Fortune Telling Collection - Horoscope - Peace elite: What are the four cannons that look useless, but they are actually very awesome?

Peace elite: What are the four cannons that look useless, but they are actually very awesome?

First, grab the land: a gun is a master.

Before landing, let my teammates watch the parachute fall nearby (I am usually a paratrooper). When opening an umbrella, ask your teammates to get rid of their guns. At this time, no matter who was shot, they basically fell down, so no matter what guns are strong.

But the most common ones are: 1, sprayer 2, pistol 3, submachine gun.

Not mentioning rifles in the early stage. I am not a chief+black face, and I rarely get a rifle when I land. It's natural to hold a rifle in the early stage. M 16, MK47, this kind of repeating rifle needs special practice, but it is not recommended to be used as a face steel gun. Therefore, if you really want to use it, try to distance yourself from the enemy and try to get an advantage by shooting a few shots first.

1, shotgun: s 1987, s686

Within 20 meters of the naked gun and 30 meters of the muzzle of the beam, all kinds of ghosts and gods (below the first-class armor) often fall to the ground with sprayers to destroy a team. You can use the sprayer, practice your posture, find a good position, pick it up and put it on the ground like a fairy. It is suggested that you can go to the training ground to practice posture+instant spray if you have nothing to do.

S 1897 it's still a little hard to make a second-class set. The hammer has no gun, head and armor. It's cute, and it's okay to get stuck in the head. If you didn't spray it on your face and legs, it might be you, so it is not recommended to use it if you don't practice well.

It is much easier to use after the duckbill is modified into a beam, and the bullets are scattered vertically. It feels very easy to use after the experience. As long as you aim at the position of your chest, you can use the second set within 10m m. Usually, it's not a problem for me to attack a building with duckbill s 1897, even if I shoot first from the opposite side, as long as I hit the target with a spray, the opposite side will directly carry it away. We also used s 1897 to make a surprise attack when fighting for the warehouse. Even if the opposite side is stuck, a spray will take away a probe.

After the landing area is cleared, rifles have rifles, submachine guns have no guns and bullets, and at worst, spray guns.

1, rifle: (M4 ≈ M762 ≈ AKM > Scar)

Actually, there is no choice at this time. It should be enough to have a rifle and barely enough bullets.

Recommend 7.62 series at close range. If you can jam the line, AKM will put down one of the two shots, which can make up for the lack of firing rate. M762 can be regarded as an enhanced version of M4, and everyone who uses it for face-to-face assault knows it. I don't know how to jam the thread yet, so I still use M762 with the shortest theoretical time at this time. Without M762, there is not much difference between AKM and M4.

Zhongyuan distance still recommends 5.56 series, and stability is overwhelming. If there is M4, use M4; If there is no M4, there are only scars.

The grip method is recommended to be light > vertical ≥ right angle ≥ thumb, because it is used for medium and long distance, and the speed and stability of opening the mirror are mainly considered. Medium distance (50 ~ 100 m): Stability is almost as important as opening speed. The sharp increase in the speed of thumb opening can reduce the time to knock down the opponent (I can kill without opening the mirror and I lose). Long-distance (100m+): stability is paramount, and the light is ≥ vertical > right angle > thumb. For the same reason, the light grip can reduce the jitter of the picture taken when the mirror is opened, and it is more convenient to press the gun. At this time, it is most important to improve the hit rate. 5.56 is better than 7.62, and the probability of repeated hits is higher. Off-topic, if you find that you can't hit continuously, stop shooting immediately and change to fast break. At this time, the firing rate is not important, as long as the firing rate is good.

The firing rate of AK is relatively low, and if there is no bunker, it is particularly annoying to walk across the gun, and there may be a situation where you can't hit a shot. If you have the advantage of a bunker, make the best use of it. There was a game like this the other day. I saw a man jump out of the window behind the house. Taking advantage of my posture, I am very confident in the face of a gun. So I jumped out with AK and others on the gun when I had the advantage of the bunker. Both of them were very coquettish, and the whole gun aimed for more than a second, but I almost took aim when I moved, and the opposite side was dangling around my sight. AK missed a shot, and the opposite side was not there when shooting. .

M762 laser is highly recommended. The data of M762 itself is very good, that is, the bullet is big and not very easy to press, but most people use it to fight melee. M762 bullet with laser grip is much smaller when walking. 10 m ~ 20 m, it's embarrassing to open the mirror or not. It can be spread out well with a waist racket, which can save the time of opening the mirror.

In addition, regarding the recommendation of grip, this is my most comfortable collocation, and the reasons are also given. The picture jitter of the light gun is smaller when it is in continuous shooting, and it is better to see the medium-range gun clearly. But what suits me may not be suitable for everyone. People who practice guns every day should consider a faster right angle or thumb if they can hold the gun well. I suggest you go to the training ground to practice and find the most suitable accessories for you.

2. Shooter rifle (mini ≥ SKS ≈ SLR > vss)

At this time, if a cute sniper is playing in the port area with a mirror, he will be on a high shelf. There was a sniper with a high-powered lens on his head in the middle and early stage. Needless to say, it's disgusting Generally, there are few high-powered mirrors in the port area, which is quite difficult to play.

Because it is a long distance, it is still steady and unstoppable.

Mini not only has a high refresh rate, but also has excellent stability, and the naked gun is not difficult to use and the firing rate is quite fast. I don't choose accessories very much. It belongs to bucket gun. Medium distance has certain advantages for firearms. PS: Mini's bullet speed is the first echelon of all firearms, so it can push and carry the gun a little smaller when playing long distance, which is slightly better than the 7.62 gun.

SLR, also called cannon, takes away a lovely second head in two beats. It is not too difficult to use without accessories, and the stability is not bad. Personally, it's similar to installing a light sks. The point is that the damage is higher than sks.

Vss is LYB's and my favorite. Who knows who uses it. The gun picked up has four times the sound attenuation, and its stability is not bad, but the amount of bullets is really too small, and the speed of bullets is too slow, and it falls badly, with a large amount of advance, and the damage is ok. The first two shots of the second stage were taken away. Barely can be a submachine gun. Teammates are in front. After you go around with vss, two children will be fine in one shuttle.

Sks is the most common (and probably the most common) corporate sniper. When it is fully equipped, it is a bucket gun. The advantage of playing long distance is that knocking down a person can be one or two shots less than mini. To tell the truth, it's hard to hit a long distance on the hit rate. One less lens can save a lot of time, and one lens is often the only thing missing in a long distance.