Spades 4, 7, 10, k tried to frame others, but ended up hurting himself.

(2) Life prediction: Remove the size of the queen's 52 cards, shuffle them completely and divide them into two piles. Take the top card in two piles and add up the numbers above. Wash the remaining cards again and pile them up. Then, take out the same number of cards as the sum of just two numbers. For example, if you add up to seven cards, then the eighth card is the key card. This card game can predict your past, present and future destiny. Predicted answer 1. Key card: Spades A- Business transactions and negotiations will go smoothly. K- there will be happy events in the near future. Q- I will meet someone I like very much. Indulge in entertainment, and you will ruin yourself. 10- Life is unstable and there are unexpected disasters. 9- Have very good subordinates and family. 8- Have mental anxiety. 7- Unexpected things will happen. 6- Will leave a good impression on others. Nothing happened, but if you can accept a new job, you will fail. 4- Will be very busy because of the controversy. 3- The past will be revealed to the world. 2- A happy life will bring trouble. 2. key card: red heart A- meet the first lover and rekindle the old love. There will be new friends. Partnerships with others will succeed. J- being promoted by the elders. 10- Good luck. No matter the elders or the younger generation, they will trust you. 8- People in love will achieve their goals. A complete stranger will tell you frankly. 6- Someone has a crush on you. 5- Someone will ask you out. 4- will be misunderstood by lovers. 3- Be careful, you will drop something. 2- You will receive precious gifts. 3. key card: red square A- trouble. Watch out for accidents. Q-being envied by others. The plan will fail. 10- You will meet pickpockets. 9- Property damage. 8- Not liked by lovers. 7- Lack of money. 6- Find a glimmer of hope. 5- Everything goes against your will. 4- alienated from family. Three lovers betrayed you. 2- Pay attention to getting sick. 4. key card: black club A- things will develop towards the goal. K judgment is easy to make mistakes. Q- If you interfere with others too much, others will be unbearable. J- Pay attention to forgetting things and dropping things. 10- Getting started is very important if you want to make progress. 9- Long-term Sympathy >>