Fortune Telling Collection - Ziwei fortune-telling - Necessary conditions for Jedi to survive and the whole army to attack and choose to eat chicken

Necessary conditions for Jedi to survive and the whole army to attack and choose to eat chicken

The choice of landing point on the attack map of Jedi Survival Army and the landing point of parachuting are very important for the subsequent development of players. Now I'll explain this content to you in detail.

This map corresponds to the landing point of our next game.

In the game, choosing a good landing site is related to? Life and death? This decision. You can land on the battlefield where you have the best supplies, but you should be prepared for the battle. Or from a strategic point of view, predict the relatively safe (few people) area, so that you have enough time to prepare for the battle.

Know every detail of the game operation, and know that luck becomes an uncontrollable X factor when materials are randomly distributed. Make sure you (the whole team) are fully armed at the priority landing site.

If you want to find a relatively safe place to start the game, you can refer to the following landing point.

1, Port G-Shangcheng District, Downtown District, Container and Hospital

Port G is a big city divided in two by a river. Among them, Shangcheng District provides a wealth of large-sized units for exploration. Players try to get into the roof first, so that they can sweep the building from top to bottom, which is the safest method, while the materials provided by downtown areas carry moderate risks. The hospital is particularly easy to meet other players and encounter crossfire, but the cars everywhere nearby make it attractive enough, and it is easy to find weapons on the roof of the hospital.

The container area provides a number of warehouses that can shuttle freely and search quickly, and at the same time, it is necessary to prepare for close combat. The convenience of Port G, the location where vehicles can be refreshed, and the dense materials make it one of the best landing sites, but we should be prepared to adapt to a large number of enemies nearby.

Risk degree: medium difficulty

Materials: a variety

Adaptability: good

20 apartment buildings in the residential area of port g.

2. Military bases

Military bases may be the best place to search for weapons and advanced equipment on the map, but they are also risk points. This place overlooks the whole top and stairs from the air. There are a lot of equipment in the room, enough to arm a small team, and the geographical location is very suitable for controlling the area.

Players can land directly in three apartment buildings in the middle of the base, quickly find the assault rifle on the roof and stand in the scanning area on the roof. As long as you make sure you don't stay too long, experienced players can get out of the position safely.

Need to be reminded that the base is a very hot landing site, which will put you in a dangerous situation.

Material: Very rich.

Adaptability: not good

If you can't get to the military base, turn to the radio station on the hill a little east.

3.r city, schools and apartments

The central area is full of concentrated materials. For those players who have confidence in their abilities, the school is a very popular landing point. The nearby R City is a landing point where danger and opportunity coexist. Cars in R City are easy to refresh in the garage. Don't miss these details. The apartment in the east is easy to be robbed halfway, but it is worth taking the time to sweep it.

These three maps are located in the center of the whole map, that is to say, from the perspective of the distance from the safe area and the combination of finding materials, these three maps are the best choice. The south side of the water tower in R City provides a good view and is the first choice for snipers.

Risk degree: medium to high

Materials: a variety

Adaptability: very good

On the roof of the school, you will be exposed and lurking indoors.

4. Bomb shelter (near Port L)

The underground bomb shelter is easy to be robbed in the tunnel, but its location is very good. There are generally rifles and protective equipment in air-raid shelters, which are more dangerous, with too many blocking points and narrow tunnels, and they will face the dilemma of no shelter in the tunnels. Once you hear footsteps, you'd better set an ambush at the end of the tunnel. If you drive through this area, you'd better not drive through the entrance of the bomb shelter.

Risk level: extremely dangerous

Materials: a variety

Adaptability: medium