Fortune Telling Collection - Ziwei fortune-telling - The glory of King Wei Zi drew his sword.

The glory of King Wei Zi drew his sword.

Compared with Ma Chao, Luna, Guan Yu, Ge Yuan and Li Bai's Xuan Ce, this truly difficult and operational hero also has a kind of "seemingly difficult, but in fact it is fundamentally transparent! With a little practice, you can get started easily.

This kind of hero is what a few players call a "pseudo-spirited" hero.

The most typical feature of "pseudo-spirited" heroes is that they look fancy and feel difficult to operate, but they are all appearances!

For example, the three heroes we are going to mention next may be the so-called "pseudo-spirited" heroes.

Is Zhuge Liang difficult? This should be seen in two situations, one is Zhuge Liang in the middle unit, and the other is Zhuge Liang who is popular at present.

Zhuge Liang, the intermediate unit, is mainly difficult to grab the line and save passively. Because he is easily consumed by the enemy's long-handed mage, he is also likely to be assisted by the enemy and give priority to the order. Therefore, his development and living space are relatively weak, and he needs strong consciousness to control it.

Zhuge Liang, who plays the wild position, can frequently use one or two skills to save the passive ball, and the efficiency of brushing the wild is also first-class, which is not easy to be targeted. Development efficiency is much faster than walking in the middle.

Playing Zhuge Liang in the wild doesn't require much operation. Brushing the field is generally a small trick of 12 or 2 1, which can automatically hit the ball. As long as you bury your head in development and keep ahead of the economy, with Zhuge Liang's skill mechanism, the damage will naturally not be low!

Be sure to hang five balls on your body after you walk out of the wild area! Slide the screen to observe the enemy's blood volume, and let the ball automatically attack the enemy in the field of vision by moving. After lowering the blood line, use big recruits, and even face the bloody heroes directly.

To put it mildly, as long as Zhuge Liang's economy is high, he can easily hang up his fragile half-life, and no matter what big moves he makes, he can gain something. From the operational level, Zhuge Liang is not a real hero with high operation, but a typical "pseudo-high operation" hero.

The real difficulty lies in the rhythm of the development on the field, controlling the passive ball to attack the same target, locking the residual blood in the crowd with big moves, and then adjusting the position to realize the harvest.

The Monkey King, Lyu3 bu4, Armor and Dian Wei are all popular heroes. Is the Monkey King the most popular one?

Many players think that the Monkey King is a hero who is very dependent on operation. Although the instantaneous explosion is very harmful, it is also the kind of crispy skin that evaporates after a sentence is finished.

In fact, the Monkey King does need some operations, but it is far from as difficult as you think! After mastering the essence, you will find that the Monkey King is so difficult. He is also a typical "pseudo-spirited" hero.

2A3A 1A is an entry-level Zhao Lian that everyone can use. In the face of da ji, Mo Xie, Wu Zetian and other controlled heroes, we only need to change the Zhao Lian sequence to 2 1A3A, and use a skill to block control after displacement, which is convenient for the subsequent Zhao Lian operation.

The Monkey King wants to hit the designated target accurately with the hit rate of 100% in the enemy crowd, but it is generally difficult to set the minimum blood volume/closest blood volume/minimum absolute blood volume. Therefore, it is necessary to use the avatar lock instead of the general attack key to achieve 100% precision strike.

In addition, there is the Monkey King's saving stick, jumping stick and hitting stick before leaving.

Saving the stick is to use the second skill in advance, let the CD time enter the countdown, and hold an enhanced general attack in your hand. After the second skill is restored again, you can play the "monkey four sticks".

Jumping stick is to use two skills to slide over the head of enemy hero, so as to achieve the effect of two-stage displacement. Often used to jump back with the help of the front row.

Hit a stick before you go, which is a relatively Po Hou way of playing. When the Monkey King squatted on the grass, if he met an enemy who didn't want to knock, or when a group of people came. You can knock the stick in place according to a skill (big move can also knock the stick in place), and then use a double-skill jumping stick to escape.

In fact, a hero like the Monkey King, whose consciousness is greater than his operation, doesn't need too high hand speed. He played too much, and naturally he became skilled.

Some players will say that Ukyo Tachibana is also very difficult, jumping around, and there is always no one to split after the sword is drawn, which is not easy to control at all.

Only players who have really played Ukyo Tachibana will deeply understand that Ukyo Tachibana is a kind of "pseudo-spirited" hero who looks difficult but is easy to get started.

Ukyo Tachibana's three skills are very targeted, such as:

When a skill flies back, it usually needs reverse displacement. When it hits the monster/soldier/hero, it will automatically trigger the second displacement, which greatly improves the mobility of Ukyo Tachibana.

With this mechanism, you can use monsters/soldiers/heroes as a springboard to chase or escape. If the displacement direction is opposite, you can adapt to it when you get used to it, even in the process of brushing the field and actual combat.

Second, cohabitation skill, commonly known as sword chopping, is a skill of medium distance control+damage, which is generally used after passively slowing down the enemy, which can greatly improve the hit rate.

Three skills: fine snow, waving four knives in the specified direction, bringing back blood effect. It is a skill for endurance and harvesting. It is usually used after the sword is drawn and the enemy is dizzy.

When there is only one target in sight, you can use a skill to move to the enemy's side, press the general attack to trigger passive deceleration, then press the sword to automatically lock (the system automatically selects the target), and then pick up the big move, that is, 1A23 moves continuously.

When there are multiple targets in sight, you can use a skill to jump to the back row with the help of the enemy's front row, and press the general attack to trigger passive deceleration. At this time, you can aim at the target manually, and then harvest after dizziness, that is, 1 1A23 continuous strokes.

Ukyo Tachibana, the difficulty is consciousness. As for the operation? 1A23 or 1 1A23, it is not difficult to jump in the back! Ukyo Tachibana is a typical pseudo-hero.

The above three heroes only represent personal views and opinions, and the shortcomings are still expected to be supplemented by friends passing by.

I am Dan Qing. See you next time.

End.