Fortune Telling Collection - Zodiac Analysis - What's so special about "Out of Control Players" with a box office of 600 million?
What's so special about "Out of Control Players" with a box office of 600 million?
If you are an audience who has no idea about video games or games at all, there may be a lot of confusion when watching this "Out of Control Players", so there is still a certain threshold for watching movies. Compared with other previous works of the same type, this "Out of Control Players" has a more in-depth description and discussion of the current game culture and industry.
In the film, many unique interactive ways of video games are almost perfectly reproduced, and at the same time, some contents about game design principles are also involved. It can be said that almost all the content in the movie is based on the audience as well as the gamers. If you have experienced VR games or played RPG-style open games, you will have a deeper understanding of the content of the movie.
Even if you haven't played this kind of game at all, if you have played competitive games such as League of Legends, watching this movie will also be very helpful. If we look at the general game aesthetics now, the appearance of the "free city" in the game set by "Out of Control Players" is somewhat "ugly".
Those rough lines and colorful colors are a little greasy no matter how you look at them. However, this artistic style is the symbol of some "classic" video games. Such as grand theft auto 3, Grand Theft Auto: Sin City and Grand Theft Auto: San Andreas. More precisely, this style is more like the main design style of many video games around 2000.
"Out of Control Players" only reinterprets this style with today's modeling techniques and materials. Many fans who have seen "Out of Control Players" will compare this movie with "Ready Player One" released on 20 18. In addition to the word "player", these two films are set in an open multiplayer online game in the whole content and story axis.
And they are all based on the games in the real world at that time, but the similarities are limited to this. The game world "Oasis" in Ready Player One is a seemingly more advanced VR virtual reality environment. However, the film as a whole is more inclined to the retro narrative style. Spielberg's understanding of video games is slightly mature and may stay in the 1990s.
The design and development of the game are realized through the developer's ideas, and the production is more refined and perfect. The whole game has very grand scene settings, rich props settings, and many eggs or designs that will not be easily discovered by players. Moreover, judging from the narrative style of the film, the interaction and competition between players are more like the arcade game style that was all the rage in the 1990s.
The "Freedom City" in the game "Out of Control Players" is no longer a more sci-fi setting in "Ready Players One". This game world is already a game world that can be completely developed in the real world. The world view and atmosphere of the whole game world are also very close to the real game we are familiar with.
If Ready Player One is a movie with the creator as the main axis, then Out of Control Player is a movie with the main axis serving the players completely. The game production company in the movie tries its best to cram all the game elements that players may like into the game. Therefore, how to make players like the growth of characters in the game and how to interact more intensely with other players has become the main work of game design. As for the beauty of the game, as well as the world outlook and theme behind it, it has become a secondary issue, even dispensable.
In addition, the gamers in Ready Player One and Out of Control have completely different views on the game settings in the movie. In Ready Player One, because the player's "real world" has completely collapsed, people have to turn their eyes to the "game world". Therefore, those players who enter the "oasis" have little difference in the way they do things in the game compared with the real world.
"Out of Control Players" is completely different. The "Freedom City" here is just a game world. In the real world, those players still have to live their own dull life. So their attitude towards games is more entertaining, more like the real world today. The virtual characters and personalities in the game are completely different from those in the real world. Therefore, apart from the same theme of "game", the two films have little in common in content and architecture, and there is no way to compare them.
However, if we only look at the story-telling direction of the films, both films have the element of "dystopia". The protagonist in the movie, the ultimate fate is to fight against the big BOSS who rules the game world. But the characters in the two films are completely different in self-cognition.
Wade Wozniak, the protagonist of Ready Player One, is well aware of his ambition, purpose and motivation. The cover of Out of Control Player is a blank sheet of paper, and the story process of the whole movie is almost the cover construction process from ignorance to complete awakening. If you combine emmett in Lego Movie with Truman burbank in The Truman Show, is it like Guy in Out of Control Player?
Gai is a virtual character composed of 0 and 1, and all his behavior patterns are fixed in advance. Isn't this model a little similar to the ordinary people in today's society who work nine to five? Are we people who seem to have free will, like the NPC in the game, commuting in an "infinite cycle"?
If you know the English names of Guy and his good friend Buddy, it is actually Guy's "Buddy" and Buddy's "friend" directly translated. In fact, if you think about it carefully, these two NPC who think they are good friends actually don't have their own names. Because in this bank, maybe every employee is called Guy and every guard is called Buddy.
Unexpectedly, in the game world of movies, two insignificant NPCs like this are seriously thinking about the meaning of their existence, and they want to know what the meaning of their existence is. This kind of thinking may have an unconscious sense of healing for the audience at a low mood. For people who are unhappy in life, it may make people feel a little more cheerful and have a bright idea at the same time.
Perhaps because of the limitation of the film 1 15 minutes, these problems caused by Guy and Buddy are only a superficial discussion, and there is no further discussion. Therefore, "Out of Control Players" still lacks a deeper discussion. Although the overall narrative is smooth, it should be entertaining enough, and the viewer can substitute himself into those identity transformations with the characters in the film.
For the ending part of "Out of Control Players", although the final ending of the real world is not mentioned, it may pave the way for making a sequel. However, Out of Control Player finally designed a very innovative switch from the virtual world in the game to the real world. The two human protagonists in "Out of Control Players" completely broke the previous settings about video games and movies.
Compared with the protagonist in the game, the epilogue takes on more tasks, and the story develops smoothly under their impetus. This kind of role setting has played a great demonstration role in both the real world and the virtual world. This treatment of "out-of-control players" may become the benchmark of the next video game movie, which will be imitated and used for reference by countless latecomers. For the star "Deadpool" Ryan Reynolds, this "out of control player" can be said to be tailor-made. He explained this "out-of-control player" to us, which is worth brushing again!
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