Fortune Telling Collection - Horoscope - Terrible Dawn 1. 19 Death Riding BD Raiders Core Skills+Playing Ideas Teaching

Terrible Dawn 1. 19 Death Riding BD Raiders Core Skills+Playing Ideas Teaching

A detailed explanation of the injury

Clean up the mess and explain BD formation operation skills miscellaneous

Dawn of terror 1. 19 Ride of Death BD Raiders. This paper brings you the BD guide of civilian physical annihilation under the version of 1 190, including the teaching and playing ideas of core skills for your reference.

1. 19 Death Ride BD Raiders

If a BD depends almost entirely on sacred objects and constellations, what will its strength be like?

BD analysis

1. damage-score 4/5- a group of random killings, single scraping.

(1) the main offensive skills:

Holy things-annihilation

Quite powerful sacred skill, large rectangular AOE, 100% weapon damage to solve the problem of blood sucking. Generally speaking, it is a skill with excellent group damage and strong blood-sucking ability, but the disadvantage is insufficient single damage.

Constellation-Phantom Goddess

After GD's first output constellation is covered by five phantoms, the total damage played by both monomer and AOE is extremely exaggerated, even higher than the output of annihilation ontology. So rely on the phantom goddess to make up for the problem of insufficient damage of annihilation monomer.

Leviathan constellation

Little brother of Phantom Goddess, buy one and get one free. If many piles can be stacked in a small area, the total damage caused is still considerable, which is quite consistent with the output properties of annihilation piles.

Constellation-Eye of the Guardian

Small constellation, 20% weapon damage+15% blood sucking, or encircling effect. In addition to the short range, it is the best in damage and blood sucking (PS: this constellation has been constantly strengthened), even better than many medium and large constellations.

Greedy earth

Shit pit, fragment-type skill, the principle of damage is a little damage in the center, and a little more damage where each fragment falls. If released properly-in the throat, corners and other places, every fragment can hit the monster, causing considerable total damage. The station output is full of injuries and explosions, which also fits BD.

Generally speaking, almost all damage sources are powerful AOE, and the Phantom Leviathan shit pit needs a certain start-up time and output time. Therefore, this set of physical annihilation game tends to pull enough monsters, stand on the pile for output, and use the powerful blood-sucking force of annihilation to stay still, so that many constellations and skills can be explosively output in a certain period of time.

(2) damage the structure:

A. Basic damage

The injury types of each major skill are diverse, and the core skills are annihilated into vitality chaos; Other skills are mostly vitality, confusion, fuzziness and elements. Therefore, we need to convert all these injury types into physical injuries, so as to unify physical injury bonus and resistance reduction.

(Note: The transformed physical injury can be said to be one of the best injury types in GD. This kind of damage is just armor, and the physical resistance of monsters is generally low, so the damage is quite large/no natural enemies)

The transformation equipment used is: Bei Jian (100% element, chaos to physics), gladiator belt (100% vitality to physics), the head of Innas Branch (50%+ fuzzy to physics), and two seals of mosaic force (25% fuzzy to physics *2), which can achieve these five kinds of injuries.

In addition, you can get a lot of basic point damage by using the second-level advanced and ghost binding skills of bone spur harvesting, which can be added to the annihilation of 100% weapon damage.

B. Damage bonus

Oleron's wrath, outstanding skills, equipment and constellations will increase the bonus to about 2200+.

C. reducing reactance

A kind of resistance reduction: Wrath of Ghost 30%, Dagger Constellation 32%, _ Queen Ring 10%.

Three kinds of reactance reduction: breaking gallbladder roar 38(5/7.5 coverage) and balancing 20 to make up for the gap.

2. Toughness-score 4.5/5-as long as it is not seconds, you can suck it back.

Blood-sucking skills:

(1) annihilation:

Thanks to the annihilation of 100% weapon damage, after accumulating blood to 15%, it is almost the same to suck empty blood with annihilation blood-sucking 1 unit, 1 second. This is true.

(2) The Eye of the Guardian:

20% weapon damage vampire+15% skill damage vampire, whoever uses it knows.

③ Balance

When vitality turns to physics, it is a powerful source of blood sucking.

In addition, with the help of a demon's affix, the blood-sucking pile is about 15%, which is completely enough to be annihilated, and the problem of survival is more often not sucked up.

On this basis, plus a demon's affix, the bloodsucking pile is about 15%, which is completely enough to annihilate. The question of survival is more about whether you will be sucked by seconds than whether you will be sucked.

3. Resist-score 2.5/5-not being seconds is victory.

① Reduce/absorb injuries

12 ominous damage reduced by 26%

(Death Knight is really embarrassed in reducing injuries-the survival skill characteristics of soldiers and necromancers belong to the type of percentage reduction, and the effects of percentage reduction cannot be superimposed on each other. However, this BD is not suitable for holding a shield, so in terms of injury reduction, 12 can only provide 26% injury reduction. Compared with the injury reduction ability formed by other professional combinations (injury reduction+point absorption, injury reduction+percentage absorption), it can be called a short board. )

② Resistance/Armor /DA

The resistance is still very healthy, and it is very easy to meet the permanent resistance of 83+40 because of the use of the environmental protection cover that is easy to brush variables.

Physical resistance 36, not bad.

Except for the relatively minor petrochemical resistance, the auxiliary resistance is basically full.

Armor 2600, not high.

DA 3000 is more than enough.

③ Help.

Torture mark-46% damage absorption, a bit invincible, often used to meet the high-explosive skill buffer.

Crushing shield-the short CD percentage damage absorption air cushion provided by crushing shield is very precious.

(Prismatic diamond-optional life-saving head inlay, providing some suction pads. However, in the version of 1 19 1, this air cushion is greatly reduced to 60 seconds CD. Personally, I prefer 7576 mowing to flushing, so I don't want to use it, and I prefer piling up discrimination and injuries.

Generally speaking, the resistance of this BD must not be excellent. Attention should be paid to certain positions and skills release opportunities, and attention should be paid to avoiding too many floor skills and Dubov, so as to skillfully pull the monster and pull the 4boss.