Fortune Telling Collection - Ziwei fortune-telling - DOTA2 how to fight deer, deer fight in detail.
DOTA2 how to fight deer, deer fight in detail.
I. Background story
From the outside, Aisha looks like an innocent and carefree forest elf. Although it is true, it is not the most complete evaluation of her. She sympathizes with the sufferings of nature. She traveled across mountains and rivers, crossed mottled forests, changed seasons, made new friends and shared new experiences, and everywhere she went, she wore a natural cure and a happy smile. Because in those war-torn areas, forests have been cut down on a large scale for shipbuilding and siege vehicles; Even in peaceful areas, some people cut down forests to build houses, destroy trees and add stoves. Aisha heard these things from the elves in the forest. These little guys need the shade of the forest to reproduce. She listened patiently to the pain of those who could not talk, and firmly believed that her encouragement was also a charm, a magic that could make the future full of green charm again.
2. The basic attributes of a hero
Life span: 454
Magic: 208
Armor: 1
Attack power: 47-57
Moving speed: 3 10
Vision: 1800/800
Attack distance: 550
Ballistic velocity: 900
Jitter before/after attack: 0.3+0.7
Shake before/after casting: 0.3+0.5 1.
Basic attack interval: 1.43
Heroes grow up as follows:
Three. Introduction and analysis of heroic skills
1 Skill: Inviolable
An enchanted witch will confuse her enemies and slow them down. It lasts for 3 seconds.
Skills: passive
Duration: 20/50/80/ 1 10
Skill details: Any attack on enchanted witches or units with directional skills will be slowed down. So for non-directional skills, passivity will not be triggered. In addition, passivity will be slowed down when the attack or casting action of enemy units begins.
"Skills Analysis and Precautions"
One of the enchantress's signature skills, level 1 can reduce the attack speed of opponents by 20. Even if you cross the A line, the damage caused by enemy soldiers is limited. This is a passive damage reduction. When it is full, it will slow down the attack speed of 1 10. If you describe this passivity in words, you have been with him for a long time, and he has only one you. When there is no bkb on the opposite side in the early stage, this skill makes the enchanted witch an uncomfortable existence in the early stage.
2 Skills: Charm
The enchantress lures an enemy to use it for himself (non-heroic unit) or slows down (heroic unit).
Skill: unit target influence: enemy units
Slow moving speed: 20%/30%/40%/50% Charm duration: 80/80/80 Deceleration duration: 5.5/5.5.
Magic cost: 65/65/65/65
Cooling time: 30/25/20/ 15
"Skills Analysis and Precautions"
The main skill added by the enchantress when she fights in the wild. If you don't fight wild, you don't need to score. There are two usages: ①. Slow down the enemy hero, and the hero slows down 1 for 5.5 seconds. 2. Charm monsters for their own use. At the level of 1, the CD is 30 seconds and the duration is 80 seconds. So witches can take two babies to gank.
3 Skills: force of nature
Summons a group of elves to heal the enchanted witch and friendly units around her for 10 second. Skills: No goal, keep casting spells.
Skills: No goal.
Dose per second:10/10/10/0.
Scope of action: 275/275/275/275
Number of Elves: 3/5/7/9
Magic cost:125/140/155/170.
Cooling time: 45 minutes
"Skills Analysis and Precautions"
Natural force 1 maximum blood volume 3x 10x 10=300, full scale 9x 10x 10=900. It should be noted that you can't directly control these blood elves. So don't let the soldiers transfer your treatment. Usually choose to stand behind the ranged soldiers and use them a little.
4 Skills: Forward
After activation, each attack has an enchantment effect, causing additional damage according to the distance from the target. The farther the target is, the higher the damage. Propulsion is an attack effect that does not overlap with other attack effects. Personnel upgrade: increase the attack distance.
Skills: automatic casting, unit target
Impact: enemy units
Injury type: pure
Distance damage bonus: 15%/20%/25%
Magic cost: 55/60/65
Cooling time: 0
Attack distance bonus of staff upgrade:190/190/190.
Skill details: the upper limit of the distance of additional damage of this skill is 2500, and it is only 2500 if it exceeds this distance. That is, the maximum additional damage of three-stage propulsion is 625.
"Skills Analysis and Precautions"
Charming witch has powerful damage skills, but its disadvantage is that it consumes a lot of magic. The damage is linked to the throwing distance, and the maximum distance damage is increased by 2500. What if it's full? Javelin? , 2500x25%=625 sacred damage. For Aauto Quicker players, a Force wand or flashing dagger can kill you with one blow. However, it should be noted that if the enemy has a black emperor's staff, or if a soul eater opens magic immunity, you can still defeat him, but? Push? With the orb, the effect is gone, that is, there is no additional damage. Since it's a ball injury, there's no need for an electric hammer or anything. The two effects will not be superimposed. As mentioned earlier? Javelin? Magic consumes a lot. Here is a rough calculation. A level 6 enchanted witch can throw 8 marks without any magical items, that is, she can throw 8 marks when she is full of magic.
How to Be a Qualified Demon Ji
1. The online-assisted demon Ji will help her make up later and harass the opposite side with ordinary attacks. The ideal state is to consume the opposite supply and make it afraid to approach the experience area.
2. Enchanting witches who fight wild need to use the fog of tricks to swim online after catching the baby to help build an advantage online.
3. The magical witches in Zhong Dan should make both positive and negative supplements. After Grade 6, if the online situation is deadlocked, she will swim more. If the online situation is relatively smooth, the wizard should move on and win the middle tower. Cooperation? Push? Usually, it is difficult to stay online with enchanted witches for a long time.
4. What is the charm? Push? Output, so when the magic is insufficient, try to add magic to avoid fighting. The role of enchanted witches without magic on the field is not so obvious.
4. The heroic orientation of the charming witch
If the enchantress hits the output position, then the enchantress is more suitable to go. If you really can't walk in the middle, you can also choose to play wild with your teammates. In short, the charm witch is not suitable for one wing, because thin skin and less blood are easy to be seconds. Zhong Dan's charm witch needs to reach level 6 to help her teammate gank. Before level 6, her primary purpose was to suppress her opponent's compensation and develop her own economy. After level 6, she will swim more online, cooperate with the control of heroes, enhance a lot of damage, and effectively put pressure on the online. The enchanted witch who fights wild needs to catch the baby in the early stage before she gank go online. It should be noted that the deer in the wild must take a foggy trick before gank. In the later stage, it is basically a team auxiliary role, mainly establishing online superiority through gank in the early stage, and relying on force of nature and inviolability to play the greatest role in the team battle in the middle stage. The same propulsion can also get good output in the early stage.
5. The seductive witch recommends dressing.
Power shoes, the means of charm witch output is very simple, that is, pure damage is caused by pushing. So the attack speed is very important for enchanted witches. The faster the attack speed per unit time, the stronger the output ability. When the power shoe is pressed, it can cut into the intelligence mode to enhance the enchantment and attack power, and when there is no blood, it can switch to the power mode to increase the blood volume. As long as the player's hand speed is fast enough, power shoes are a very good equipment.
O halim's staff can not only be upgraded to advanced level, but also provide support for enchanted witches in terms of measurements, blood volume and magic amount. These elements are badly needed by enchanted witches. With the staff of halim, the attack radius of enchanted witches has been increased, and the attack distance has reached 740. This will allow the demon Ji to stand in the relatively back position on the field and output safely.
Purple resentment can enhance the fighting ability of enchanted witches. Provides 25 intelligence, 30 attack speed, 30 attack power, 150% magic recovery. Are all attributes that the demon Ji needs very much. If things go well, it is strongly recommended that enchanted witches show purple resentment after leaving the staff of halim, which is very violent.
The function of evil sickle lies in its powerful single control ability. It is conceivable that in a team battle, if we can drop the opposite output core first, the balance of the battle will naturally tilt like our own camp. However, the shortcomings of the evil sickle are also very obvious. At the price of 5675, it is almost impossible to give up a fifth position, and the fourth position is also terrible. So it will be more effective if you are a wild or auxiliary witch or spend more money on your vision. However, if she is a well-behaved witch with an evil sickle, you can see her ability to kill alone. It can also be used as a control skill to bring advantages to the team in team battles.
Attacking the breastplate will not only increase the armor of enchanted witches, improve their survival ability, but also increase the attack speed of enchanted witches. And the halo effect of attacking the breastplate? Increase nearby friendly armor by 5 points, attack speed by 20 points and weaken enemy armor by 5 points? . The passive inviolability of enchanted witches and the power of natural blood will make enchanted witches a dilemma to kill each other, and it is even harder not to kill them.
Flash dagger, flash dagger is one of the equipment that the enchantress can choose, mainly for capable players to show off and operate. Because? Push? Damage is linked to distance, and the farther away from the attacked enemy, the higher the damage. So players can throw it out? Push? The next moment is like using a flash dagger in the opposite direction, which can improve the damage caused and achieve the effect of killing with one blow. In addition to this function, the flashing dagger can also help enchanted witches chase or escape. In short, its effect varies with different situations used by players.
The Force Staff is also one of the equipment that the Demon Ji can choose. You can provide magic supplies to the enchantress, or you can give her a displacement skill, so that the displacement distance of the staff can be improved by using the principle? Push? Its usage is similar to that of the flash dagger, but it should be noted that the flash dagger is where it flashes, and the Force staff needs the player to control the direction in which the hero faces, otherwise the Force staff is likely to move in the wrong direction. However, compared with the flash dagger without any attributes, the Force Staff can provide enchanted witches with 10 intelligence, which can improve the attack power and magic recovery speed of intellectual heroes. Although there are a lot of crutches, it doesn't make much sense if it is downwind. The reason is that CD takes a long time, occupies less resources and the synthesis is not smooth. It is simple to operate without flashing daggers.
Mackenzie provides survival ability for enchanted witches, which is a necessary equipment to assist or fight against wild enchanted witches. Charming witch has a natural blood-adding skill, but its blood-adding is not instantaneous, and there will be many uncertain factors affecting the therapeutic effect. But unlike MacKensmo, it can instantly provide 250 points of life recovery for nearby friendly units, and with the continuous recovery effect of force of nature, it can play a very helpful role in team battles. It also has a very good effect when advancing.
Tough drum, another team equipment, is considered by enchanted witches who fight wild. Its effect is to provide nearby friendly forces with+10% attack speed bonus and+10% movement speed bonus. Passive Swift Aura can provide attack speed and movement speed bonus for nearby friendly forces. This is the most obvious effect when chasing or team running away. Don't underestimate 10% attack speed and movement speed bonus, especially 10% movement speed bonus, which will boost the team's motivation in an instant. Moreover, the synthesis of tough drums is very smooth, and even enchanted witches who fight wild can make them quickly.
The hand of Midas, if you choose the hand of Midas, you need to judge in advance whether the game will be delayed to the later stage. If the game ends in the middle, Midas' advantage cannot be exerted, but if it is delayed later, even the evil witch in the auxiliary position will make an evil sickle not a dream.
Necromancer, the necromancer's book can push the enchanted witch's propulsion ability up a flight of stairs. The necromancer's book of level 3 is very effective and quite good in team battles. Of course, it is limited to the early and middle stages, and the book of the dead is relatively weak in the later stage. The necromancer's summoner will deal a powerful blow to the enemy's building. This summoner can be used to protect his back row in the team battle, so that the enchantress has a very good output environment for output.
6. The cast of The Witch:
Enchanting witches have no real hard control skills, and they need to cooperate with some heroes with hard control skills to ensure the success rate of gank. But in the later period, the enchanted witch with purple hatred and evil sickle doesn't have to consider this problem. The ability to kill alone is first-class, and the other soy sauce is basically 2-3? Push? You can kill people easily. But this is based on equipment crushing, so teammates still need to cooperate.
There are many heroes who can cooperate with enchanted witches. Swing, Xiaoxiao, Vengeance, Lena and Ryan are all good choices. Stable control and enchanted witch's high output can easily kill the opposite hero. And enchanted witches can be treated, which is very useful when crossing the tower. Meanwhile, it should be noted that. In the whole team configuration, some positive heroes are needed to help enchanted witches attract hatred and create a safe output environment. Although Demon Ji has invulnerability, force of nature and other defensive skills, she is still an intellectual hero with thin skin and little blood. Therefore, it is suggested to match the heroes in the back row or the characters who are blunt, such as Slak, Schizophrenia and Earthshaker. The existence of such heroes gives enchanted witches a reliable barrier in the group battle, and their existence can also make room for the output of enchanted witches. Similarly, as a mage, the enchantress is very afraid of enemy heroes with high explosive, silent and control skills, such as Lena, Ryan, Xiaoxiao, Doomsday and Silencer. These heroes are restrained. When confronting these heroes, we should pay special attention to their positions, so as not to be killed because of standing too far in front, which will lead to the defeat of the team battle and the loss will outweigh the gain.
Seven. Charming witch's skill combination:
Online killing: first keep the opponent's blood at the level of 2-3 with a normal attack? Push? Can kill the level, if you come up, use it? Push? It will make the opponent's blood volume too small to stand in front and it is difficult to kill. I've been using it ever since? Push? Just attack. When your blood volume reaches half, you can start force of nature to add blood, and then continue to attack. But it is forbidden to chase the enemy too deep and be killed by the opposite support.
Skill release in group battle: Because enchanted witches mainly stand in the back row for output, enchanted witches who assist in wild fighting can open force of nature in advance, because an elf has time from skill opening to treatment. The enchanted witch can choose to keep force of nature alive for her own back row. The power of nature? Push? Charm? Push, or: push? Charm? Push? The power of nature
Late single killer method: evil sickle? Advance xN? Purple resentment (if any)? Charm? carry forward
Eight. The remaining precautions of the enchanted witch:
1. No matter where you play, you must develop the habit of pulling the wild, which can help your teammates or yourself hoard a lot of money and economy.
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