Fortune Telling Collection - Horoscope - Zero trajectory problem! How to match magic skills

Zero trajectory problem! How to match magic skills

There are many good cycles in the track series of games, such as moon beads, sun beads and various constellation beads, because these beads have the most magical properties and their own crystallization cycle effect is excellent. If you can have these, it will be easier to match magic. The crystallization circuit of water, fire and wind magic is beautiful and smelly (earth, water, fire, wind and 4). It is a very comprehensive circuit, and it is much more convenient to match magic.

Let's talk about the magic system of the four protagonists, with advanced circuits. If there are no loops, you can replace them with other loops with the same characteristics.

Lloyd, there are two loop chains, and at most four loops can be connected. It's best to explore magic. If you want to plant a world tree (soil 10 water, 3 winds and 3 winds), it is recommended that you use Aries Beads (soil 5, effect: attack +6%, defense +6%), machine skills (soil 3 water, 2 hours, 1) and beauty sniffing (soil). If there is no Aries pearl, it can be replaced by other petrified blades similar to the earth.

Ellie, there are two circular chains, namely 1 and six crystal holes. The magic of the main air outlet produces a Lei Long coil (wind 10 is empty at two o'clock). You can pair it with EP3 or EP3 at two o'clock. As for wind 10, the wind system circulates a lot, which is really not difficult to match. Choose the circuit according to your personal needs.

Theo, there are seven crystal caves in a circular chain, the magic of the main water system, and a tsunami (water 12), which is not much to say.

Randy, there are three circular chains with four, three and two crystal holes. The main fire is magic, which produces crimson rays (fire 12) and butterfly dance (fire 8 wind 3). This uses attack 3 (fire 5), tiger power (fire 2 wind 3) and a lion ball (fire 5), effect: knock down the enemy CP extra+.

As for the public, like Magic 6, the attack range is large and round. When you meet a monster who can't tolerate chaos, it's super easy to use. Let the monster bite the dog directly. And dark matter (empty 6), the attack range is large and round, and it is directly pulled together to restore when it encounters strange things that are not resistant to movement. This is a typical goal. As long as EP3 (Time 3, Space 3, Magic 5) and EP3 (Time 3, Space 5, Magic 3) are two loops, these two loops are usually packaged for use. There is also the full-screen magic kingdom Gate (time 4 empty 4 magic 12). After you use EP3 and EP3, you only need to get a cycle of Magic 4 attributes, such as Spirit 3 or Blade of Chaos.

But personally, I prefer the magic of space-time illusion, because at the end of the game, Du Yuesheng and BOSS are generally resistant to the magic of soil, water, fire and wind, and the magic of soil, water, fire and wind cannot exert 100% power, so I still recommend the magic of space-time illusion, which makes it easier to play BOSS.