Fortune Telling Collection - Horoscope - Space-time the legend of heroes 3 crazy god arrival introduction.

Space-time the legend of heroes 3 crazy god arrival introduction.

A. Parliament Hall of Train City

1. Defeat Lord Wood-Enter "Ode and Mourning"

2. Lord Wood escaped-entered the "stray hound".

A. 1。 In "Twisted Compassion", when discussing with Tao what happened in parliament, Max and others came to find the protagonist.

1. Disagree with Max (Max, it's not that I don't understand what you said, but ...)-enter the main plot.

2. agree with Max (Max, you are right ...)-go to the subplots.

A. 1. 1

There are two possibilities: Beric and Lily. What is the difference? Hey? br & gt

Beric na:

First meeting before you fell → You came alone? This dangerous mountain? 〈+ 1〉

After falling, it is too dangerous for a girl to move alone in this deep mountain. 〈+ 1〉

Tiechecheng Conference Hall →? The mercenary group is not a place to play, but a dangerous place to repair. 〈+ 1〉

Suihai Town → These villagers are innocent, and we can't sit idly by. 〈+ 1〉

Seal the hoof swamp → Maybe their' plan' is really more precious than life. 〈+ 1〉

Before camping in the middle of the night → Actually, I am very sad, but I have to make a decision. 〈+2〉

→ But is it really right to follow the destiny? 〈+2〉

Before camping in the middle of the night → Max and Rita have the right to make their own decisions. 〈+2〉

However, the price is to make so many sacrifices. 〈+3〉

In Chilermont prison → Forget it, we'll be fine. 〈+3〉

So don't blame yourself. It was my choice, okay? 〈+3〉

Lily:

Meeting for the first time → Not every Mullen will kill innocent people. 〈+2〉

We won't do anything bad to you. 〈+2〉

Prussia fell off a cliff on Kilimanjaro Road → If time permits, I will definitely find it. 〈+2〉

We cannot let Prussia die in vain. 〈+ 1〉

This is what everyone expects. 〈+4〉

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Answer 2: After I came back from prison, I talked with Tao Hena in the second half of Wave.

1. Disagree with Max (Max, etc ...)-Enter the main plot.

2. Agree with max (then, please ...)-Go to the subplots.

A.2. 1

The outcome → There are two possibilities: Kou Qi and Beric Na, and Beric Na's goodwill should exceed 10.

Beric: Section 1.

A.2.2

There are two possibilities: Nafia and Kou Qi, and the goodwill of Nafia should exceed 10.

Nafia:

Gonggou Town → This is mostly due to people, right? 〈+3〉

Kind people make people feel that this is a warm and peaceful place. 〈+3〉

Laguna → Although material life is superior, people's hearts are getting more and more empty. 〈+3〉

Port Mailer → There is no such place in this world. 〈+3〉

Xia Mier → Even with technological progress, people's lives are not necessarily happier. 〈+3

Wandering stories have a huge and clear attribute system, which is divided into "element attribute", "monster attribute" and "attack attribute";

(1). Element attribute:

Physics (physics)

Air (wind)

Fire (fire)

Earth (ground)

Water (water)

Light (light)

Darkness (darkness)

(2). Monster attributes:

Human (human)

Beast (beast)

Immortal creature (immortal)

Phantom (ghost)

Dragon (dragon)

Evil (devil)

(3). Attack attributes:

Strike (collide)

Cut (chop)

Pierce (stab)

Explanation:

The stronger a certain attribute of a weapon is, the stronger the attack on the monster with that attribute is; The stronger an attribute of armor is, the more defensive it is to attack this attribute; When a weapon attacks a monster with a certain attribute, it can randomly enhance this attribute of the weapon, but it will weaken other attributes of the weapon at the same time. When the armor is attacked by a certain attribute, it can randomly enhance this attribute of the armor, but at the same time it will weaken other attributes of the armor. Therefore, it is impossible to strengthen a weapon with only one weapon (various attributes will rise and fall with each other), so you must pay attention to one or two attributes of the weapon when playing the game (armor doesn't matter), but the attributes set in the game are too complicated to sort out. Actually, it's not necessary In practice, we only need to focus on the cultivation of "monster attribute", but "monster attribute"

Man-Phantom

Beast-dragon

Undead-evil

According to this, players only need to practice three weapons professionally.

(3). Weapons cultivation

In addition to its various attributes, the original attack power of a weapon is also very important (including "STR"-physical attack, "INT"-magic attack, "AGL"-speed, and the most important thing is physical attack). In the game, these capabilities of weapons can be enhanced by "weapon synthesis" (which can be carried out in the forging workshop). The method is to synthesize the professionally trained weapons (with weak initial attack power) and the new weapons (with strong initial attack power) acquired in the adventure. The new weapon not only greatly improves the initial attack power, but also inherits the attribute advantages of the original "specialized" weapon. This method can be used to make research weapons. The composition of weapons is not arbitrary. There are five kinds of weapons in the game: dagger, sword (single-handed), crossbow, axe and hammer (the dagger's attack distance is too short, crossbow, axe and hammer are both two-handed weapons, so it is strongly recommended to use one-handed knife or sword), and all weapons are divided into "L, W, B and I".

(1). "L, W, B, I, H" can be synthesized with each other, and "S, D" can be synthesized with each other;

(2) Each "forging workshop" has the model limit of synthetic equipment;

(3) The combination of different weapons or armor will not strengthen the equipment;

(4) The combination of the same equipment and different models may strengthen the equipment or weaken it;

(5). The combination of the same type of equipment can strengthen the equipment;

(6) The combination mode of "B+I=H" is strongly recommended, most of which can strengthen the equipment.

In addition, weapons and shields can also be disassembled or combined. Weapons can be disassembled into blade and handle, and the attributes and abilities of weapons are on the blade. When weapons are synthesized, only the blade is synthesized, and the handle also has a small amount of initial attack power, but its main function is to embed magic stones. The best handle can be embedded with three philosopher's stones, but the philosopher's stones can be used. Weapon combination is to combine the selected "blade" and "handle" with each other and embed the selected magic stone to form a powerful weapon; Shields can also be inlaid with sorcerer's stones, and the best shields can be inlaid with two sorcerer's stones. The disassembly and assembly of the shield means the removal and embedding of the philosopher's stone.

In addition, weapons have two attributes: DP and PP, among which DP is the durability of weapons (when its value drops to 0, the attack power of weapons drops sharply, and DP can be repaired and supplemented in forging workshop); "PP" is directly related to the attack power of weapons. When the value of "PP" is full, weapons can exert their greatest power, and "PP" can be obtained in combat. It will cost "PP" to repair "DP".