Fortune Telling Collection - Free divination - Why did wiiu fail, Zhihu?
Why did wiiu fail, Zhihu?
There are many reasons for the failure of WiiU, from high to low in importance, probably
1. There is a huge contradiction between the big goal of giving consideration to light (users in the age of physical touch control) and core (users of traditional game consoles) and their serious lack of high-definition host design/game development capabilities.
2. The design direction of 2.GAMEPAD is wrong and the experience is flawed.
3. The hardware design is not friendly to the third party, and there is misunderstanding/insufficient understanding of cable soft and cable soft.
4. A series of marketing mistakes represented by the initial propaganda mistakes.
5. The first game was not strong enough
6.GTA5 didn't win.
7. Others
Speaking of it, Nintendo is a very interesting company. In a way, the harder a game machine works, the more successful it will be. The more you ask, the more you fail.
FC, N64, WII, GB, NDS, each one is full of controversy.
Some people will say that FC has a wool dispute. Are you kidding?
In fact, FC is a product of putting all your eggs in one basket.
When FC was born, the American Atari closed down, the game market was dead, and the Japanese market was still in its infancy. Everyone is completely blind and has no successful experience. Nintendo bought more than one million home computers before FC, and it was quite a loss to make money.
When FC was developed, what Nintendo really sold well was Game &;; Look, most people are developing GW, and the rest are developing arcades. For example, Shigeru Miyamoto invented donkey kong. When Masayuki Uemura received an order from Pu Yamauchi to develop FC, his team consisted of only three people. At that time, small companies like Nintendo couldn't even buy good processors, and companies that made chips were supplying computers. They finally found Ricoh, whose main business is manufacturing printers. Moreover, this Ricoh was found by Uemura Masayuki through personal relationship. Japanese traditional enterprises are very particular about human feelings, and Yamauchi Pu's cost requirements for Uemura Masayuki are very demanding. In order to reduce costs, Nintendo signed a big order with Ricoh.
And before the FC handle, mainstream home computers used similar arcade joysticks. After all, the main game in the morning is transplanting arcade. It happened that Uemura Masayuki's team went to Yokoi Junping's team to help develop GW, so they brought back the cross key design of GW. This is a good design, but is it risky to use?
FC also had quality problems in the first year of sale. At first glance, Yamauchi Pu can lose money in this business, and his reputation must be guaranteed. All free maintenance and replacement.
As for the road of FC in North America, that is, the road of NES, it is even more interesting. In order to sell game consoles in the United States, where everyone is talking about the discoloration of game consoles, the shape of NES is sold by magic, and an optical grab and a robot are bundled.
FC doesn't look like hardware that will dominate or even monopolize the market at all.
But there is a super Mario on FC.
It's like WII is all weak hardware,
But there is WII sport on Wii.
Mario 64 of N64, golden eye, flute of time.
GB Tetris and Poké mon.
Nintendo's NDS and brain exercise
These hardware with obvious defects have become legends because of these great games.
A little off topic, let's go back to WiiU.
As a successor to Wii, WIIU's name has explained everything. What a great goal this is, it can attract both the main users of Wii and NDS (light players) and the traditional players.
However, Nintendo didn't have any HD game development experience before WIIU. The rapid decline of WII at the end of the year made WIIU imminent and had to be sent.
This is the root of WIIU's failure, because it is not a technical fault, but Tao's fault.
The first product of this mistake is the wrong design direction and the defects in the experience of using the gamepad.
If you want to maintain a somatosensory user through WII compatibility, get touch users through GAMEPAD, and attract smart device users through the form of PAD, the ideal is full and the reality is very skinny. The gamepad is bulky, has poor battery life and high cost, and cannot be used independently. The most terrible thing is that the dual-screen experience is completely different from NDS. Repeated head-up and head-down seriously damages the game experience, resulting in most traditional games not adding color because of PAD.
Nintendo has a spirit of hard work and behind closed doors.
So this company can create miracles, but it is often unsatisfactory.
There are four reasons why WIIU lacks third-party support: low performance, special architecture, gamepad play and poor sales.
Among them, the first two questions all show that Nintendo failed to know ourselves, and WIIU's reference objects are PS3 and 360, which seriously lacks the response design for PS4 and XBOXONE.
However, touch games or second screen games are not suitable for traditional console games.
The result may be that the third-party strongest starting lineup of Nintendo console is completely destroyed.
If traditional games are completely destroyed, it is not surprising that the traditional game market has failed.
But don't forget that there is also a light user market. What about WII users?
Here comes the most embarrassing thing.
WIIU can't satisfy light users, including the most loyal users of WII.
Nintendo Mainland, the first game, is completely unattractive to single-player games, and the quality of multiplayer games is not bad, but how can you play multiplayer games all the time? I don't charge now.
WII sports, whoever it is, pick up the remote control, play tennis, and then it will be really fun.
WIIU's Nintendo mainland all games have many rules. Perhaps in terms of game design, they are more playable, but the intuitive and instant pleasure is gone.
Although the somatosensory has cooled down, the light users of WII are just playing somatosensory. How can you attract them now that you have no sense of body?
Because PAD is the only standard handle, Nintendo has not made efforts to develop a high-level somatosensory game in the whole life cycle of WIIU.
Not only did I give up my somatosensory feeling, but there were not many works playing PAD games. The predecessor of Metal Mario said that if Nintendo mainland constantly updated high-quality PAD games through DLC, PAD would not be as embarrassed as it is now, even if it could not reach the horrible sales of WII sports.
Nintendo has no shortage of high-quality games, but the legendary history of Nintendo makes me think.
Nintendo's victory needs not high-quality games, but games that can make people empty.
Carriage, chaos, these games can't let Nintendo win.
Super horse, Tetris, Pokemon, WII sports.
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