Fortune Telling Collection - Comprehensive fortune-telling - Raiders god takes you to fly: watch the pioneer. If you don't give it to C, you lose? Teach you to change your life with Tanfu.

Raiders god takes you to fly: watch the pioneer. If you don't give it to C, you lose? Teach you to change your life with Tanfu.

Watching Pioneer is a team game, with six people in the team, and everyone is indispensable. Whether it is 222, 303 or other lineup types, only six people work together in the game to make the game show a healthy development trend. The so-called 1+ 1 > 2 is the truth.

But as an idiom goes, teamwork can lead the team to victory, but sometimes meeting a C position that is not particularly powerful means that the game is "cold". Although Xiaotian himself often said that the ladder is a game of luck, and the lucky matching teammates can win, it is really hard to watch the game lose every time if a player who is still autistic at lunch can only put down the next one to comfort himself.

Does that mean that the game is lost if the C position in the ladder is not strong? Of course, the answer is not necessarily! As an old player, Xiaotian has long used tanks and auxiliary heroes to earn points. Sometimes it's not good to take C teammates, but tanks and auxiliary players can still create advantages for the team as much as possible.

Today, Xiaotian will talk to you about how to use tanks to help you change your life when teammate C's output is not enough.

The so-called compensation, in the game of watching pioneer, refers to choosing the right role with the lineup, but the current situation of watching pioneer ladder is that players will give priority to C when choosing heroes, which is more obvious in the middle and low grades. The player who grabs C plays well, but the game is still full of situations where the player who chooses C can't hit anyone or play its due role.

Players should pay attention to the fact that the first requirement of "Watching Pioneer" ladder is to "100% cooperate with teammates to choose the right hero". Even if Xiaotian's C-position just now is not severe, if you choose the mentality of Shimada Hanzo and Black Lily, the game will fail ahead of schedule. At this time, only if you choose to cooperate and play your role well can you make the game develop to a benign result.

This also goes back to the topic just now. How can players in auxiliary and tank positions save the situation in the inferior game where C is not strong?

What is creating an output environment and undertaking some output tasks?

I believe everyone understands the phrase "creating an export environment", but it is not just a simple matter of lifting a shield with a sledgehammer to resist injury. Creating an output environment is how much oppression you can cause to the enemy through this hero.

Whether as an attacker or a defender, tank heroes often need to stand at the front of the team to resist the opponent's attack. At this time, heroes such as McRae and Soldier 76 had to leave the protection of the sledgehammer to find a better position in order to find a suitable output position. A qualified tank needs to learn how to create output space for C position that does not hide behind.

Players can understand this sentence as follows: in the game, tanks need to contain or even act on their own to destroy enemy characters that can pose a threat to their C position.

For example:

When the enemy's black lily is stably output in the sniper position, it will inevitably pose a great threat to our heroes with 250 blood and below. At this time, if you choose a sledgehammer, you can only blindly raise your shield and be beaten. When you barely protect your teammates after the shield is broken, you still have to bear the possibility of being eliminated by your opponent.

At this time, if you choose orangutan or DVA, you can use your mobility to cut off the opponent hero standing in the sniper position and ensure the safety of your output and auxiliary hero.

Pinch down enemy heroes, kill difficult enemy heroes, and let your C position output those easy-to-hit targets, which can be regarded as creating a good output environment for teammates. In this case, even if the teammate who grabbed the C position is not accurate enough, it can play a certain role, so that it will not be frequently killed by the opponent and increase the chance of winning the game.

So how to choose tanks to gain an advantage for the team?

On the question of how to choose a tank hero, players can choose according to the opponent's lineup and map:

When the opponent chooses the traditional push lineup of Hammer Mao Mei, then the player can choose the same push lineup to play against the opponent.

And if the other party takes out a god of death in the game, then the orangutan who can only be used as a charging treasure at this time is obviously not the first choice. DVA with mother or Mao Mei that can project protective barrier is a better choice.

When opponents use heroes who can kill teammates, such as Baru or McRae, Mao Mei, who can project barriers to resist crit damage, becomes a good choice for his team.

It is time for orangutans to appear when their opponents rebuild their empire, with Black Lily, Genji and others as the main C-position lineup system.

When the enemy has explosive damage to the hero, the player should choose a sledgehammer that can perfectly block the opponent's explosive skills by using the enchantment to protect his teammates.

In addition to choosing heroes according to the lineup, sometimes according to the topographic features of the map, some specific heroes such as Orisa and Tianqiaoqiu can also make great contributions to the team. For example, in the map of Riato, the bridge from the enemy's resurrection point A to the resurrection point B is very suitable for Orisa's defense. Players can use Orisa to kill terrain at these two points, which can not only quickly reduce the number of employees, but also disrupt the opponent's offensive rhythm.

Similarly, ilios is a very suitable map for heroes such as Orisa and Rat Ball.

Instructions for tanks: As a tank, you must have a good sense of the overall situation, know how to avoid key injuries and control your own blood volume, and be able to kill key units intermittently and dislocated by your opponent's skills. For example, the opponent is misplaced. After Mao Mei uses the projection barrier, the sledgehammer should make a decisive attack and use the charge skill to kill the fragile hero of the opponent, so as to ensure that you can support the whole game under the disadvantage of C.

The three qualities of being able to resist, dare to fight and find opportunities are essential for tank players to turn over in inferior games.

As a game that needs frequent blood changes, the auxiliary position is very important. I believe that "no milk" is a situation that every player has experienced. In this situation, many team battles that can be won will become inevitable, not to mention the disadvantage of C hero.

Two key points of key treatment:

1. When supplementing auxiliary heroes, players must first have a general grasp of their own hero pool, and don't forcibly choose heroes that they are not good at.

For example, Xiaotian once met a player in a ladder game. He used Anna with a low hit rate. Many times, his teammates were killed because they couldn't get milk. At this time, I communicated with him by voice and asked him to change to an angel or a DJ. He refused on the grounds that Anna had too much milk, and his teammates agreed.

As a player of Watching Pioneer, I believe everyone knows that Anna's theory of high milk quantity also has key hormonal tricks to open the situation. Although I personally like this hero for more than 300 hours, it is futile to know that the theoretical milk quantity is no matter how high. Anna is a hero with a threshold of accuracy. At this time, it is obviously the best choice to choose more stable heroes such as angels according to her own hero pool.

2. Choose heroes who can provide key treatment for teammates.

Players should take the lineup of teammates as the selection criteria when choosing auxiliary heroes. When teammates mainly put dogs in the lineup, such as orangutans, DVA, Genji and Tracer, Anna and Chanyatta are good choices in the lineup. Zen Yata can provide Genji with stable treatment and a flexible tracer, while Anna can provide a good blood-lifting ability for the tank.

And if faced with the problem of rapid loss of personnel, it is a very good choice to choose brigitta, which can provide yellow armor as a guarantee to limit the enemy's reduction of units.

When the player obviously feels the problem of insufficient C-bit output in the game, it is often necessary for the tank hero and the auxiliary player to share part of the output pressure to alleviate the situation pressure at this time. So how should we make a choice at this time?

Even when players need to share the output pressure, players should first make it clear: "The first priority of assisting heroes is still treatment, not output."

Xiaotian personally recommended that players can choose to use the auxiliary milk in the team as a breakthrough to share the output pressure. In the game, the main milk with high milk is still based on treatment, but if the player makes good use of the auxiliary milk, it can also alleviate some team pressure.

For example, in the control maps of Busan, Lijiang Tower and Ilios, Moira, Shan Yata, Hammer Girl and Lucio, who can cause terrain damage, are used to contribute to the team's team battle.

Of course, all the above mentioned are conceptual auxiliary contents. In the actual game, the position of assists is also a science. When the C position in the team is not strong, the opponent's hero is bound to give himself greater survival pressure, and the auxiliary hero needs to rely on walking and cooperation with teammates to ensure his survival on the battlefield.

While caring for people, auxiliary players also need to do:

1: Calculate the enemy's big moves, so as to use your own skills and the opponent's big moves to offset each other and protect your teammates.

2. Clear the treatment focus, do a good job in key treatment, and give priority to auxiliary and tank troops.

3. In addition to treatment, auxiliary heroes are officially classified as auxiliary heroes. In addition to caregivers, players who want to turn over in the inferior game also need to play the unique effects of each auxiliary hero, such as increasing damage, accelerating, prohibiting treatment and so on.

There are many uncertainties in the game, and it is normal to encounter a weak C. At this time, if players want to win the game, they need more mutual cooperation, instead of simply destroying the existing reasonable lineup and taking out the output heroes. Nine times out of ten, this kind of influence is very bad, because even if you output strength, the lineup problem will slowly make the game die.

Each of us will meet teammates who refuse to communicate, and we will also meet teammates who are not aware enough. But if you play too much, you will meet teammates who know how to communicate and have a sense of the overall situation. Maybe what Xiaotian said today won't make you turn over in some games, but these contents will definitely ensure that you can win the team smoothly without any problems with your teammates.

As a team game, it is a better choice to make up the proper hero contrast in the ladder and turn the underperforming teammates into heroes. After all, he may play worse in other positions (believe me, this happens all the time). Tank assistance can't just look at the existence of output surface. On the contrary, Xiaotian personally felt that they had more influence on the direction of the game. Learn to use tanks to create an output environment and know how to provide key therapeutic AIDS. I believe your ladder winning rate will be greatly improved.