Fortune Telling Collection - Zodiac Guide - What are the twelve magical elements?
What are the twelve magical elements?
1. Elemental magic: including thunder system, fire system, ice system, wind system, soil system, water system and light system, in which the thunder system has only one-thousandth awakening probability in the initial stage.
2. White magic: including healing system, mind system, plant system and blessing system (exclusive awakening of Parthenon).
3. Black magic: including shadows, curses, undead, poisons and demons (unique to Mo Fan, regardless of rank, but its ability will increase with the promotion of other ranks).
4. Dimensional magic: including summoning system, spatial system, sound system and chaotic system.
Magic level:
1.Astro (apprentice): Wake up the seven stars in your mind and communicate with them.
2. Star orbit (initial stage): connecting seven planetesimals in the spirit world to form a star orbit.
3. Star map (intermediate): Seven star tracks are drawn into a star map, and a six-pointed star appears at the foot.
4. Constellation (high-order): Seven star charts are combined into a constellation, which is dazzling around the mage.
5. Star Palace (super-order): Seven constellations are built into a star palace, and the huge star palace is reflected in the sky of the city, and the breath of destruction shakes the whole city.
6. Astrology (Forbidden Curse): The Seven Temples and the Star Palace converge into a star, and the starry sky is dotted with stars. The power of taboo tore the space as if it were coming to an end, and everything held its breath as if it were coming to an end.
Mage level:
Apprentice-Primary-Intermediate-Higher-Super-Curse
Demon level:
Slave-warrior-commander-monarch-emperor
Demon growth stage:
Baby-infancy-growth-maturity-peak period
Wizard agreement:
1, Article 1: No magician can use destructive magic beyond a higher level in a city, and it needs a reasonable reason to use destructive magic below a higher level.
2. Article 2: A magician can't use magic on ordinary people, and he is also punished as homicide.
3. Article 3: Wizards can fight privately, regardless of injuries. Death shall be treated as homicide and executed by the trial court.
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