Fortune Telling Collection - Ziwei fortune-telling - Black Hawk Down's detailed strategy

Black Hawk Down's detailed strategy

Introduction of Delta Special Forces: Black Hawk Down

Pass 1:

It is suggested to choose M2 1 sniper rifle. First, follow the motorcade and shoot the enemies on both sides with machine guns. Note that ordinary militia can ignore it, but they must first destroy the enemy driving and RPG shooters (1 in the jeep on the left side of the road and 1 on the hillside), otherwise they will die. (Remember, the enemy's RPG is always the first to attack) After arriving at the destination, stay in the car and shoot the enemy rushing up the left hillside, and then there are a lot of militiamen running sideways in front. If your friendly machine gunner is not dead, I can help you share some. After all the fighting, I walked along the signpost and saw many cars and infantry on a hillside. If you are far away from the enemy, the sight will tell you that those people are not allowed to fight and a red sign will appear. Personally, I suggest that you don't fight because there are many people. If you fight, you may be sentenced to kill too many friendly troops. After destroying the enemy, we ran to the enemy's position, and then our black hawk landed. After going up, use one side of the machine gun (usage: close to the machine gun, press the shift key when the green machine gun sign appears) to move forward randomly and destroy all enemy vehicles. Pay attention to one place where two enemy off-road vehicles are close to our motorcade, so be careful when shooting. Pay attention to the sporadic RPG below this paragraph, but generally you can't beat your Black Hawk. Don't fight indiscriminately, but skillfully use the movement of the plane to adjust the position of the muzzle. Although there are infinite bullets, wasting bullets unnecessarily and not knowing the enemy will only make you more and more panic. After that, the plane escorted the motorcade into a large number of refugees and the task was completed.

The second level:

Or use a sniper rifle, arrive at the dock by boat first, and move quickly to get ahead of your teammates. The enemy is many militiamen driving trucks and SUVs. It is safest to crawl forward after reaching the target. Strike all enemies around with a sniper rifle accurately, and then attack the militia near the bridge from a distance. There may be two SUVs. Zhao Chang, it's not important to be clear and accurate. Arrive near the bridge and get supplies on board. Now remind you that a group of enemies are going to cross the bridge. Ignore the SUV, just knock out the militia, and then the two cars blow themselves up. Knock out the enemy of the other building and nearby hills, cross the bridge, and there are three militiamen in the valley in the distance (the guy who can only be hit from one side on the roof of the arsenal must be careful not to capsize in the gutter). Get rid of it all, quickly run to the right place and throw an explosive into the arsenal, then rush to the other side, don't stop, and throw another bomb on the bridge on the way. By this time, the enemy brigade has arrived, and when your teammates have almost withdrawn, it will be bombed and cleared.

The third level:

It is suggested to choose M4 with grenades. After the plane lands, it can use the left machine gun to attack the enemy who rushed out of the village. When entering the village, clean up the enemy step by step and be careful. It was simple at first. After arriving at the machine gun point shown on the map, a heavy machine gun jeep will come from the right. Don't be afraid, take it easy and destroy it, just three rounds. Cleaning the warehouse: after destroying the armed vehicles, go right, enter the cabin, and simply go around to the farthest position from the warehouse, which is the warehouse in front. Don't be afraid to attack continuously with grenades. There are supplies in the warehouse, and then the residue will be destroyed. When you go into the house to get documents and supplies, you will get on the truck behind the warehouse. On the way, you will encounter two intercepted off-road vehicles and a machine gun position. If you really can't beat it, you can jump out of the car, and you won't get hurt, you won't lose your teammates, and you won't be recorded for the crime of AWOL. It's just that you have to walk a long way to get to the assembly point. The rendezvous point is a minefield. Go along the avenue on the right first. When there is no road, walk obliquely from the left to the bottom of the slope. Red column means mine, and white column means safety. Crossing the narrow road to the hillside, I saw the black hawk unloading people on the other side. It is recommended to cross the river directly. As long as it doesn't threaten you, ignore the crocodiles in the water, cross the river to the other side, and kill the enemies at the pier and village entrance from a height before meeting the team. Remember, don't stand with your team You should wipe out the enemy completely. I will stand in the west of the village, because there is a road running through the village. As long as it appears, he will die. Also, don't enter the village, because as soon as you enter the weapons carrier, it will leave. Kill all enemies you can see from a distance on the high ground, as well as four on board. Then take the path to the west and go straight to the ship dock to kill the ship with a rocket launcher.

Level 4:

There are many enemy snipers. If it is a veteran difficulty, don't target yourself to locate the sniper. You can't afford to play When sitting in the car, pay attention to the enemy who attacks the roof. After arriving at the destination, use the laser sight to knock out the sniper on the container in front. After a while, our team members will go to the blue van after exchanging fire with the enemy, and pay attention to the appearance of two enemy soldiers behind them. Knock down the enemy in the bunker ahead, get on the roof, and pay attention to the snipers on the left roof and the tall building ahead. After the destruction, jump from the box to the left bungalow and knock down the enemy near the machine gun position on the left ground. Then I rushed to the left along the house, and I could see the heads of two enemies sticking out where there was a fan on the second floor of the garage. After solving it, you can follow the road signs. Enter the garage from the back, destroy all enemies, and enter the small room to get supplies. At this time, the friendly forces issued a warning that an enemy off-road vehicle would crash into the garage from the front and explode itself, and a large number of militia began to assault. At this time, you can also stay in the small room and do nothing, waiting for your teammates to destroy the enemy. If you regard yourself as a soldier, you should stand up and use the heavy machine guns on the armed vehicles to carefully and accurately eliminate the wave after wave of enemy attacks. When the extinction is over, there will be an American support convoy. At this time, we will finally install explosives in the garage, get on the allied truck, detonate the explosives and complete the task.

Level 5:

Another car, running all the way. It should be noted that after passing through a circular road and destroying two or three enemy cars, an off-road vehicle with RPG will appear behind you. After reaching the target, destroy the enemies in the windows of buildings on both sides and be careful of snipers. Snipers at this level are very hidden, so be careful. Go all the way to the front of the motorcade, turn around before entering the building, destroy the enemy upstairs, and then go all the way to the roof. Calm and accurate design is needed at all times. Kill the sniper in the nearby window, then jump onto the balcony and walk to the right to kill the distant machine gunner (you can also use grenades to blow up the heavy machine gunner walking behind the building). After destroying all the enemies, come down and leave C4 on the barricade. Destroy the barricade, and the task is completed.

Level 6:

Turn on the night vision goggles and walk all the way, basically holding AK stragglers. After arriving at the radio station, blow up the generator on the 1 floor, then rush to the third floor to destroy all radio equipment, and then blow up the radio tower on the roof. When returning to the entrance, many enemies will try to rush in After the solution, they will meet the motorcade along the road sign and pay attention to the two heavy machine guns along the way. This level is very interesting. As long as you turn on the night vision device and don't walk too close to the bonfire, it will be difficult for the enemy to find you.

Level 7:

After landing on the roof, destroy the enemy on the left roof first, and then jump off the skylight. Be careful after jumping, because your gun position is uncertain at this time, you must quickly find the theme position of the room and simply prepare for the attack. Clean the room. After that, I hit a place like a boiler room and saw some friendly troops blast the front door with explosives and go straight into the tunnel. Heavy machine guns in the tunnel were killed by grenades. It should be noted that you need to pay attention to the enemy behind you. I was solved many times in the tunnel by the enemy who rushed out from behind, especially under the difficulties of veterans. It's basically nothing difficult, just be careful.

Level 8:

After the start, the enemy with RPG on Shimen must be killed. The movement of the plane will affect you, but it will be stable for a few seconds. Seize the opportunity. I missed it and was basically killed by RPG. Shoot automatically with a rifle. Then put on grenades and hit three rounds on the roof, regardless of civilians, and then hit 1 round near the garden fountain. Immediately after that, put on a pistol and kill your enemy. Don't go down yet, stand on the roof and kill all the enemies you can see, then rush to the second floor. There are four enemies in front of you. You must take the lead here, or a teammate will definitely die. Throw flash bombs at the stairs, rush down to kill all enemies, go out (you must crawl forward), aim with binoculars and lasers to kill the right machine gunner, knock out the left machine gun position with grenades after a certain distance, and tell your teammates to stand by. You stand at the farthest position from the door, kill a few enemy soldiers inside, and the enemy will all rush out. After all destroyed, enter the building and meet the friendly forces on the second floor. This room can change weapons, change rifles into sniper rifles, and go up to the roof to provide fire cover for friendly evacuation. Destroy all the militiamen in the surrounding roofs and windows, and the birds can pass through customs. The only thing to note is that there is a BUG here that doesn't respond to the bird pressing the "ride" button, so you need to jump on it actively.

Level 9:

When flying in the air for the first lap, first use grenades to solve the enemy (big or small under ordinary difficulty) on the left side of the street, at the entrance of the hotel and at the lower right corner of the hotel exterior wall. After the plane is stable, use automatic rifles to kill two rocket soldiers on the roof. Knock them out, throw a flash bomb into the building, clear the 1 building, and then go upstairs and throw them into the house with grenades or rifle grenades, which can kill almost everyone, about 10 people, and even have a sense of accomplishment. Use heavy machine guns on the roof, pay special attention to the four RPG rocket players who ran out on the left and right sides, keep an eye on which side to run out and kill them immediately. After that, eliminate the endless running armed vehicles, which can be easily cleaned with .50. After cleaning up, meet the troops at the back door, kill all the enemies (including a rocket soldier) who try to rush in, and don't leave the friendly forces and hostages too early when passing through the path, or you will lose. Also, be careful that the rocket soldiers at the height of the building on the left attack and destroy it. Then I found the motorcade and ok passed.

Pass 10

After the start, he quickly ran into the cab and fell, and then the plane began to bomb the beach. Because this kind of bombing is indiscriminate, it will also blow up your ship. After destroying the enemy on the beach, teammates will follow them to the dark ground and lie down for about 30 seconds. After the mines in the highlands ahead are detonated, they will rush directly to the corner of the fence. There are many bugs in this level, so it must be saved here. There may be mines there in 30 seconds. When you get to the corner, don't stop, just grab the fence and rush to the barbed wire. A little further out may trigger a mine. Even weirder, I rushed to a place without mines, waited for 3 seconds, and was killed by mines. So don't stop and run to the barbed wire for the time being.

The AI of teammates is also very problematic. Looking back at this time, at least one of your players got stuck in the rock. Leave him alone, walk along the barbed wire and stop near several bungalows. Players will keep running, and they will encounter many mines on the way, but they will not be killed. What's even more irritating is that you really didn't trigger the mine yourself, but the player ran to your side and touched the mine. As a result, he was fine, but the protagonist was blown to a disability. At this point, save a file. There may be mines at the foot of the bungalow. After going around, turn left and walk to a row of houses. Even if there is an enemy attack here, the action must be slow, so as not to get stuck somewhere. Halfway through two barbed wire, killing the militia inside, and finally seeing the entrance to the safe area. Not far from the ship, but from the upstream to the right of the ship will be considered as "leaving the area", and the game is over.

Enter the safe area, take a life-saving medicine bag, destroy the enemy on the left, go to the highlands, solve the nearby enemies, and follow the road signs to tell you that there is no way out. Go back and enter the path from a purple container on the right. The radio station will inform you of some situations, and the teammates will charge first. When rushing to the front of the radio station, a person will die here, because there are heavy machine guns in front and RPG shooters behind the roof and garage. Enter the radio station, destroy all enemies in the room, break the ambush of the militia after going down (also be careful of RPG) and save it.

Ok, let me explain the biggest BUG in this level. If we go to the beach next to the dock according to the normal plot, we will be attacked by many RPG enemies and even vehicles. Because our two Black Hawks are landing, the players with poor skills will either die or the friendly forces will lose too much. However, I accidentally discovered an incredible game loophole and successfully solved this problem. The key is to use that station.

From the balcony on the third floor of the radio station, you can jump to the roof of a nearby bungalow. After several jumps in a row, you will find that you have reached a position to get down to the dock. Kill all nearby enemies with a laser sight, including many infantry on the left, and then jump down. Never take the medicine bag and weapon box on the left, because once you get there, it will trigger the story of the black hawk landing. Directly rushed to the bottom and saw that the enemy vehicle on the left didn't start at all. Destroy them with rifles, saving a trouble. When you arrive at the dock, there will be an enemy attack behind you. There are other supplies here. When you enter the dock, the headquarters will inform you that the task has been completed. Before the Black Hawk helicopter arrived, the order to protect friendly forces from occupying the dock was completed! If you go to the far right of the dock, evacuation birds will come, too. But the game set that the cargo ship to be bombed would only appear after the Black Hawk helicopter landed. So don't attract birds. First, place C4 explosives in the most likely position where the enemy is expected to appear, then trigger the plot in the above-mentioned position, and then quickly detonate the explosives and rush into the dock! It is expected that these two explosions will destroy most of the militia and RPG shooters, and then sweep the rest of the infantry and watch their own personnel land to complete the task. The enemies on the cargo ship don't have to pay attention. Go to the hatch, throw the explosives into the engine room, jump on the bird helicopter (note that it is jumping, not riding), jump down immediately after the plane flies together, run to the cargo ship and press the initiation button directly, so you can enjoy the explosion at close range. Not only will you not die, but you can also go through customs in normal steps. Next is the customs clearance picture of sinking with the ship, haha! This level is difficult, so be careful, calm and fierce. )

Grade 1 1:

After the plane takes off from the base (you can also jump on the propeller, which will broaden your horizons), because the enemy on the ground is dense, you can use grenades to deal with it. You must destroy the first few enemies who use RPG, and the latter will die without fighting. After arriving at the building, empty all floors, then find a closed door, blast it with grenades, and rescue all detained UN personnel before the militia shoot at the hostages, taking care not to hurt the hostages. Then go to Team 4 for backup. Watch out for RPG. Be sure to kill all front and right enemies before it is too late. Ignore the stragglers on the left. Go down to Team 2, knock everyone on the left out, and then quickly run to the middle machine gun to prepare for a bloody massacre. Then there is a brief animation: one of our helicopters was shot down.

Pass 12:

Use the jeep to cross the road according to the last scene, and meet the enemy immediately after turning. Pay attention to the RPG shooter on the roof in front, the enemy in the middle of the clearing, the street on the right and the RPG shooter on the roof. After that, it will be easy. But still pay more attention to the enemy on the roof. Leave the motorcade, follow the road signs to find the plane, go to the top of a semi-collapsed building next to it, and use a window there to kill all enemies near the plane after the replenishment. Because there are no RPG rocket fighters among the rushing enemies, and your own troops around the plane can kill all the militia approaching, your job is to destroy those enemies who are squatting from a distance. Sniper rifle is the best choice. After the enemy's attack is over, destroy RPG shooters in nearby buildings. Unless they are destroyed, they will never get through the customs, because friendly helicopters dare not come. Fortunately, they will not take the initiative to attack your position and destroy them. When the helicopter arrives, you can go through customs.

Pass 13:

The task of this pass is to rescue our soldiers trapped in different places. Just pay more attention to enemy snipers. When you hit a building with a machine gun in it, approach slowly from the right, and you will soon find that the enemy with a machine gun exposes his hand in your field of vision but can't see you. Be careful when you save people. Finally, we must enter a building occupied by our army, destroy nearby snipers and militia, and take the path to clear customs.

Pass 14:

There are many enemy roadblocks and heavy machine guns in this pass. The helicopter can help you solve part of it, and the rest is up to you. Don't try to hit the enemy on the second floor after you start, because you can't see the enemy in the thick fog, but the enemy's heavy machine gun position can find you. After arriving at the mortar position, first kill the snipers in the opposite building window, then kill the enemies behind the barricade in front, and finally destroy the mortar squad. At this time, many enemies will rush here, kill them and climb into the position, supply some materials, destroy the nearby off-road vehicles, and blow up the mortar position and the fence on the right. At this time, our team will enter and clear customs. A great feature of this level is that your ammunition will be extremely scarce for a period of time, and I even started to use a pistol.

Pass 15:

It is recommended to choose a light machine gun. Because you need to provide very good fire cover and obstacle removal for the team after you meet the team in the back. The first half of the game requires the use of fast assault firearms, but after advancing 500 meters, the team accelerates to leave your team. This is the street fighting mode. Be careful, it's not difficult. After a long journey, I met the team again and needed a quick assault to protect the team from entering the stadium. After the start, go straight to the end of the street, knock out the RPG rocket soldiers coming at you on the left, then destroy the rocket soldiers on the barricade in front and the machine gunner next to them, then cover the rocket soldiers from the right side of the team and kill the rocket soldiers on the left open space. At this time, the team left. Take the right road to the first supply point. There are many RPGs and snipers on the road, so be careful. When turning a corner, kill a rocket soldier in the left alley first, then RPG and sniper on the Shimen in the distance, and a machine gunner in front of the pillar under the Shimen (it is best to blow it up with a rocket launcher). After contacting the motorcade for supplies for the second time, continue to run along the street, change knives, improve the moving speed, remember the RPG position, and immediately switch to a light machine gun and destroy it. On the way forward, there is an alley on the right and an alley on the left, and then there are three RPG and militia in the open space in front and near the ruins of the house on the right behind the open space. Enter the stadium and clear customs.

Pass 16:

There are many other militia groups in this pass to assist the US military in attacking our main enemy, the militia led by Aideed. When you are in the car, you must get down and try not to shoot when you pass through the combat area, so as not to accidentally hurt friendly troops. After turning into an alley and stopping, he knocked down the chasing enemy. When our local insider advanced, he stopped and refused to leave. He first destroyed the two militiamen who appeared in front, and then killed the heavy machine gunner on the left with a Grenade, paying attention to the possible enemies behind him. When the informer stops again, there are four enemy soldiers in the ruins ahead, and three people will attack behind. At this time, if it is not handled properly, it will easily become a front-back attack, which will be in trouble. Give priority to the enemy coming at you with a rifle, then immediately destroy the two militiamen in front and the other two in the ruins, so that you can follow the informer into the house on the left side of the ruins. Go down the tunnel through the ladder, bomb the wall with grenades when there is no way out, sweep all the way, and finally kill Aidid in a cave with posters at the door (this person is more resistant to guns, just use 1 Grenade). After the supply is completed, destroy the six soldiers who rushed over and move on. Heavy machine guns and the like will be killed by grenades and hit the tunnel exit. After climbing the ladder, destroy the 1 militia on the opposite side and at the door. Wait patiently there, and many enemies will rush in. After killing all, destroy the enemy on the left and the car will come. Don't get on the bus at this time, because there are militia behind the fence. The first time I played, I finally arrived, and I was killed by this militia. I am very angry. Make sure you get on the bus again, and the mission is over.

Finally, a word for you: When the enemy is within your range, so are you.