Fortune Telling Collection - Ziwei fortune-telling - Zhu Xian's mobile game revision and introduction of Tianhua's vocational skills (with a brief introduction of the heavenly book)

Zhu Xian's mobile game revision and introduction of Tianhua's vocational skills (with a brief introduction of the heavenly book)

Zhuxian Mobile Tour Baidu Edition

v2.2 10. 1

Type: Role-playing

Size: 1 123MB

Rating: 7

Platform:

Label: Film and television adaptation novel adaptation Xianxia theme money-making game

On June 20th, Zhu Xian's mobile game revised Tianhua's career and adjusted Tianhua's skills to some extent. Today, Bian Xiao will share with you a revised version of a Zhu Xian mobile game. Let's have a look.

0 1. Description of skill change

1. Chun Xue and mountains and rivers

Note: the range of action has increased from 6 yards to 8 yards, and the range has become larger. Whether it is a copy or PK, it is easier for teammates to get the gain effect. In PK, you can keep a certain distance from your teammates to avoid being influenced by group skills.

This is a dream in the mirror.

Description: Reduced cooldown by 5 seconds, and now cooldown is 30 seconds. As the core skill of Tianhua, it plays a great role in all aspects. Just release your skills quickly now. Of course, during the 20-second cooling-off period, Tianhua is still fragile and needs other skills to survive.

3. Qiongtai Elegant Rhyme

Description: The probability of triggering mirror effect has been increased by 10%, and now it is 35% full. This probability is neither low nor high. Roughly speaking, the skill triggers mirroring every three times, and the mirroring effect is 45 seconds and 5 seconds. The probability is too embarrassing, and the specific effect is hard to say. This skill is mainly based on treatment.

4. Flowing clouds and flowing water

Description: The original effect was adjusted to "improve attack and defense according to a certain proportion of current Qi and blood". The hit and crit values added before are too low, and the impact will not be too great this time, but after adding defense, Tianhua's viability has been significantly improved. By accumulating qi and blood and pouring magic weapons, the skill effect can be effectively improved.

This skill is based on the current qi and blood, which strengthens the auxiliary function in disguise and weakens the output function. Because assisted survival is strong and blood consumption is slow, you can maintain your skills with a high enough bonus ratio; However, the output is fragile. If you can't maintain a high blood volume, the bonus effect of this skill will be lower.

5. Meihuasan Lane

Description: The cooling time increased from12s to15s, the damage ratio increased from 135% to 165%, and the critical hit rate of gobbledygook changed to immune control and interruption. Although the skill increases the damage ratio, it reduces the crit rate of 10%, and the actual damage has not changed much. The cooling time is longer, and the output rhythm is slower and slightly weakened. But immune control and interruption is a bright spot. Now this skill can not only be copied, but also used by PK. PK improves its viability and is not afraid of being interrupted. It plays a great role in being caught in fire, or you can use range skills to quickly enter the arena to reduce your opponent's attributes.

In PK, the damage of this skill is not enough. Although the skill base damage ratio is not low, the casting lasts too long, just like burning incense and killing eight people. Therefore, this skill is most used to resist injuries, and it is better to use it in team battles, but if it is used as an aid, it can only protect itself, and the auxiliary effect is not as good as the other two big moves.

02. Play and think

This skill revision has mainly improved Tianhua's survival and auxiliary ability, and the output has not changed much.

1, Roger that.

The day before the revision, China's output was not low, and he brought two sets of second-order output skills, as well as magic weapon skills and deity skills. With Chun Xue and Xingyun, the replication efficiency has really improved a lot. Even low-level players can provide enough treatment for their teammates with Qiongtai Yayun, and two ranges are also very important for teammates.

After the revision, there is no hit and crit bonus, but the cooling time of Meihua Lane 3 is increased, which has a little impact on the output rhythm. Immune control has little impact on the copy, and the overall effect is slightly weak, but the impact is not great.

Qiongtai Elegant Rhyme cooperates with running water defense, which improves the trigger probability and survivability of mirror image, is friendly to low-level players and has no influence on high-level players.

Personally, I prefer to make a copy of this book with plum blossoms. Generally, it is enough to listen to the frost.

Tianhua made a copy, first opened the scope, then opened the clouds, opened the mirror, and opened the plum blossom group. The number of injuries is really comfortable and the rhythm is smooth. If the monster is not killed, he will use other skills to mend the knife, and then open cream to return blood to his teammates. Then open a range and fight a wave of monsters.

Tianhua's output may not be as good as Qingyun and Lingqi in the first echelon, but it has much stronger survivability and is much more comfortable for low-level players or players in new areas.

2, one-on-one hit.

Tianhua and I have played several rounds of seven-pulse and cross-clothing many times, so we have some practical experience. Generally speaking, Tianhua's one-on-one fight can only be considered quite satisfactory, and its advantages and disadvantages are also obvious, that is, mirror and blue painting.

The mirror of our country is integrated with attack and defense, and the effect is very strong. At first, many people didn't understand Tianhua's skill effect and started directly in front of the mirror. Tianhua easily beat his opponent in seconds before he finished practicing a set of skills, giving people the impression that Tianhua's output is very high, which is easy to give people an illusion. In fact, if the opponent knows man in the mirror, stagger the mirror image, add defensive state during the period or keep running, Tianhua's output is really not high. Part of Tianhua's output depends not only on the counterattack damage of the mirror, but also on the fragile damage of the mirror. After playing Tianhua several times, we know that Tianhua's injuries with and without glasses are obviously different.

Part of Tianhua's damage depends on the extra damage bonus of three times the sunshine after blue pumping. Especially after drawing blue, the triple explosion is quite high, but not all opponents can draw blue, especially burning incense or bringing magic weapons to shine on the jade. When I played Yin Tian, I was really helpless. I finally drew blue and beat my blood. One photo is cold, and the other is full of blood in an instant. After this period of actual combat, I feel that most people still don't understand Tianhua's technology, and the PK level of mass players is not high. Meet these people, Tianhua is very funny. But if you meet an opponent who can play, bring a photo of Yu Han and a pet who comes back with blue blood, Tianhua is really difficult to fight.

I judge by my own figures. My number is mainly auxiliary, and there are many attributes, so PK mainly relies on drawing blue to control consumption, while some Tianhua players have relatively balanced or many attributes, so they can play high damage without drawing blue, but at the same time, they are easy to get seconds. Although I haven't tried it, I have contacted several people through cross-clothing. Generally speaking, Tianhua with partial output is not as good as Tianhua with partial meat. Especially after this skill revision, Tianhua's flow bonus effect becomes lower. As long as it survives the first wave of output and subsequent blood exchange, the output and survival are greatly reduced.

After this revision, plum blossom can be used for one-on-one combat, but it can only improve the viability, and it is not practical for output. It may have a miraculous effect on the ghost king or self-destruction of Qingyun.

3. Cross service

Before the revision, Tianhua's auxiliary effect was not bad. All kinds of gains and losses have a great influence on the situation, but they are a little weak from the perspective of survival. Without a mirror, it is easy to be killed. Especially as an aid, the Taoist method is relatively low. Under the gap between Taoism and rival export occupations, it is really impossible to carry a set, resulting in a low sense of existence throughout Tianhua.

Now the survivability has been improved after the revision, but it has not been actually used.

I'm here to offer some cross-clothing ideas. Tianhua's vocal range can be divided into gains and losses, and there are generally two routes to take.

One is to focus on spring, snow and mountains, to focus on long-distance gain, and to provide treatment for teammates with big tricks; If the opponent has forbidden treatment, you can choose the remote control of Xiao Jiu.

This route is more comfortable, keeps enough distance from opponents and teammates, and can provide benefits for teammates, regardless of AOE skills. The disadvantage is that you can't limit your opponent, and you can't provide survival for your teammates without treatment.

The other is the main force ambushing Heping Sha Fei Goose on all sides, which mainly focuses on controlling and reducing profits, limiting the opponent's output.

This route needs higher self-defense attributes, because it needs to be in the crowd and is easy to be hit by firepower or AOE skills. Magic skills can weaken opponents' output and improve teammates' damage, but the overall proportion is not high. The disadvantage before the skill modification is that it is too easy to die in the crowd because of insufficient survival. Now the skill modification may be better.

As for the combination of Chun Xue and house of flying daggers, I personally don't recommend it. One is the position problem, and the other is to judge when to play the gain range and when to play the decrease range, which is more troublesome. Moreover, in terms of skills, the duration and cooling time of the three ranges are conflicting and wasteful. Therefore, it is suggested that only one range should be clicked in the basic skills, and then two ranges should be released in turn with the fairy or the devil.

These two routes have some defects more or less. According to the normal cross-service lineup, I suggest 1 Tianhua 1 incense +3 output, Tianhua provides output gain, incense provides survival, and incense protects Tianhua, so that Tianhua can provide more stable gain. A team burning incense still has great effect, but if there is only a single Tianhua, it will be unstable. As for Shuang Tianhua, it is feasible. You can try it if you are interested.

Regarding the performance of plum blossom three lanes in cross-service, this skill is mainly to improve one's own survival, not to hurt. Meihua Sannong is indeed much better than the other two big moves in survival, but it can't be provided to teammates.