Fortune Telling Collection - Ziwei fortune-telling - Which version of riding and chopping can be customized?
Which version of riding and chopping can be customized?
Then download the first file (if there is no vortex, click the download on the right), then download the third file in the figure (that is, Chael Nad'ra 1.4.0), then throw all the files into the Modules folder in the game root directory, open the just-decompressed Chael Nad'ra folder, and then open the ModuleData folder inside. There is a file called ad _ forces. XML in it. Open this ad _ arms.xml. I opened it with notepad++, or I can use notepad. Now let's talk about the respective functions of each line:
Note that everything I say that can be changed must be changed within the number of shadows.
Line 3: It is a comment, which has no influence on the game and is convenient for viewing and modifying xml in the future.
Line 4: id, not the name, but the code needed to call this soldier. You can't have Chinese or numbers. It's better to have personality.
Note that once the id is determined, it cannot be changed after entering the game (it can be changed before entering the game archive or opening the mod), and the bad file is changed 100%.
Line 5: arms, the first letter should be capitalized. There are infantry, long-range archers, cavalry and horse archers. Theoretically, there are many arms in the game, such as stragglers, heavy infantry and heavy cavalry, which can be set up. Here, take these basic arms as an example.
Line 6: Level, level 6 is the first level, 1 1 is the second level, 16 is the third level, 2 1 is the fourth level, 26 is the fifth level (the highest level of civilian arms), and 3 1 is the sixth level (aristocratic arms) Moreover, in theory, there is no upper limit of grades, as long as the grades are high enough, grades 8 and 9 can be used.
Line 7: civilian equipment template, useless, only the equipment used by gangs in wartime, it is recommended not to change it.
Line 8: Name, the symbol used for translation is followed by an equal sign in brackets, and the name displayed in the game is followed by brackets, which can be changed at will or directly translated into Chinese.
Line 9: Occupation. The default is a soldier, and it can only be a soldier. This cannot be changed.
10 line: Is it a basic service? If this soldier is the first in the service tree, fill in true instead of deleting it directly.
1 1 line: if it is female, it is true; otherwise, it is deleted or filled in.
12 line: culture. Through culture, we can find arms in encyclopedias more quickly. Empire is empire, vlandia is Valandia, sturgia is Stegia, aserai is Arcele, battania is Patania, and khuzait is Cusette.
Line 13 to line 16: There must be at least two lines about the soldier's appearance. The first line is what he looked like when he first joined the army, the last line is to add a Max (no space, must be capitalized m) after the BodyProperties, and the last line is what the soldier looks like after his experience. If he is a full-scale soldier, he will be like this for a long time.
Lines 17 to 24: Skills. One hand, two hands, long-handled weapons, competitive running, horseback riding, bows and arrows, throwing, crossbows. Note that if there are archers in the upgrade route, the first-level recruits must also have bow and arrow skills, and the skill levels of the upgraded arms must be higher than those before the upgrade, otherwise an error will be reported.
Lines 25 to 32: Equipment. Item is a weapon column, with four columns of * * *, which are respectively represented by 0, 1, 2 and 3. If only two weapons are equipped, you can delete the last two lines directly.
In addition, there are five rows of HeadCapeBodyGlovesLeg, which correspond to helmets, shoulder pads, bulletproof vests, gloves and boots.
Find the id corresponding to the project, copy and paste it into ID = "ID =" item.xxx "/> How to find the corresponding id downstairs?
Note: A soldier can't have two shields. Shields can't be placed in item0. The archer's item0 must be a melee weapon, and bow and crossbow should be placed in item 1, so that the action of raising the bow and aiming will be displayed on the thumbnail of the arm, and vice versa.
Line 33-36: upgrade route, two lines at most, and the fourth line will be filled with id.
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