Fortune Telling Collection - Ziwei fortune-telling - Devil may cry 3BOSS Raiders (as long as BOSS is no problem)

Devil may cry 3BOSS Raiders (as long as BOSS is no problem)

The second level of death: after a few cuts, it will roll up, and after seven efforts, it will lose. After dodging, use his neutral position to cut in; If you teleport, there will be a position prompt, which is easy to hide-the simplest BOSS, followed by mixed soldiers.

The third level of three-headed dogs: one way is to hide in the leftmost corner and shoot with a pistol. In addition to falling ice and spraying ice on the ground, both hands are obvious. The former just runs (recommended for cheaters), while the latter just jumps up and shoots empty.

The fourth level of centipede: there is a high station that can avoid all attacks except the purple ball, and you can also hit the exits on both sides with guns, and you will find a stepped high platform after you find it; The centipede can do great harm by jumping on its back when it is close to it. The head is a weakness.

The fifth Gemini: make good use of tumbling to avoid collision and division between two people; Stand between two people and avoid when you see that one wielding a knife will hurt the other BOSS; ; Three sticks, the defense can be broken quickly, and the BOSS will be frozen; Be careful not to kill the other one when there is still a lot of blood. It's annoying to have two knives on one person. It's best to kill them when they're both dying. The key is perspective.

The seventh level Virgil 1: both the dimensional chop and the shadowless sword are good flashes. The hard and straight move can be cut at close range, but pay attention to the first gear and flash, otherwise it will be set by set; Suggest a liar.

The eighth level of whale heart: the left and right deputy hearts, it is recommended to play the right one. After the blood is extinguished, the main heart in the middle will shoot a laser three times, just watch the jump, and then the main heart will be in an unguarded state for a while. Go up boldly and repeat the above steps after defense. Mafia can basically be ignored and not surrounded.

The ninth level of Batgirl: lead her around at close range, hide at close range where she won't get hurt, hit with a shotgun or a sniper (it will be very happy to come back here with a rocket launcher), wait for her to recruit a big sword to meet her, and then be bold and unrestrained at close range after breaking through the defense (when ready); Full-screen lightning can jump up and stay in the air with two guns; Seeing her open her arms and raising her hands at you, demonization will not be caught, and then melee weapons will be free.

Belwolf level 11: suggested blade master mode; Go on stage with a big sword, high probability, 2 13 straight to the original place, and then go up and say hello; Fist is very big, 3 times, easy to hide; If you hit it, walk a little; Please stay away when exploding clothes; Please get close when patting feathers; Step on the floor and put down the cage. Here comes the cage. Throw out the big sword. There's a surprise.

The twelfth carriage pass: in the first half of the war, snipers were used when it was far away, jumped up and hid when it rushed, and moved when missiles came; Be careful not to be delayed in the second half of the war. If possible, jump on horseback and split. You can jump and chop at close range when standing still. Pay attention to throwing the carriage. Your head is a weakness. You can boldly go up when you land, but you can stay away when you see your eyes flashing red.

/kloc-level 0/3 Virgil 2: Persuade swindlers, operate the Royal Guards well, and greet them as hard as level 7. Hide when you're demonized. Although several times can shorten the time of demonization, novices do not recommend it.

Sixteen-level lady: melee damage is great, just try to melee; Multi-purpose locking to determine the position of the boss; Big moves are easy to get up, and close quarters are easy to avoid or break; Virgil can protect herself from bullets if she goes to war.

The seventeenth shadow: BOSS is invincible in the dark, but turns on all the lights around him. BOSS is hard and straight for a long time, and he goes freely, so be careful that he turns off the lights; Repeat the above steps.

18 is BOSS rush, stop it.

Forrest Gump, 19: double-worm rocket launcher. After the deity appears, go up and cut, and pay attention to hiding; In the second half of the war, Virgil will copy your movements. At this time, you can: if you shoot from a long distance, Virgil's action is to go up and cut, you know (smirk)

Level 20 Virgil 3: Liar, pay attention to dodging tricks, especially jumping and chopping. You will be beaten to the skin by a company that can fill 20 squares of blood. For other references, refer to the above twice.

Fight for adoption.