Fortune Telling Collection - Horoscope - Technology and Fate Analysis of Shen Yuan 1.6 Sugar Armed Forces

Technology and Fate Analysis of Shen Yuan 1.6 Sugar Armed Forces

The former God Sugar Armed Forces is a classic and powerful lineup in the game. How to choose the skills and lineup of 1.6 version of sugar armed forces? Share with you a strategy of the former God 1.6 Sugar Armed Forces.

Shen Yuan 1.6 sugar armed forces introduction.

The first part: Who is suitable for sugar armed training+how to form a team.

Q: Who is suitable for sugar armed training?

A: Everyone.

Yes, you are not mistaken, it is everyone. Although I compared raw sugar with raw Wendy in the last curry raiders, I think anyone with a discerning eye can see it. I just want to tease why Fengshen's six lives are the same as sugar's.

In fact, sugar is really an out-of-touch fate. Zero life can unlock more than 80% of sugar armed forces. On the other hand, as far as the current abyss environment is concerned, judging from the standard of 1 minute and 30 seconds, the intensity of sugar armed thinking must have exceeded 20%.

So, don't worry about whether your candy has a seat. This four-star, zero life can play! ! ! Moreover, Juqiang is another six-star card after Zan!

Today, I saw the article "The Armed Raiders of Sugar" which made my blood pressure soar. I even thought for a time that it was the outrageous fate of sugar that reminded that person to develop the extraordinary game of four winds sugar. )

Come on, watch me break the sugar and crush it for your analysis-

This may be the most detailed analysis of sugar technology in the whole network, and there will be many words. Please be patient and read carefully.

Let's talk about skills first:

Q skill, throw out a wind without personality to gather monsters, and accumulate three original earthquakes in the process of gathering monsters. Unlocking Life 2 can turn three earthquakes into four, and the control time is extended by two seconds. Energy requirement 80, cooling time 20 seconds.

The enemy-seeking mechanism of this skill is exactly the same as that of Barbatos.

They all fire at the nearest target regardless of role, but the range is fixed at two or three positions. If you are far away from the monster, it will hit between you and the monster. If you are close to the monster, it will hit the back of the monster, and it can also penetrate large monsters.

(The party performance is actually no worse than Wendy's)

Maybe you don't understand what it means to just say this. I'll simply cut some pictures to explain to you.

Please, you understand these four lanterns as four mountain people. Their positions are too scattered, and you happen to have a big trick in your hand, trying to get them together and take them away in a wave. How to put this big move?

What, you mean just play it?

No! ! ! All wet, the consequences of direct release are shown in the figure below. Because "lock the nearest target launch, and then the range is fixed in two or three positions." The consequence of your direct release of this Q is that you, the impersonal wind, will find a monster that it thinks is closest to you, leading to flying deviation, but if the monster on the other side stands a little farther away, you may not get together.

Error demonstration.

So the correct method should be like this ↓

Correct demonstration

The effect of this Q skill is actually divided into two layers.

The first layer is the gathering of strange things. In fact, the gathering area is very large, and Machamp is also very large, which is not much worse than Barbatos.

The second is shock, which is why many people think that the strange aggregation function of sugar is far less than Wendy's. Because of her q, you let people who can't play gather monsters. In this way, monsters will not only be attracted to the skill center, but also be shot out, delaying the output of others.

This is the first misunderstanding of sugar by many people, and it is also the point I want to clarify here: I think her big blow is very delaying the output.

Let's start with the conclusion: the QE of sugar adds up to a completely strange aggregation function. In other words, she is actually a Barbatos in bulk. As long as you don't throw a Q, there will be no flying problem! !

She is in shock, and from beginning to end, she is not as delayed as many people understand! !

This is what most people understand about sugar Q.

But that's what she is.

Then the question is, why do so many people misunderstand?

Actually, I just finished the problem, because you didn't do it right! ! ! ! ! !

She didn't start her first shock until two seconds after throwing this skill. If you don't put it right, it will lead to the shock that the monster too far away from the wind center is not sucked in place. At this time, the force analysis of the monster is shown in the figure.

So, this is actually a technical problem. As long as this point is understood thoroughly, her q is actually very useful.

In addition, it will make me panic, or I will blame the station for being too scattered to really get together!

Don't forget that she has an e! ! ! !

E skills as shown in the figure, the enemy-seeking mechanism is the same as the big move, there is one! Ten! Divide! Be strong! Force! Strange effect.

Warning of heavy cooling knowledge!

-the actual scope of her e, its! True! Follow! q! Yes! One! Sample! Big! Yes! ! ! ! !

You think this is the wrong range of her e-skills! Actually, it's this cigarette!

In the actual demonstration, pay attention to the position of this ray mucus.

Here is a comparison of the strange aggregation effects of sugar and Barbatos.

As you can see, Barbatos's e value range is smaller than that of sugar.

Barbatos's Q value is slightly higher than that of sugar, but the difference is not too big.

Of course, I'm not on duty in Barbatos. Don't get me wrong. In terms of actual combat, from the point of charge efficiency, team charge and mindless degree, Barbatos in Manchu Dynasty is still version T0 in collecting monsters! )

To sum up, it depends entirely on whether you can put e in the q band of sugar.

The correct technology should be-

The monster who ran to the edge of the monster group at first, no matter which direction your character is facing, just open Q and try to throw the impersonal wind into the center of the monster group. If there is any omission, continue to adjust the position according to the position of the monster group to judge whether it is to supplement the gathering of E-skill monsters or to output them crazily by flat A diffusion.

In short, this part is simply put, in a word, speaking human words is

The e of sugar is actually as important as the big move. Whether you can put this E well or not will directly determine whether your Q is attached or flying!

The first talent to unlock sugar after level 20: catalyst replacement.

When sugar triggers the diffusion reaction, according to the elements diffused by the diffusion reaction, the proficiency of all corresponding characters is increased by 50 points for eight seconds.

this

As far as I know, there seems to be some bread crumbs in the mile. When the auxiliary ability of sugar is compared with that of Ye Wan, it is not a gift.

In fact, according to my test, the added elements of sugar talent are proficient. Even without Ye Wan's essay "Multi-element addition can be * * *", her addition can be saved by multi-elements.

Oh, don't say more, or someone will say that I'm too lazy to argue with the four-star on duty.

The second talent to unlock sugar after level 60:

This is the core talent of the sugar armed forces, and it is also the reason why she has been so fierce in the deep spiral recently.

When EQ hits the enemy, improve the proficiency of team elements according to 20% of the proficiency of sugar itself. Have a strong ability to increase the output of backstage characters. As for the specific injury promotion, others have already calculated it thoroughly, and I am too lazy to go into details here. You can't remember anyway.

Anyway, you are curious about these data only because you want to compare with Ye Wan. I might as well have a sip of milk here first. After installation, the positioning of Ye Wan and sugar is definitely different, both in their respective fields.

When used together with the four-piece set of Shengfeng relics, it can trigger diffusion and reduce the resistance of the corresponding diffusion elements for monsters by 40%. There are also actual combat values, and the specific usage will be explained in detail in the team matching session.

Living chair effect:

1 Life: E skill can be saved twice.

Comment: Simple and rude fee promotion.

2 Life: Q skill throws the wind without phase, and the residence time is increased from 6 seconds to 8 seconds.

Comments: Simple and rude, one more shock, two more seconds of no practical value. Generally speaking, it is useful, but not important.

3 life: simple and rude plus a skill level.

Comment: A character doesn't need skill level at all. What do I need this life seat for?

Life 4: Trigger a life seat special effect every seven levels of A, and randomly reduce the cooling time of E skill 1 to 7 seconds.

Comments: Calculating the fate of life and changing one life for another can greatly improve the release frequency of sugar E skills and ensure that you can have an E in your hand without panic.

5 life: simple and rude plus a skill level.

Comment: The same three lives, a completely useless life seat.

Life 6: Q skill dyeing can provide elemental damage for the whole team for a long time.

Comments: This kind of life is exactly the same as the copywriting of other characters, all of which are additions. Who knows, instead of worrying about how to dye the right color for this 20-year-old injury, it is better to think about how to output so as not to waste precious output time.

The second part: how to train sugar armed forces+team.

Is sugar armed easy to raise?

It's easy to raise, but not easy to raise.

Don't worry about others speaking extremely skillfully. To achieve the ultimate mastery of sugar, you must have the best flowers and feathers. The intensity discussed in this paper is based on the fact that there is only one full-length sacrificial book. As for the sacred objects, while matching the four winds suit, it is enough to ensure that the hourglass cup and crown are proficient.

Talent can be ignored, but the level must be complete.

It is said that she is difficult to raise because the sugar armed forces are still playing pendants. According to the number of enemies faced, the output ratio of sugar itself and backstage pendant will also fluctuate.

To put it simply, in a word, speaking human words is

The more monsters, the higher the damage ratio of sugar itself, the fewer monsters, and the higher the damage ratio of background characters.

In other words, you seem to have saved sugar and Maura's gift book, but if your national team doesn't practice at all, you may have to pay a huge resource price for this team.

Of course, this is not a factor that you can control, so if you want to arm sugar, the output of backstage characters must be high. To use the traditional crit stream configuration, as for the hourglass belt mastery or attack power?

I suggest charging.

The reason is also very simple. The attack power of sugar ontology is very low, which is the third from the bottom in the whole role, only higher than walnut and Barbara. It is a post that can't even save the gobbledygook, and its skill rate is not high. In other words, sugar without a background pendant itself has no output ability.

On the other hand, when the sugar itself is matched with the four winds suit, it has quite good flexible resistance reduction ability, and the wind injury caused by diffusion is also possible. With a suitable background pendant, its explosive output is also overflowing. The background pendant with charging can make your sugar silky. Deliberately pursuing a wave of fighting is a very cost-effective thing.

Imagine if you match them according to a wave of solving battles, and accidentally miss one or two monsters and don't get together, what can you do with them?

Conversely, if charged, the damage will be small, secondly, the fight will be smoother, and thirdly, you don't need to participate in PVP, which is used by others to control or attack sand.

Why not do it?

Seriously, this kind of data PVP is really boring. Without sand filling, which output is higher, sand control or sand tapping? Adverbs, of course. How many people can brush out the ideal attributes? Forget it.

The idea of matching teams with sugar weapons

1 is the main sugar in position C, which is responsible for collecting strange things in the station and outputting them.

Graduation weapons: Four-star Ritual Remnants, Graduation Relic, four winds Collection and the Last Three Refinements.

The refining grade doesn't matter, the higher the better, and 0- refined sugar doesn't hinder sugar production. For sugar, e is just an additional means to reduce damage and increase damage, and flat A is the big output!

At the fourth milk position, Diona with full life is the optimal solution, followed by Bennett with life span above 1. If Bennett doesn't die, you can bring any milk.

Diona's costume, don't make any noise. Tell me the truth in this dress! ! !

Weapons are equipped with westerly bow, four girls' relics, and the last three main attributes can be used for life crit! ! !

Sugar has the advantages of comprehensive functions and wide range. At the same time, we give more elemental particles, but on the other hand, taking care of too much also means that we are too busy. You can also save two e's, one more high-life candy, one more high-precision sacrifice, and four e's in the sky. The wind particles that other characters can't eat are basically eaten in the background. Generally speaking, the biggest limitation of sugar arm is not output at all. According to the short board principle, charging is the short board of this idea!

Diona, with a girl's explosive life and a westerly bow, can ensure the milk quantity on the one hand and replenish energy for the whole team on the other, which is definitely one of the best schemes for this lineup.

The Beidou bullet is connected to Q in reverse, the rain curtain sword is connected to autumn kick, and the output of sugar mixed with A is very tight. In addition, both Rain Curtain Sword and Beidou Q have drag reduction shields, while Diona's shield is not so necessary.

That is to say, in this lineup, Diona doesn't really need to hang the shield all the time, but what Diona really needs to do is to assist the charge after opening Q, master the elements of the whole audience, and further strengthen the team's output.

Are you sure you're not greedy 1 100 skilled sugar?

By the same token, Bennett, because the core of sugar armed forces is to master drastic changes, the auxiliary function of attack power can not be added at all, so the figures will look better when Beidou calls. But if you bring the west wind instead of the heavenly sword, the silk smoothness will be improved more than a little in actual combat!

Don't tell me about replenishing energy with imperial women. I said: How can you let a disabled player live without milk?

To say the least, Lei Gong is about to install it. What does it mean to persuade others to pull the emperor's daughter now?

No.2 and No.3 are hand-held pendant positions, which can be matched according to the occasion you want to play. Let's give priority to the most popular induced current. namely

Qiu Hang+Beidou pendant combination.

Bring a sacrificial sword or a high-precision sagger in autumn.

Sacred object 2 water 2 imperial clan. Post-three-charge injury storm

Beidou graduation weapon, favored by heaven, the rest: five-star bone = rain cut, west wind ceremony, others.

Holy things take precedence over 4. If the thunder brush is not good, it is just like the thunder family 2+2, and there is not much difference.

There are more other pendants, stronger sugar, higher output of the team, and various.

I really played-

Double steaming system: planet+granule

See my last article for details.

Single element: imperial daughter+Beidou

Honestly, it's no use.

Crossing the burning team: Keli+Xiangling

Both of them brought four sets of special effects, which triggered each other. Simple and rude 35 injuries are actually not weaker than witches in many cases.

Brutal wave skinning team: Qiu 2 lives more+Barbara 2 lives more, and then Diona changed to Zhongyun.

Barbara once took the girl to ask for dragons, and the four royal families in Zhongyun matched the west wind.

Xingqiu 2 life 15 decreased resistance, Barbara 2 life 15 decreased resistance, Sugar 4 wind suit 40 decreased resistance, and 70 decreased resistance directly gave you frozen skin cramps.

Zhongyun has two lives, and he can also lose a CD. Three teammates add up sugar for 20 seconds, autumn 2 1 second, Barbara 32 seconds. Don't make the CD more sour.

Double ice is not recommended. Sugar does not need to be mashed.

Overloading is strongly recommended. After reading this article carefully, children's shoes should know that Sugar Sugar is not Barbatos after all, she is afraid of other flying effects!