Fortune Telling Collection - Horoscope - Introduction and analysis of various modes of gun battles in China

Introduction and analysis of various modes of gun battles in China

National Shooting is a popular FPS mobile game. How much do players know about various modes? Let's take a look at the introduction and skill analysis of various modes in the game. I hope it will help you after reading it!

The first is the most basic-the war of annihilation.

The war of annihilation was calculated by the sub-bureau Whoever wins six games first will win the game. Even allies: rebels =5:0, as allies, don't take it lightly, because the enemy is likely to overtake you in one fell swoop and catch you off guard.

Commandos are easy to die, which is the same reason that soldiers on the front line are more likely to get injured. At the same time, attackers move faster (except for angular machine guns) and are more flexible.

It is very unwise to use an additional sight in combat! Because it will greatly reduce your movement speed and become a living target for enemy snipers and attackers.

Pay attention to the novice sniper (taught by my cousin) who jumps from time to time to avoid the enemy.

The way for a sniper to survive is to find a hidden sniper spot (it doesn't work for those old drivers, because they can always find you accurately), or at the front line (no difference).

Although occupying the highest point can make your sniper special effects more impressive, it also exposes your arteries and makes you an experimental object under the enemy's knife. So it's better for someone to protect a person when he is attacked.

Don't bring a heavy sniper rifle when moving, change the pistol! Or what? It says.

Emergency response strategy:

1. 1vn(n is greater than 3)

Don't panic! If it's a sniper, change your pistol and hide immediately. Pay attention to dodge! Because your life is about war. Of course, you usually lose at this time, but this does not mean that the possibility of winning is zero! Then, look around for the target (there are many enemies, it is easy to find), and then kill him or directly explode the pistol.

So are the strikers.

2. The target state was hit by enemy raiders.

Put on a pistol, jump away and see if the enemy found you or accidentally shot you. If the enemy has been killed or left by his teammates, leave here immediately. If the enemy is still there, can I teach you?

Team combat, unlimited resurrection (theoretically, the maximum number of resurrection is 49 times).

When one side kills 50, it wins. Like a war of annihilation, it is also possible to turn defeat into victory! Of course, it may be lower, but even if it is 0: 49, it is not impossible to win, as long as it is guaranteed not to die.

The most important thing in this model is to cherish life. When you die, you have to drag down several enemies to die.

Once the sniper clicks to kill the enemy in concealment, he needs to change his position immediately, otherwise the enemy may turn into a ghost and shoot at you. Like a striker.

There are several modes similar to team combat, such as life-and-death sniper, flare bomb frenzy, pistol confrontation and blade warfare, but the weapons used are different, and other modes and structures are similar.

When you meet a novice and weak hand, you must be more protected. Those who don't operate must immediately t, because it is related to the score!

Ok, here is my favorite biochemical model.

In the normal biochemical mode, there will be a person as the biochemical matrix, and the matrix can be infected (grabbed casually). He's a biochemical ghost after infection, and he'll be on your side.

Biochemical heroes are similar, except that 1-2 people who live to the end will become 5000+ blood (ratio: biochemical matrix 2000+, ordinary ghost 800+), and there is a heroic combat knife.

If all the characters in the battle are either dead or ghosts, then ghosts win. Skill: personal summary.

Emergency number 1:

Found on the same plane as the ghost.

In this case, the ghost will definitely come back to chase you. If you choose to run away, it's over, because humans don't run as fast as ghosts (in the introduction). I had an experience here. You run in its direction. Because he has time to wave his claws, you can take advantage of this interval to venture through, don't stay!

bang

2.0 has a slam function, and the hero's hero knife also has this function, but you should never use it. It is simply used for charging 13!

It takes more time to punch than to punch. Skilled ghosts can easily run over and catch you back (I can do it).

3. Emergency: The hero is disabled.

You are the last hero. At this point your blood volume is less than 1000. Two ghosts are coming to besiege you. Do you choose to be brave and kill them or run away?

It seems safer to escape, but there is still a big gap between the speed of heroes and ghosts.

At this time, you should choose the war of attrition and do irregular tricks among them, so that they can't catch it and slowly lose time, because it is human beings who win, not ghosts.

Arrest people in danger

I have experienced such a thing. The biochemical hero seems to be that European town, and then two heroes stand in a steep place (only one person can stand side by side), one in front and the other behind, and many ghosts around them are killed by them.

I (the ghost) rushed at them and didn't want to go through the hero who was facing me. Then I made a fool of myself and caught the hero behind me. I wonder if I can get some notice from it.

About the guardian point

All biochemical maps have guard points, which are very steep and difficult to climb. Some maps have many such places.

There are two kinds of warning points:

1: commanding heights

There are many of these in the biochemical temple, that is, those walls. The walls are narrow and easy to fall, and the passage is difficult to climb up. As long as you make the main points and don't let the ghosts come up, you can hold on.

2: cellar type

There are two in the biochemical temple, on another map (forget! ) There is one. There are two exits in the cellar, which are blocked by two people respectively. Of course, one mouth fell, and both of them were finished! Biochemical temple also has a one-way exit, which is a well. Can only go underground but can't climb to the wellhead. And when you leave this wellhead, you will see another commanding height.

Disadvantages: (dedicated to ghosts) can't get more ammunition! Guard points generally do not generate ammunition! So you can use consumption tactics appropriately (don't spend it to the end) to attack.

Uh-huh, after careful consideration, let's introduce the solo mode first!

In single player mode, you don't have any teammates, and everyone is your enemy (I hate this, but my cousin likes it). It ends when a person's killing power is higher than a certain value.

There are all kinds of props that can be picked up in the prop battle, such as rushing to March (feeling the same 50-point special effect as biochemical rage), hanging and bombing invincible, rage. There are also directional rockets and rocket launchers.

Speaking of rocket launchers, I would like to ask, where does the ranking come from? !

In this chaotic mode, the simplest thing is to keep moving and not be killed by snipers. Similarly, snipers had better choose the terrain with a single gap and not be ambushed by the other side.

Without teammates, it is even more treacherous. There is a clever trick: sit and watch the tigers fight, and the snipe and clam compete for the benefit of the fisherman. Don't go up and charge directly, or the knight will be beaten to pieces by ak.

Without blood, you will die, and you can't let yourself die at the hands of enemies who often kill people. This will increase their scores. At 20, it's nine Niu Yi hairs.

Of course, there is another cheating trick-find a birthplace and stay there until someone shows up? Hehe, it's a bit risky, but it's feasible by visual inspection.

Solo mode

The blasting mode has been forgotten!

The blasting mode is very similar to a annihilation war with only four rounds, but there is also a bomb system.

Bombs can be installed in designated places and will be installed by rebels. After installation, the time will change to 40 seconds. When the time comes, the bomb will explode and the rebels will win.

Allies can dismantle bombs, and when they are finished, they can win. Other situations without bombs are the same as annihilation.

Because there are two installation sites, the location will not change, so it is not as difficult as novices think, so the rebels must take advantage of the gap around the bomb and hide until the bomb explodes. This means that the allies must look around to guard against ambush in Europe before defusing the bomb ~

Get to the point, bomb disposal and loading skills.

Watch before you disarm the bomb and watch before you reload it. Generally, there are two loading places, one near the rebels and the other near the allies. You can pretend which one you like, but the teams can't be separated. You should protect people who carry bombs. If he dies, he can pick up the bomb, but the enemy is not stupid, and there is probably a black gun aimed at it, so be sure to take strict precautions!

Note: If you cannot protect the bomb, don't install it. Try to destroy the enemy, not take shortcuts.

How long is it? If a teammate's body is found at the loading point, it means there must be an ambush around.

In order to avoid confrontation, we can use armor-piercing bullets for loading points with shields.

blasting mode

hide-and-seek

This model is all based on memory, right? It's just that explorers search for all kinds of objects disguised as enemies, and one side hides and the other side looks for them. It's as simple as that.

All right. There are two maps, big and messy. It's hard to remember them! But if you are used to it, you can see jewelry with your eyes.

As for hiding, there are two ways to hide, one is to hide in the corner, the other is to blend in with the environment as much as possible, or you can make yourself into a wall. Of course, it is not complete.

There are many horns, yes, just find any one and you can hide it. But also can avoid the crazy moment, kill two birds with one stone. However, I won't let these speculators succeed. Let me remind you of some things you can't notice: cartons and water tanks, which many people can't imagine.

Blending into the environment is suitable for those big people, such as jeeps and pillars, because they can't hack into it. However, this huge and eye-catching object can only fool novices, and experienced people will regard you as the first target.

If you are a small object, hiding on a table or a box will get stuck if it becomes fit again, but it is really effective to hide completely. This is a bug that should be fixed.

At any time, big things are always easier to die than small things. Even if a small thing is found, it can still escape, and the enemy may not shoot; Even if the big guy is hidden, he will be shot dead at the last minute.

Explorers should be careful, even if you remember the map, don't be complacent, because ladders, sheds, umbrellas and the like may be stacked together and hidden, looking like one. This kind of thing is much easier for beginners to find.

Check the same place many times, especially around 1:47, the hidden person will change twice, and smoke will appear during the change, which is particularly exposed.

Weightlessness mode

Yes, it's weightless, you can fly ~ of course it's not high. Don't worry about falling. How to breathe in space? )

This map is limited to life and death sniper mode, so only sniper rifles and melee weapons can be used. So you have to master the skills, jump high, and avoid being hacked if nothing happens. At the same time, snipers should pay attention to two points: the enemy should aim up when jumping and aim down when falling. It seems easier said than done, because the self-aiming shit will always follow the enemy. Therefore, we should seize the opportunity: aim at the enemy.

Finally, grasp the commanding heights and you will win.

Weightlessness mode

Thunderstorm abyss

Of course, this is not Grenade mode, this is oscar pistorius. However, the map is full of Grenade boxes, and grenades are coming, which is very cool.

The abyss means that the ground can be smashed by grenades, and falling down is like falling into the abyss and dying.

This mode is completely melee. People who like to throw grenades pick up grenades that can be seen everywhere and throw them at the broken ground (solid ground) bordering the enemy's nest, but suddenly they are stabbed to death with a knife behind them. The man with the knife was ready to stab another one, but he accidentally picked up the Grenade on the ground and blew himself to the bottom of the abyss.

It is unrealistic to want to survive in this mode for a long time. If you want to survive for a long time, you must keep moving and pay attention to the position where the grenades of both sides fight.

Thunderstorm abyss

Dark mode

This is a team battle. The difference is that it is full-screen, dark, with only two columns and white smoke next to it, and a rectangular battlefield. I don't know anything else, including where the enemy is.

The enemy will leave an outline when passing through white smoke, and so will you, so don't stay in white smoke. Firepower will make the line of sight clear, but it will expose itself to the enemy's target. When aiming at the enemy, there will be no prompt box in the weapon sight, and there will be no occasional flashing lights. Thanks to stupid enemies, enemies who can only shoot at random.

This blind shooting mode is not good for anyone, so the secret of survival is teamwork, one assault and one sniper, assault lighting and sniper, as combatants. Snipers and commandos should keep moving at all times to avoid being remembered for coordinates.

Never hide in the corner, that is the master's first goal.

Dark mode