Fortune Telling Collection - Comprehensive fortune-telling - Resident Evil 2 Remastered Edition How did Lyon get the S rating?

Resident Evil 2 Remastered Edition How did Lyon get the S rating?

Resident Evil 2 remake Lyon's S rating is difficult to achieve. Here is a detailed introduction to the whole process of Lyon's S-level rating.

Resident Evil 2 Remastered Edition Lyon S-level Score Super Detailed Raiders

I. G 1 previous route

1. When you enter the gas station, you don't have to stop all the way. You pass the fat brother on the ground, pass the bad guy who bit the police, get the key deep in the small passage, wait back for about 1 second, wait for the bad guy to go to the right, then go there, enter the left, open the door, walk to the middle shelf and see Claire.

2.2 After the animation, turn around and run into the police station. There is basically no threat to the loss on the road. The only possibility is the loss at the gate of the police station, which was later killed. Just don't pass by.

3. Go to the police station and switch directly to the east side. Go to the press room to get 10 bullets and reload them. Go to the bathroom to get the medicine, and go to the guard room to get the notes.

4. After the door is broken into, go back to the original road, stick it to the left first, and then stick it to the right after two losses. Don't look to the left, try to pass on the right. After that, I'll shoot two people and one person four times. Then I will break my fat brother's leg and go into the small room to get ammunition and boards.

5. Go back to the lobby to get the knife, go directly to the west side to open the door and get herbs+ammunition, and seal the first window through the west side. Put down the ceiling, body. Go all the way to the west room, turn left at the door to get the ammunition, then take the file+map, go to the table and turn over the window, then take the ammunition, blow up the leg of the vending machine, and cut 8- 10 with a knife. Then a policeman pretended to be dead on the ground and cut at a red knife.

6. Go into the west office, get the gunpowder in the storage box, the gunpowder file on the table+gunpowder, 9- 15-7 get the wallet in the room, go out of the small room and get the file on the table, and Ned -MRG get the magazine. Go back to the corridor to the stairs through the side that has not been lost, and board up the windows. Bring herbs into the safe house. There is a doll on the top of the cupboard.

7. Put everything down and take a 24-gun to the second floor. The policewoman will keep the ammunition beside her so as not to disturb her. The man who fell from the third floor broke his leg first and then hit his head. If it doesn't explode, hit it until it doesn't move. Go into the room on the second floor. The password lock cap on the right takes shotgun ammunition, but the one on the left doesn't open, and there is a body inside. Turn right and get the powder+safe. Going out is red grass. Take it back to the material storage office on the first floor and install 2 with the button opened from the safe. On 102, 106,109,208. 1 Take everything on one side, that is, ammunition+film+gunpowder, but not on two sides. Go out and pass by the safe house to continue sorting, and only bring 24 pistols to the third floor.

8. Take the ammunition on the table on the third floor, use the password lock DCM to take the Mailin bullet and the key of spades, turn left and push the door all the way to get the file, then turn around and enter the west storage room, take gunpowder+template+ammunition on the bookshelf+file on the table, and go out to the second floor of the library. Talk to Marvin, walk down the stairs, find a roaming female zombie, break her leg first and then blow her head off, but you can't beat her until she doesn't move. The police took a knife next to the body, went to the social room to get gunpowder+map+unicorn badge (fish-Scorpio-water bottle), returned to the library to open the door with the key of spades and got the red book on the table. At this time, if the pistol ammunition was not too expensive and not enough, two kinds of gunpowder could be synthesized. However, it is recommended to masturbate more in front. Don't be afraid, we have plenty of ammunition and medicine throughout the journey. When the battle is over, I can still have more than 100 left.

9. When going out to the corridor on the second floor, first turn right to get the ammunition, then go back to the center to get the lion badge (lion branch eagle), and then an animation will be triggered on the next floor. After the animation, you will install two badges. First, you will open the door of Xifu with the key of spades, but you won't go in. You can drop a few things at will (except the little red book) and go to the waiting room on the east side of the second floor to get herbs, documents on the table and safe 6-2- 165.

10. Open the door and walk to the east corridor, throw away the key of spades, take the chessboard, go into the art room to get the file+key card, put the broken arm of the red book group in the statue, take the scepter to investigate and take the ruby. Go out and turn left. Stop the helicopter from crashing in the corridor, but don't go out. Take the green grass from the window and go back to the first floor to sort out the items. By the way, take the ink ribbon+medicine on the side of the box. Let's leave now. Just take a pistol.

1 1. Go back to the place where you got the green grass, push the door and go out to watch the helicopter animation. Then, while talking to Marvin, he cut the iron chain with a board+ammunition+vise and went straight to the east office to cut the chain. You don't have to lose anything, because it won't be there next time. After entering the door, go in from the right to get gunpowder, quickly turn around and come back to get green grass+flash bomb+ammunition in turn, and then seal the window. Go to the small office to get the valve+high-grade gunpowder, take out the electronic parts, push out the chair, put on the electronic parts and go back to the hall. Pack the box, only take pistol+valve+key card+vice.

12. Go west and go straight to the second corner. Attention, there used to be a zombie. After hitting his knee hard and straight, he quickly went through. Similarly, deal with the fat brother in front. If his back doesn't get in your way, he doesn't have to fight. He came to the room where he turned the window before, but this time he won't turn the window, cut the chain and enter the door. Then he took the detonator+green grass+flash bomb, locked the board and returned to the vending machine. Get out.

13. Pass by the safe house again to sort things out. Only pistols+shotguns+all shotguns and ammunition+valves+detonators are brought this time. Go up to the valve on the second floor and open the steam channel. Go forward and get the gunpowder in the cabinet. The second cabinet is empty. I ran to open the door and picked up the shotgun ammunition from the chair. I ran all the way to the star's office. At this time, the licking grandfather I met was too busy to play handsome for the first time to hit us.

14. It is not a problem to run without delay. Turn left into wesker's office to get the battery and detonator combination, go in to get the file, go back to the big office to get the shotgun ammunition+flash bomb+first aid kit+advanced gunpowder+red grass, and run out of the door all the way to the social room against the left wall, running fast without delay. (High-grade gunpowder and a doll inside)

15. Go back to the library from the social room, go up the stairs to the storage room on the west side, install the detonator, go out directly to the library, go out and then go in, put the bookshelf down at the open door, go in and get the goddess badge (woman-bow and arrow-snake) and get the flash bomb you just got. The licker will fall from the ceiling, blink and run back to the library, and then go down the stairs to the second floor lobby.

16. Library, the fat brother sitting at the door of spades won't get up unless you enter the reading room from him. Go back to 1 floor, install badges, enter the secret passage, take shotguns and ammunition, ink ribbon on the table, arrange items, and try to fill up shotguns *4+ flash bombs * 1+. Pull the elevator downstairs. Push open the iron gate and take a Grenade at the bottom first. Then return to G 1 channel to start animation.

Second, G 1 play

1. Run up and chop 15 and 16 knives, aiming at the shoulders and eyes as much as possible. Seeing that his animation was almost stiff, he turned and stuck it on the right wall and came to a small space with pistols, ammunition, grenades and green grass. First, just take a Grenade, put it on and wait for G 1 to come back. When he appeared, a thunder threw a shotgun at his body three times, and then continued to throw a thunder. Then go up and row, row to the ground, and row five or six times. Keep your distance and prepare a flash bomb, but not too far.

2. Just keep your distance from being hit, give him a flash, and then go up and continue cutting. Cut it five or six times, then kneel down and continue to row. Try to stroke your shoulders and eyes as accurately as possible. If you are right, he will probably die as soon as he gets up. If you are wrong, you should draw him to attack you. If you miss several knives, you may get hurt. If you are caught, you must hand in the knife. If you are not confident, take more shotguns and ammunition to make up a few shots.

3. After recovering the full-scale props, turn right when going up the stairs to get gunpowder+green grass. Turn around, flip the switch and wait for the bridge to come down, then go in and get the ink ribbon and sort out the props. Only pistols+shotguns+1 1 shotgun ammunition.

Third, the route before G2

1. After recovering full-scale props, turn right when going up the stairs to get gunpowder+green grass. Turn around, flip the switch and wait for the bridge to come down, then go in and get the ink ribbon and sort out the props. Only pistols+shotguns+1 1 shotgun ammunition.

2. Go upstairs to watch the animation, go to the parking lot to watch the animation, then follow Aunt Wang into the detention center, take the pistol ammunition+map in the left room, turn around, push the door, turn left to watch the animation, then take the wrench+file on the table, turn around and leave the detention center, come to the shooting range, take the yellow box+file on the table, enter the shooting range, and try to kill two zombies with a pistol. You can shoot you in the head with a pistol and leave the shotgun ammunition behind. When you're done, take the shotgun ammunition next to the policewoman.

3. Go out and go back to the parking lot to investigate the yellow box. Open the trunk with the key and take away the pistol accessories at the back of the police car. Go back to the shooting range. This time, instead of going to the shooting range, I turned right into the kennel. Take blue grass in the passage, take high-grade gunpowder at the door of the kennel, and kill three dogs in the cage with shotguns. You don't have to fight for a while.

4. After leaving the kennel all the way, go to the morgue, take the file on the left side of the door, and try to explode the zombies with a pistol to save bullets. If not, it's still a shotgun. After entering the door, the second body was holding red grass, and the innermost body was holding a flash bomb. The penultimate one in the other row takes the box key. After getting the key, the zombie on the body will fool the body, rehearse his head, and then shoot him in the head when he is ready to get up after landing. Or you won't die.

5. Turn right when you go out and open the shutter door with a wrench. Come to the power distribution room, turn left and take the green grass to combine with the red and blue along the way. Then take the high-grade gunpowder on the shelf and the carton on the table and go to the distribution station to open the third and fourth ones. When the electricity came back, the shotgun shot the dog lying on the net and went out to kill the dog who drilled the net. If the dog tries to hit his head, he may not die if he hits the net.

6. Look at the corner and kill a dog. Enter the kennel, turn left, and then preview, and one will run out of the kennel. Return to the shooting range safely after killing all, and open the door with the square key to get the red grass+film. Now, if seven rounds just kill seven dogs, pistols and ammunition should be put in, and the grid should be just right. If not, you are missing a red grass.

7. Turn left out of the shooting range and return to the police station. Go up and turn right, take the shotgun ammunition on the shelf. If the grid is not enough, go in and sort out the props, and take the blue grass+electronic parts+Mailin bullets+pistol bullets+gunpowder in the room. And go out with only pistol+shotgun+electronic parts+wrench. Go out, turn right, and blow your head off at the corner. Three zombies, electronic parts on the wall, open the shutter door, take a knife, and Eliot, who shot his head without saving his life.

8. Go out to the fire escape on the left, go upstairs, pass by the art room, turn right and open the shutter door, then throw away the wrench and go upstairs to get the flash bomb, pistol and ammunition from the cabinet. Into the east storage room, first turn left and go straight, then take the shotgun ammunition, then shoot at the handsome guy who is coming, then go forward and shoot another handsome guy in the head. Then take bluegrass+food stall.

9. Out of the terrace on the third floor and down the stairs, it proves that the vehicle destroyer destroyed the stairs once, then took the pistol ammunition on the bench by the fire, opened the door and took the red grass, then came out, went downstairs and took two green grasses, and flipped the switch to prepare for fire fighting. Both men and women would shoot their heads off, or save ammunition with pistols. There is no danger in this spacious space.

10. After killing, take the gunpowder in the door, and then arrange the props in the door to get the plum blossom key+shotgun+flash bomb+big equipment. Go upstairs to put out the fire and wait for the tyrant to lift the helicopter. You can raise your gun or go around him. Then you can go out from the fire escape on the second floor, go downstairs through the east office and go back to the west through the lobby. You can leave quietly before opening the door. At this time, there was a lick, went to the plum blossom key room to open the door and got the ink ribbon+gold handle+Grenade. You can run when you go out, because the tyrant came and Rick slipped away.

1 1. Throw a flash bomb at the tyrant and leave. Stay away. Don't get punched by a tyrant after you leave. Go back to the lobby and go straight to the second floor. Turn right in the library and install the front top handle. Push the leftmost bookshelf. After three steps, ok took the pistol and ammunition to the first shelf. Take the stairs upstairs to the corridor on the third floor, turn right and walk into the bell tower. Two zombies don't have to fight.

12. Go into the bell tower to get the file, enlarge the gear, and then recycle the gear. Go in, bypass the mechanism and go to the passage at the back of the room, get a big powder, come back upstairs and get the pinion, enlarge the gear, then go downstairs and put the pinion to watch the animation, get the yellow paper box, and listen to the tyrant before going out. If footsteps are nearby, just wait. If there is no sound or the sound is not obvious, go out and get green grass. A zombie should have disappeared.

13. Open the lock inside and go back to the storage room in the east. Take the template that you didn't take before and seal the first floor window. Come to the interrogation room. Put the shotgun ammunition in the cupboard. Open the door for advanced gunpowder+jewelry box+pistol ammunition+ink ribbon+file. Listen for footsteps before you go out. After going out, walk along the wall on the left. If the tyrant doesn't break through the front wall, the rest of the road will be careful. It may be in the west office.

14. If you go through the wall, it is better to go directly. Go back to the second floor, wait for the outdoor passage, go back to the next floor of the fire escape, enter the east guard room, go back to the safe house to sort out the props, and take out two yellow cartons+shotguns+1 flash bombs.

15. Back to the parking lot, there are three dogs. If you adjust the angle slightly every three or four steps, you can avoid being hit by a dog. Back to the detention center, all the way to investigate the opening of two yellow cartons.

16. After opening the door, take the file+first aid kit+recording+parking card, come out and pull the switch, stand a little and pull the hatred of a bunch of zombies here, and then go back from the left channel. When the tyrant comes, pull back a few guns, turn around or go around. He came here, a bunch of zombies, threw a flash in the past, went out to watch the tyrant's animation through the wall, and met Aunt Wang.

17. After opening the parking lot door, take the green grass on the right, go to the armory, get the shotgun accessories+grenades+pistol ammunition in the door, and walk all the way to the sewer. Leon said that there were pistols and ammunition before the earthquake and walked all the way to the place where the crocodile was killed. Run left, run right, run left, and then pass. The pistol detonated the pipeline to save ammunition, took the Grenade, went upstairs, and entered the elevator with Aunt Wang. Then go all the way to Aunt Wang's chapter.

Fourth, Aunt Wang's article.

1. The electromagnetic gun was obtained by investigating the stairs. Electromagnetic opening of the right wall, electromagnetic explosion of the pipeline fan, electromagnetic opening of the right switch of the end fan, electromagnetic explosion of the fan motor and electromagnetic opening of the left switch. Without paying attention to the zombies, jump off the table on the right, go out directly to get ammunition, go downstairs through the elevator and walk along the left. On the way, I met a fat brother with a broken leg. I walked all the way to the place where a zombie fell, and then walked on. The motor on the other side of several pipes is electromagnetically turned on, and continue to walk to the left to get pistols, ammunition and flash bombs.

2. Returning to the original road, I met about 3 zombies, 2 males/kloc-0 females, all of whom broke their legs or walked through. I came to the elevator on the second floor and followed. In front of the locked door, the motor on the right wall is turned on electromagnetically, and the door switch on the left part is pulled down. The switch in the wall above the switch was opened electromagnetically, the ammunition on the table was brought into the door, and the fan motor rotated and exploded. After falling, go out and get the ribbon next to the typewriter on the right, go upstairs and get the file along the right, and turn on the power.

3. Go downstairs into the incinerator, put on the bracelet and watch the animation. After Yani said that "you will die alone", she electromagnetically exploded the motor on the left rear side (facing the main entrance of the incinerator), the motor on the left front side, the internal switch on the left wall, the motor on the right side of the front side, the motor switch on the right wall and the motor in the middle to open the door. Go out all the way and end aunt Wang's article.

Leon woke up, turned left and got on the elevator. He went straight to the box to sort out his belongings and took the shotgun+pistol+shotgun ammunition. Go all the way down, jump into the sewer, and get pistol ammunition from a pile of garbage in front of the left.

5. Then go straight to a fork, take the shotgun ammunition from the left end and turn to the right. When you get off the ground, take the video away. Before going up the stairs, you can aim a pistol at a worker zombie, break your leg and then shoot your head, or you don't want to save ammunition and then hit your head with a shotgun. The shotgun ammunition saved before is enough here.

6. After killing him, keep walking. There is an avatar on the right tube. There is a fat brother in a yellow vest sitting near the castle chess piece. Don't take the castle pieces now. Now neither door can be opened. Further on, a tooling zombie took his head off. He turned right to the sewer, took a knife in the bucket, slipped down the slide to eat shit, and then went up to get the blue grass on the left or later.

7. Continue to walk along the sewer, see a fat bug lurking in the dark, take high-grade gunpowder along the left, then go to the vicinity of the fat bug, click the pistol to pass by, go straight up the stairs, enter the room, take the shotgun ammunition on the left coffee table, take the file on the table, lock SZF to take the Mailin bullet, jump down twice to watch the animation of Aunt Wang being abandoned in the garbage dump, and then take the ink ribbon on the coffee table.

8. Take the file to watch the video on the table, arrange the props, take the shotgun+ammunition+1 advanced gunpowder, take the map to the wall, go out and turn on the switch, and put the bridge. Cross the bridge, turn left and turn the handle, then go down the stairs and take the gear, then come back and take the right side of the bridge. Zombies sitting dead in their overalls will blow their heads off, take bluegrass and shotguns in the safe (2-65438+.

9. Then go to the green grass on the right, open the door along the left, and then come to the table with the chess key. Then turn around and pull down the switch in front of the place where you just took the green grass, go down to the left end of the sewer with a Grenade, and turn to running all the way. If you don't delay running in a straight line, you can ignore the fat worm falling from the right wall, turn the door on the right ground, take the shotgun ammunition on the left and take the elevator upstairs, and the zombies on the ground will blow their heads off.

10. If there is room, take the pistol and ammunition on the right, lock it out with the film on the table, open the door on the right with the key of the chess piece you just took, don't go in yet, turn around and walk to the door across the bridge, open the door before the key moves, go in and get big powder and high-grade powder, ink ribbon, go out and go back to the room where you just didn't go in, and get files+pistol and ammunition. The investigation cabinet opens and the elevator appears.

1 1. Go in, unlock the inner lock and walk back to the secret passage room in front of G 1. Turn the handle and put it in the box before use. At this time, take a shotgun +3 pieces+ruby+jewelry box+square key. Ruby and box got the USB flash drive after badge investigation. Get out of the secret passage and blow Marvin's head off. Go to Xifu and blow the head off the tall man who stood up in the hut.

65438+

13. Put all the other boxes away, leave the accessories opened in the safe, come out and quietly put them in the detention room.103,203, take the wallet and knife, quietly push the door, and wait for Mr. Lik to walk from the left, go through the west office and return to the press room in the east, take away 400 rounds of fuel from the left cabinet, and there is a zombie looking out of the door on the right.

14. Go back to the hall, open the cupboard with the badge at the bottom of the secret passage, get the lightning eagle, lengthen the barrel, throw away the badge and return to the sewer office. Get off the elevator with castle pieces when you come out. The fat bug that was bypassed before is still there. Wait for its neck to stretch and dive, then rush through, return to the place where it took the key before, and go downstairs.

15. Walk along the green grass on the right side, then quickly turn to the stage, jump forward, and go all the way to the crooked place to kill the fat bug with Mailing 6-7 gun. The next one is crooked. Turn left after the killing to get the mail bullets. After that, you can leave the one on the right and jump down. Go up and get the chess piece and flamethrower first.

16. Go into the storage room, get red grass from the shelf, go down and get the queen's chess pieces, put them on the left back side after taking them, open the door and go back to find the handsome guy lying on the railing upstairs, then go up the stairs to get the king's chess pieces, jump down from the gap and put the king's chess pieces outside the flamethrower, put the flamethrower in the door, and come out in the same way to recover the king's chess pieces, turn around and get the blue grass, recover the queen's chess pieces, and put the queen's chess pieces

17. The fat bug just now can be killed or bypassed by diving, but sometimes it will appear in front. If there is enough ammunition, I suggest killing it. Then go left, and a fat bug can go ashore and dive around. Go up the stairs and go back to the monitoring room. The six chess pieces are in the order of king-queen-rank, with the rank corresponding to the bishop opposite, the castle in the middle, and the king opening the door corresponding to the knight. Take the file on the desk and prepare to type G2.

Five, G2 play

1.G2: Take the flamethrower, Mailin (make sure there are more than three bullets, otherwise take the sprayer) and 1 flash.

2. Open the door to get red grass, blue grass and ink ribbon, enter the power distribution room to get red grass, and turn on the 124 switch. Go back to the door and start the boss battle. Go back to the fan next to the red grass and aim a little to the upper right. When the boss reaches down, he will give a shot. After two shots, the boss pushed the door in, stood by and changed the flamethrower, then went out and fired, burning about 3 10 rounds. The boss's action is four attacks+65,438+0 long-range attack, and the second set should still be played after the heat of more than 300.

3. When you start to fight, run back. After jumping all the way, pull the switch of the crane directly, then take a flash bomb beside it and come back to see the boss jumping. It will continue to burn after being thrown away. After burning all the bullets, the boss will squat down, fill a gun with Mailin, prepare to shoot the crane switch at the first time, and then flash another one when the boss gets up. Wait for the crane to kill the boss. Take a knife after killing+pistol ammunition+Mailin ammunition. Then go back and turn on the switch to save Aunt Wang.

Sixth, the route before G3.

1. Aunt Wang came out clutching her stomach. Go straight to the cable car and then enter the laboratory.

Go ahead, turn right, wait for the door to open, go in, turn right and run to the canteen. After opening the door, blow off the head of the first handsome man in monk's clothes, and the beautiful woman sitting on the right ground also blow off her head. Take a Grenade next to you, go ahead and take the pistol and ammunition on the table, and kill the one who is eating. Holding fuel next to it. Better leave a bullet for swat in the lounge. That guy's knee is protected, so it's not easy to break his leg. It's best for Merlin to blow his head off. Zombies in the canteen come one by one, which can be solved slowly with a pistol.

Remember to kill another one on the right side of the canteen ladder. Here is a doll. Climb the ladder, come to the kitchen, take a big powder and a knife, slowly open the door, first lose the position on the left outside the door, and blow your head with Mailin. If there is no mailin, you can burn it. It's hard to hit with a pistol. After killing, go out and get the blue light-emitting chip and bracelet combination to upgrade the permissions, and take the flamethrower accessories in the left locker. All the way back to the front desk of the laboratory, go to the opposite security room to get shotguns, ammunition and maps, and come out to sort out props shotguns+pistols+bracelets.

Press the handprint on the left, take the recording on the right, cross the bridge and press the handprint on the left, then go east. Take gunpowder and green grass from the box on the left side of the door, then move on, turn left and wait for the automatic door to tear the vines open, and one person can go in.

5. Get advanced gunpowder along the way. The two vegetarians in this room don't have to walk in a straight line and will never meet again. After going in, take a flash bomb, open two lock codes on the big screen on the right: 3123,2067, then take an empty bottle from the center console, go out and drive from the left, turn into the drug testing laboratory with red grass, and take big gunpowder, grenades and files on the table next to the body. Deployment method: red, green and blue R G B R G

6. After mixing, the empty bottle becomes a solvent. Get out and drive down the stairs on the left. If you meet a vegetative person halfway, click on the pustule with a pistol. If it explodes, he will shout and even shoot. It's super hard and straight, and it's easy to pass.

7. After going downstairs, go to the far left to get the map+gunpowder, then go to the trading hall, drive on the left but don't go to the computer room, and get the shotgun ammunition. The two zombies on the ground and those sitting on the vending machine were shot in the head. They threw away the trophy on the table, took the green grass next to them, mounted the shotgun and ran all the way to the door in the right direction of the distribution panel. They will always jump down and lick my grandpa, and they will rush over while hitting him. When licking my grandpa, they will give me an action or six shots.

8. After opening the door, go forward and open the next door. There's a zombie on the right, and it's a head shot. After going up a flight of stairs, one will fall, and it will still blow your head off. Go upstairs again, blow up the female zombie who stood up with a pistol, take the pistol ammunition in the cupboard, take the distributor on the wall and take the gunpowder next to it.

9. go back to Mr. lick's room, equip the Grenade you just took and walk slowly. There will be two licks where you take the shotgun ammunition. Grenade will be thrown, shotgun will be killed. Then go to the cold room, collect the mail on the way, freeze the solvent when you arrive, and take the gunpowder away from the table. Go back to the computer room and collect all the props. When you leave, take a pistol+shotgun+bracelet+knife.

10. Go up the stairs and return to the greenhouse. This is the old way to meet a vegetable on the road. Return to the central control from the greenhouse, load the frozen solvent and start weeding. After the animation, go directly to the greenhouse to get bluegrass, turn right and get the upgrade chip for direct combination. At this time, the tyrant will come and rush to the greenhouse stairs on the right, and the pustule will explode on the road. There are many random factors here. It is possible that there are two vegetarians on the way to the stairs. If there is no middle, they will return to central control, and tyrants will not catch up directly.

1 1. But if there are 1 vegetarians in the middle, it will be very dangerous, because if you can't hit the pustule with one shot, you will be hugged by seconds. Holding a knife is to prevent you from being caught, and it will pass quickly when holding a knife. I've been dead for more than ten times, and I found that taking the stairs on the right has a higher success rate. I recommend playing with disabled hands.

12. Go straight to the distributor's room from the right and open it to return to the entrance of the East District. You will only meet a vegetable on the stairs on the road, which is easy to explode and the tyrant can't catch up. I just missed a computer email. All the way back to the fork in the road, first go back to the north area to get the backpack and open the nap room with the power distributor, and you can get it in the first sleeping cabin. Ignore Dr. Li who woke up all the way. Go back to the fork in the road and open the west bridge.

13. Collect videos+grenades all the way, throw them away after the power distributor is turned on, watch videos, and continue to collect props such as bluegrass+ink ribbon +G virus+big gunpowder+red grass+advanced gunpowder all the way. Prepare shotguns+several bullets+all grenades+flamethrowers+all fuel before G3, and you can take 1 medicine to avoid being scratched. The return triggered the G3 war. I have to say that this is still the cause of Claire's medical accident. Lyon only plays G 123, and Claire will kill G4G5 in addition to G3.

Seven, G3 play

1.G3: First hit him in the left knee with 2-3 shotguns, then step back to trigger the attack, give up a little distance from the right side, hit him in the back eye, and then step back 2 steps to guide his right arm to attack. There is a great chance of hitting the right shoulder eye after covering the palm of your hand. After all the explosions, the boss will go into a huge hard straight, burning directly until he stands up, turns around and runs a few steps and starts throwing all the grenades at him. Boss, you can run in both directions if you crouch down and prepare for a big jump attack.

2. Throw away all grenades and continue to burn. While burning, he went inside the white wall. He went to pull the wall. This position cannot be covered. You can change fuel when you pull the wall. A total of about 600 rounds of fuel were burned, and boss died. After that, the whole map collects supplies. If I remember correctly, there were 1 flashes, 1 grenades, 60 pistols and ammunition, 200 rounds of fuel, 3 rounds of Mailin bullets and a piece of green grass. Then go to the elevator to watch the animation, and then walk all the way back to the fork in the road. Aunt Wang will drive the elevator and then fall, and go straight into the elevator to watch the fireworks outside the window.

Eight, the route before the tyrant

1. Open the door on the left side of the elevator console and go out to get the first aid kit. Continue to watch the animation, take a knife and go out to sort out the props at the last archive point. Just take a pistol+knife to prevent the vegetative hug, and the bracelet is not needed.

2. Take the red grass on the left first, then explode three vegetative pustules on the road, continue to take the green grass down the stairs to watch the tyrant jump from here first, then go around and get the pistol ammunition to pass the customs, continue to walk and watch the animation, go out and get the red grass ammunition of the motor on the table, arrange the props, put down the pistol, take eight shotguns+1 grenades, and enlarge the medicine for the rest later, so that it is easy to make mistakes in beating the tyrant. Mount the motor and start the tyrant boss war.

Nine, the tyrant's play

1. Tyrant: About 45 to the left of the tyrant? Stick to him. You can take two steps forward when he punches and stick back. This method can be reported as harmless, but it requires a lot of gestures. It is recommended to practice more.

2. The medicine on my body was reported to the customs, and I was scratched twice by the boss and died, so I took the medicine and continued to stick it after scratching. Once the boss started growling and his arm wiped the floor, Leon threw a Grenade cleanly when he exclaimed. This action is hard to hide, just open it in seconds. Grenade can be interrupted and then posted. Walking back and forth for more than a dozen times will trigger animation. Aunt Wang dropped a bazooka. After one action, the boss fired two shots and passed the test. Then get off the elevator and shoot another rocket at the four zombies at the door.