Fortune Telling Collection - Free divination - Crazy Kukum Cooperation Strategy

Crazy Kukum Cooperation Strategy

Cooperation lineup 1:

Tribal tutor, winter dancer, spring dancer, tribal rookie, colossus priest

Tribal tutor, spring dancer, tribal rookie, abyss soothsayer, long-eared magician

2. Cooperation lineup 2:

Tribal tutor, spring dancer, tribal rookie, abyss soothsayer, long-eared magician

Summer dancer, winter dancer, colossus priest, long-eared magician, monster scholar.

3. Cooperation lineup 3:

Tribal tutor, spring dancer, tribal rookie, abyss soothsayer, long-eared magician

Winter dancer, spring dancer, colossus priest, long-eared magician, ice puppet master.

The main idea is that one person is responsible for the output, and the other person is responsible for the auxiliary output, providing gain or debuff for the output. The C position of the output lineup is mainly a deep soothsayer (highly passive decision), and the assistants are mainly long-eared magicians and tribal tutors (if there is no magician, they can be replaced by dancers or sacrifices, as long as the soothsayers can be successfully synthesized). The auxiliary lineup is mainly composed of scholars, sacrifices and Tyrannosaurus Rex, which helps the exporting teammates to increase the total star rating of fortune tellers, reduce the monster's life, and cooperate with other assistants to slow down the buff on monsters.

Generally speaking, the collocation of the strongest lineup in the game cooperation mode is relatively fixed. In the choice of output, they are generally tribal tutors, spring dancers, tribal rookies, abyss diviners and long-eared wizards. Among them, the abyss diviner is the main output, and it is exclusive to the cooperation mode. The abyss is useless in combat mode, and the abyss is a god in cooperation mode, which is much better than the myth output. There are many auxiliary choices, such as colossus priest and winter dancer, and others can be based on their own lineup.