Fortune Telling Collection - Ziwei fortune-telling - Trouble, master DNF's gun brush can be added with points.

Trouble, master DNF's gun brush can be added with points.

Let me tell you why. There is a big difference between big gun PK and brush drawing. There is no floating bullet and body art in the brush drawing. Because the big gun has many output skills, it must be filled up, and PK only needs three powerful attack skills. Although the laser sniper and the atomic bomb BBQ have high workmanship, the main function of BBQ is to increase the connection action, which is easy to protect, but the brush drawing is different. BBQ must be full, and PK skills must be forced to brush. It's not mandatory, so your SP is not enough. What you want is a 55-level bonus, and I want to give you a 60-level bonus, so it looks more intuitive. Every skill has an analysis. Look carefully and you will know what skills to add. It must be original, but it will definitely benefit you. You can leave me a message or leave a message if you have any questions.

Let's say that painting is a bonus, and then PK is a bonus.

Fancy shooting

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Knee bump Lv 5 | BBQ's preliminary skills, but there are many strange places in practice. Once you get close, you can fly over this T.

Floating bullet Lv 1 | The advice given by nature is to lock it, otherwise it will easily hit the knee and the drawing will be ineffective.

Aerial photography Lv 1 | Some BOSS run faster, but it may not be so easy to open this skill. You can shoot three shots in the sky with recoil and fly very fast.

Step shot Lv 1 | step shot through the body. I believe LZ should know something about brush drawing.

machine

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Robots really mean nothing. I choose not to add them.

bullet

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Ammunition skills really have no practical value. Firearms rely on heavy firearms skills. There is no point in adding silver bullets. Only grenades may be a bit controversial, but there are not enough shortcuts to heavy firearms skills in the later stage, and it is useless for BOSS to throw grenades, so I choose not to add them.

This is the essence of big guns. ...

Heavy firearms

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Heavy firearms should be proficient in Lv 10 | and save a lot of blue when painting. ..

Heavy firearms strike Lv 1 | It is a very useful skill to repel close-range monsters when drawing weapons.

The sniper rifle Lv 20 | outputs a relatively large skill. Although it can't penetrate, it is good if the monster in front is rarely used. There are many opportunities to use it when playing BOSS.

One of the most important output skills of laser cannon Lv 18 | needs no explanation.

Storing the laser cannon Lv 1 | needs no explanation.

Focusing flamethrower Lv 16 | image laser. ..

Potential explosion Lv 10 | such as BT, such as roaming death revolver. ...

Quantum explosive bomb Lv 1 1 | 40 is a very useful skill.

Satellite positioning Lv 1 | is not added because the evasion rate is reduced a little, and the effect is not very great. There are usually many targets in artillery attack, so it is meaningless to increase the first-level positioning distance to full.

Satellite mine Lv 7 | Awakening active technology is very powerful.

M- 137 green machine gun Lv 1 | This skill is not added because there is no penetration effect, and the later attack power is extremely low, which is almost useless and wasteful.

BBQ Lv 20 | Powerful output skills ... It BOSS without saying that it depends on it to kill the underworld. ..

M-3 flamethrower Lv 5 | Fine fire front skill has low attack power, and it stays where it is when used.

Be widely used

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Needless to say, after jumping Lv 1 output |.

Be crouched Lv 1 | to prevent being whipped by BOSS. ..

PS: After that, if the SP task is completed, there should still be SP left. You can add TMS ST or a first-class Grenade (if you are really not used to drawing without grenades). Physical crit is not added because the skill of big gun is physical magic, so it doesn't matter to add a crit.

After painting, I added points, and I said PK added points, which explained everything. Please read it patiently.

First of all, I want to say that the mobility of the big gun PK is too poor and the recruitment speed is too slow. Once the expert confrontation fails, it will become a big flaw. Therefore, it is recommended not to add the main output skill, that is, to attack the laser atomic bomb. The barbecue machine gun is not added. Because these two skills are high, combo is easy to protect, and there is no chance to put the most damaging skills. I'll explain other techniques.

Fancy shooting

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Quickly draw a gun Lv 1 | This skill is mainly used in gorgeous times, and because it is an active skill, it has another purpose, which can prevent you from misplacing other skills when using ordinary attacks. You will find it useful for a long time.

Knee bump Lv 10 | Knee bump and BBQ are the only two skills of the machine gunner. If you use it well, PK will reach a new height, adding 10 level, giving yourself time to adjust the attack rhythm.

Floating bomb Lv 15 | plus 15 can make any profession float to an ideal height BBQ = => floating bomb = = & gtThunder = => machine gun scanning = => combo of stored energy laser is a common skill of big gun PK, provided that the float must be high.

It is also a good way to shoot Lv 1 | in the air with the recoil of pistol and the flying gun for escape.

Step shot Lv 1 | can even be used sometimes, and sometimes you will encounter a bully occupation such as exorcism. If you are bullied in the corner, you can reward him with a shot immediately.

Kick Lv 10 to get up | The main thing is to hit others hard and straight with your hands, and then go to BBQ 10. If the speed is fast enough and it is not easy to be caught, it is enough to rub blood 10.

The skill used to start work with the floating shovel Lv 5 | is also used to add 5 levels, because the BUFF time of level 5 is 25 seconds, and 1 level is only 5 seconds. ..

After instant kick Lv 20 is forced to | ACT2, the damage of instant kick becomes higher. I believe LZ should know that it can only be increased to 10 in the simulator. It can actually be increased to 20. I have experimented with 20, and the damage is very great. You can hit 2500+ and make a crit of 4000+. Sometimes there is no ending action. This is the most appropriate.

machine

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RX-78 pursuer Lv 1 | harassment

bullet

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G- 14 Grenade Lv 10 | grasping skills 10, with a large range. Many combos are also used, so be sure to add them.

Heavy firearms

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The skill of hitting Lv 1 | with heavy firearms is more abstract to explain. If you have more PK, you will have some experience

Handguns are proficient in Lv 10 | It is very useful to improve the speed of pistols. Ordinary attacks can help a lot when necessary.

Sniper rifle Lv 20 | Powerful output skills can hit 5000+ big guns without crit. PK is to export high skills at this moment.

Laser cannon Lv 18 | Like snipers, this skill is generally used to do the most damage to opponents before they give protection.

Xu Li laser gun Lv 1 | Xu Li is mainly used to deal 7000+ damage when the opponent is knocked out by the machine gun for a long time. It's terrible. ..

The big move of quantum explosive bomb Lv 1 1 | is also used in the ending, and it is not a problem to hit 5 digits lower.

Satellite positioning Lv 1 | Awakening passive skills do not need to add active skills or PK. You can't use active skills, can you? ..

M- 137 green machine gun Lv 1 | does not need heightening combo.

BBQ Lv 5 output | Increase combo height, easily protect, and output to make combo smoother.

Be widely used

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After jumping Lv 1, it is mandatory | sometimes used when hiding.

The crouched Lv 1 | ACT2 new general skill PK is a very powerful skill if used well, which can disintegrate the opponent's attack.