Fortune Telling Collection - Horoscope - In Silent Hill 1, "One room on the first floor takes a yellowcard". Where is that card?

In Silent Hill 1, "One room on the first floor takes a yellowcard". Where is that card?

Leaving the coffee shop, I went to the alley I had been to before, and found my daughter's lost book, a piece of paper that said "go to school" and an iron pipe (weapon) on the ground. Because all the intersections around are broken, it is impossible to go directly to school, so let's investigate around first. A small shop above the map can go in and get blood bottles and bullets (30 rounds in simple mode and 15 rounds in normal mode); Go to the basketball court in the alley behind the cafe to find the first key; Go to the broken bridge at the top right of the map, and you can find the second key in the police car. Then go to the lower right, under BLLBOY Street, cross the plank, and you can find the third key in the mailbox in front of the house. Go to the broken place on the left side of Matleyson Street, and you can find the paper that says "Dog kennel"; ⑥ In the middle of Levin Street, find the kennel and get the house key from it; Open the door of the house next to the kennel and you can go in (if you feel that there are not enough ammunition and blood bottles, you can stroll around the town first, you can find a lot of ammunition and blood bottles, and you can also find some strange birds to practice and familiarize yourself with various weapons first).

After entering the room, use three keys to open the back door and enter the courtyard. Fortunately, there is a flashlight. Press ○ to open it.

[Experience in killing monsters: 1. Strange bird: With a gun, four bullets at most can end it.

2. Mutant dog: You can use a steel pipe and hit it twice when the dog jumps up. If the timing is bad, use a gun ...]

2. School

Open the gate of the courtyard, enter the map of the west, and fight our way to the school (there is a school bus on the roadside entering the blood bottle to save people).

You can get the map in the lobby and then enter the atrium. There are zombie dolls in the garden. It is suggested to hit them with iron pipes, which will be very refreshing and save bullets. Go to the chemistry room (laboratory) on the second floor to get a bottle of medicine; Enter the next room, pour the medicine on the broken hand on the table and get the gold medal. Go back to the garden and embed the gold medal in the hole on the left side of the bell tower. Go to the music room on the second floor and press the silent key (the sequence is 12345). The silver medal will fall off the wall and be embedded in the right side of the garden bell tower.

[Experience in killing monsters: 1. Zombie doll: Use steel pipes. You'd better use guns when you're together. Kill one and run, and when the other one comes, use a steel pipe. Press the left and right keys wildly when shaking you, or you will lose blood.

2. Bug: Use a gun ............................................................

Go to the boiler room in the basement, press the light button on the boiler, and then go back to the garden bell tower. The door of the bell tower is accessible. After a strange passage, I will go back to the entrance of the bell tower and find a magic seal on the ground (I have entered the nightmare school ...).

3. Nightmare School

In a room on the first floor, get the yellowcard, and then there is a secret door on the wall of the reception desk, which is opened with a picture card. If you enter the ladies' room, whether you come out or go in, you will be transferred from the original floor to the ladies' room on another floor. When I go to the men's room to get a shotgun, the phone will suddenly ring when I pass by the employee's office, and I will hear my daughter's cry for help after answering it. A red ball was found in the storage room on the first floor. Take the stairs to the second floor. In the dressing room, you can find a vibrating locker. I checked and found nothing. When you leave, a body will fall out of another cupboard and find the key to the library on him. Go to the library and open the door. There is a book about how ancient hunters killed monitor lizards with bows and arrows. Go up the stairs to the roof, seal the round hole in the middle corner of the sink with red balls, and then turn on the faucet, and the key will be washed into the waterway. You can find the key to this classroom at the water crossing near the garden wall on the first floor. When I went to the basement, I saw two wheel mechanisms with a road in the middle. Only when two wheels leave the road can I pass. When the left handle turns 180 degrees, the right wooden wheel turns 90 degrees, and when the right handle turns 180 degrees, the left wooden wheel turns 90 degrees. Just press the left button 3 times and the right button 2 times to make a path. After I went in, I saw a huge lizard. When it opened its mouth, I shot it in the mouth with a shotgun, and two shots could kill it. Then go back to the boiler room, and you will see the illusion of alessa. There is a key on the ground (the key of Gordon's house-K. Gordon's key). At this time, you will hear the church bell, so you will go to church.

4. Church

Leave school and walk east. You can enter Gordon's backyard through a narrow alley. When you arrive at the church, you can see an old nun (witch). After talking with her, you can get a triangular sacred cube (Flauros) and a suspension bridge. Go to the upper floor of the suspension bridge control room, you can get the map of the east area, and then use the key of the suspension bridge in front of the machine. Cross the bridge and go south to the hospital.

5. Oriental Hospital

I met a doctor, Kaufman, in the clinic of the hospital. After talking with him, I went to the information desk at the door to get the map of the hospital, then the map of the basement of the doctor's office, the key to the basement of the conference room next door, the plastic bottle in the kitchen and the director's office. I found that the room had been searched and there was a pool of red liquid on the ground, which was filled with some plastic bottles. Turn on the switch of the generator in the basement to supply power to the elevator. When you take the elevator to the third floor and then take the elevator from the third floor, a button to the fourth floor will appear.

The illusion of reaching the fourth floor will appear again, and the surrounding area will be replaced by nightmare hospital. Since there is no map of the fourth floor, I have to grope for it myself. Go to a staircase and go back to the third floor. You can find a turtle in the men's room on the third floor, a blood bag in the storage room and a cat on the wall in Room 306. From the stairs to the second floor, take a lighter at No.20 1 and throw a blood bag at the tentacle at No.204, and the tentacle will suck the blood bag and take the opportunity to get the hat on the wall. Go to the first floor, get the last queen in the doctor's office (director), get the powerful pickaxe in the generator room in the basement, go back to the nurse's room on the second floor and open the four-color sign door, indicating that red (the queen's copper plate) is on the upper left, yellow (the cat's copper plate) is on the lower left, and blue (the turtle's copper plate) is on the upper right. Go to the operating room to get the key to the basement storage room, and go to the intensive care unit to get a bottle of medical alcohol. Go to the basement storage room, push open the wooden cabinet, enter the passage leading to another secret room, sprinkle medical alcohol on the plants, and light the plants with a lighter, and you can enter a tunnel. After entering, you can get the examination room key next to the alessa photo frame in one room and get the video in the other room. Go back to 302 and use it in front of the video recorder, and you will see some strange and unclear clips. Back on the first floor, I opened the consulting room door of the pharmacy, and suddenly a female nurse rushed out. Then I got the antique key given by the witch on the table, and then I went to the antique shop.

[Experience in killing monsters: Nurses and doctors: There is a lot of blood, and the main points are the same as killing dolls, but you won't lose blood when they shake you, and sometimes they shake you together ...]

6. Central Shopping Center

Go to the antique shop in the upper right corner of the map, enter the room and push open the cupboard. The policewoman just arrived. After that, the policewoman covers the protagonist into the secret room, where she can get a long axe from the wall and leave the hole, and the illusion reappears. After talking to the nurse, you can go to the central shopping center. Before you go upstairs, an image of a daughter will be displayed on the next screen. When you go upstairs, you can go in through the door on the left and get a rifle. When you come out from the left, you will fall off the ground. Get up and fight the giant bug. Take a rifle first, and you can get rid of the bug quickly. Then the worm will come out through the wall, follow it to the hospital and meet the nurse. When the hospital comes out and walks to the opposite roof, it will hit a big moth, hiding from the poisonous fog and tail. The top seems to be easier to hit, and the illusion space disappears after playing. Next, we will go to the "sewer" above Xicheng School.

7. Sewers

After prying open the door lock at the door (you can shoot it with a gun or chop it with an axe), first go left to meet the T-junction, then go right to a table, take the sewer map and sewer key, and you can enter the top floor of the sewer from the lower ladder position, first go to the blood in the lower left corner. After taking the exitkey of the sewer, three monsters appear, and the ladder on the right can get out of the water.

[Experience in killing monsters: 1. Sewer ghost: be careful, there is no radio prompt in the sewer. It's easy to lose money by hand-to-hand combat with a gun. It's best to run ...]

8. Lakeside District

When you come to the sewer, you should first get supplies from the ruins on the left. There is a map of this area in the advertisement column on the roadside. You can go to Annie's bar to save the doctor. After the doctor left, he left a small notebook with 0473 written on it and the key to Motel's room 3. First, go to the Indian runner on the right side of the map and search. You can find the medicine the nurse needs in the cupboard under the safe key, and you can get the prompt of password 0886 in the motel doorroom. Then you can open the password door of the motel security room and pick up the magnet on the sofa. When you open a cupboard next to the toilet in Room 3 of Motel, you can hold the motorcycle key with a magnet. When you go back to the guard room and put the motorcycle there, the doctor will appear and take it away so that you can go to the Bobo on the long beach in the lower left corner.

9. lakeside park

After bidding farewell to the policewoman on board, go to the lighthouse below, see the magic circle at the top of the tower, and return to the ship. After the plot, go to the place with the arrow in the upper left corner of the map (sewer), cross the sewer, go to the playground, enter the carousel, and start fighting with the policewoman after a plot. If you have red liquid in the bottle in the hospital, pour it on her when she is not looking, which can restore her sanity (it is best not to kill anyone).

10. There is no map in the world, but the room is not very complicated.

Go to the basement and go through a classroom to get a screwdriver and a vise, go to the water pipe room and use a vise to pull out the key of area A that is stuck by the faucet, and go to the secret room of area A to get the stone of time (there is a rule that the numbers below the portrait of the surrounding wall represent the number of limbs of animals, so the numbers entered on the stone column dial should be the same. That is, Sagittarius "6", Taurus "4" and two-seater "8"), I went to the morgue to get Solomon's hexagonal sacred amulet (there is an alphabet keyboard on the door leading to the morgue, and the first letter of my name is "alarm" on the iron plate on the left wall in order of age). When I came back, I met Lisa, a nurse (an infectious story). Go to the clock house and use the stone of time to get the elevator door key Hagith key. Take the elevator to 2F, get the crown of mercury and the ring of contract from the annular holy room, get the camera from the camera room, and get the birdcage key from the left door of 3F (you can use the camera to shoot portraits on both sides to get the image prompt of opening the door left and right). Go back to the 1F birdcage room and get the PHALEG key (the door key of area B). Go to the sword-shaped holy room in area B, first connect the chain of the iron cabinet with the contract ring, and then take the sword-shaped holy knife Metchior or you will die! In the second room on the right, I found the key to the power room, the Bettol key. The innermost part is the place to watch videos, and the videos in your hand can be played clearly. In the second room on the left, you can see the image of your daughter, and Ankh can be found on the desk. Then I turned off the power in the power room. I went back to the 2F charging key room and got the red sacred room key with a screwdriver, Alatron key. When I entered Alaron's room, I got the red platter of the serpent, and all the sacred objects were taken away. Put five sacred objects on the last door to open the door.

[Killing monster experience: transparent monster: transparent version of zombie doll, you should know how to kill it]

Good ending: the premise is to save the doctor.

Good+ending: not only saved the doctor, but also poured water on the policewoman to sober her up.

Bad ending: the doctor was not saved, and water was poured on the policewoman.

Bad+ending: no doctor, no policewoman's water. ....

If it is the first two endings, the evil spirits will jump out of alessa's body and attack with thunder twice in a row. In the last two endings, evil spirits will attach themselves to alessa, and they will attack with thunder twice in a row. Your attack on her will only be effective if there is lightning behind her, but it's best to only shoot twice to save her life. After the death of boss, watch the ending by yourself. After a long list of producers, there is CG at the end of the film, and then there is an animation imitating ng.